Difference between revisions of "Dresser"
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− | + | {{infobox main|furniture| | |
|name = Dresser | |name = Dresser | ||
|image = Dresser.png|Dresser | |image = Dresser.png|Dresser | ||
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Dressers can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. | Dressers can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. | ||
− | + | ==Summary== | |
Dressers increase the [[comfort]] value of any [[bed]], [[bedroll]], their [[double bed|double variant]]s, or a [[royal bed]] within 6 tiles. They have no effect on a [[sleeping spot]] or [[slab bed]]{{IdeologyIcon}} (or their double variants), despite the slab bed being shown "connecting" to it. | Dressers increase the [[comfort]] value of any [[bed]], [[bedroll]], their [[double bed|double variant]]s, or a [[royal bed]] within 6 tiles. They have no effect on a [[sleeping spot]] or [[slab bed]]{{IdeologyIcon}} (or their double variants), despite the slab bed being shown "connecting" to it. | ||
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[[File:Bed_endtables_2.png|thumb|225px|left|Space efficient placement of beds and furniture.]] | [[File:Bed_endtables_2.png|thumb|225px|left|Space efficient placement of beds and furniture.]] | ||
− | A dresser and [[end table]] combination only costs 80 [[wood]], [[steel]], or [[stone]], and can provide a lasting bonus to colonist mood through the Comfortable [[mood]]lets. End tables are worthwhile to build in the early game, and can be kept for the entirety of a colony's lifespan. | + | A dresser and [[end table]] combination only costs 80 [[wood]], [[steel]], or [[stone]], and can provide a lasting bonus to colonist mood through the Comfortable [[mood]]lets. End tables are worthwhile to build in the early game, and can be kept for the entirety of a colony's lifespan. End tables are cheaper for the same buff - if you can only build one, build the end table. |
Assuming comfort is not already >0.95, a dresser will add up to {{#expr:6/4}} hours of each comfortable buff - a colonist will spend {{#expr:6/4}} more hours Extremely Comfortable, Very Comfortable, and so on. Having comfortable [[dining chair]]s or [[armchair]]s reduces the impact of comfort, especially when doing stationary jobs like research. However, not all work types can sit on a chair. Plus, the dresser is so cheap that you might as well build one. | Assuming comfort is not already >0.95, a dresser will add up to {{#expr:6/4}} hours of each comfortable buff - a colonist will spend {{#expr:6/4}} more hours Extremely Comfortable, Very Comfortable, and so on. Having comfortable [[dining chair]]s or [[armchair]]s reduces the impact of comfort, especially when doing stationary jobs like research. However, not all work types can sit on a chair. Plus, the dresser is so cheap that you might as well build one. | ||
A legendary [[bedroll]], masterwork [[bed]], or good [[royal bed]] have a natural comfort above 1.0; installing an end table/dresser would not have any further impact to comfort. | A legendary [[bedroll]], masterwork [[bed]], or good [[royal bed]] have a natural comfort above 1.0; installing an end table/dresser would not have any further impact to comfort. | ||
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{{Building Material Table}} | {{Building Material Table}} |
Revision as of 17:22, 2 January 2023
Dresser
A dresser. Gives a small comfort bonus to all nearby beds. Placing more than one dresser near the same bed has no effect.
Base Stats
Building
- Size
- 2 × 1
- Minifiable
- True
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 40%
- Terrain Affordance
- Light
Creation
- Required Research
- Complex furniture
- Work To Make
- 2,000 ticks (33.33 secs)
- Stuff Tags
- Metallic, Woody, Stony
Dressers are a type of furniture which enhances the comfort of a bed.
Acquisition
Dressers can be constructed once the Complex furniture research project has been completed. They require 50 Stuff (Metallic/Woody/Stony, 500 for SMVs) and 2,000 ticks (33.33 secs) of work.
Summary
Dressers increase the comfort value of any bed, bedroll, their double variants, or a royal bed within 6 tiles. They have no effect on a sleeping spot or slab bed (or their double variants), despite the slab bed being shown "connecting" to it.
The comfort gain depends on the bed's quality. The end table's quality does not increase comfort.
Bed Quality | Awful | Poor | Normal | Good | Excellent | Masterwork | Legendary |
---|---|---|---|---|---|---|---|
Comfort Bonus | +0.04 | +0.04 | +0.05 | +0.06 | +0.06 | +0.07 | +0.09 |
Note that the comfort stat only increases the maximum comfort (need) a building can provide. It does not increase the rate of comfort gain. Therefore, a comfort stat past 1.0 is functionally pointless.
Dressers stack with end tables, but multiple dressers do not provide an additional effect. It does not matter which way the dresser is facing. The dresser can support multiple beds.
End tables and dressers are also required for a non-Ascetic noble of the Knight/Dame rank or higher.
Analysis
A dresser and end table combination only costs 80 wood, steel, or stone, and can provide a lasting bonus to colonist mood through the Comfortable moodlets. End tables are worthwhile to build in the early game, and can be kept for the entirety of a colony's lifespan. End tables are cheaper for the same buff - if you can only build one, build the end table.
Assuming comfort is not already >0.95, a dresser will add up to 1.5 hours of each comfortable buff - a colonist will spend 1.5 more hours Extremely Comfortable, Very Comfortable, and so on. Having comfortable dining chairs or armchairs reduces the impact of comfort, especially when doing stationary jobs like research. However, not all work types can sit on a chair. Plus, the dresser is so cheap that you might as well build one.
A legendary bedroll, masterwork bed, or good royal bed have a natural comfort above 1.0; installing an end table/dresser would not have any further impact to comfort.
Stats table
Feature | Toggle |
---|---|
Quality |
Dresser | Beauty | Work to Build | HP | Flammability | Market Value | |
---|---|---|---|---|---|---|
Quality | Material | |||||
Awful | Bioferrite | 0 | ticks (1.39 mins) | 5,000240 | 75% | 28 |
Awful | Gold | -4 | ticks (30 secs) | 1,80072 | 40% | 2,505 |
Awful | Granite blocks | 0 | ticks (3.37 mins) | 12,140204 | 0% | 44 |
Awful | Limestone blocks | 0 | ticks (3.37 mins) | 12,140186 | 0% | 44 |
Awful | Marble blocks | -1 | ticks (3.09 mins) | 11,140144 | 0% | 43 |
Awful | Plasteel | 0 | ticks (1.22 mins) | 4,400336 | 0% | 235 |
Awful | Sandstone blocks | -1 | ticks (2.82 mins) | 10,140168 | 0% | 41 |
Awful | Silver | -2 | ticks (33.33 secs) | 2,00084 | 40% | 255 |
Awful | Slate blocks | -1 | ticks (3.37 mins) | 12,140156 | 0% | 44 |
Awful | Steel | 0 | ticks (33.33 secs) | 2,000120 | 40% | 51 |
Awful | Jade | -2 | ticks (2.78 mins) | 10,00060 | 0% | 143 |
Awful | Uranium | 0 | ticks (1.06 mins) | 3,800300 | 0% | 157 |
Awful | Wood | 0 | ticks (23.33 secs) | 1,40078 | 100% | 33 |
Poor | Bioferrite | 1 | ticks (1.39 mins) | 5,000240 | 75% | 42 |
Poor | Gold | 20 | ticks (30 secs) | 1,80072 | 40% | 3,755 |
Poor | Granite blocks | 2 | ticks (3.37 mins) | 12,140204 | 0% | 67 |
Poor | Limestone blocks | 2 | ticks (3.37 mins) | 12,140186 | 0% | 67 |
Poor | Marble blocks | 4 | ticks (3.09 mins) | 11,140144 | 0% | 64 |
Poor | Plasteel | 2 | ticks (1.22 mins) | 4,400336 | 0% | 350 |
Poor | Sandstone blocks | 3 | ticks (2.82 mins) | 10,140168 | 0% | 61 |
Poor | Silver | 8 | ticks (33.33 secs) | 2,00084 | 40% | 380 |
Poor | Slate blocks | 3 | ticks (3.37 mins) | 12,140156 | 0% | 67 |
Poor | Steel | 2 | ticks (33.33 secs) | 2,000120 | 40% | 77 |
Poor | Jade | 11 | ticks (2.78 mins) | 10,00060 | 0% | 215 |
Poor | Uranium | 1 | ticks (1.06 mins) | 3,800300 | 0% | 235 |
Poor | Wood | 2 | ticks (23.33 secs) | 1,40078 | 100% | 49 |
Normal | Bioferrite | 1 | ticks (1.39 mins) | 5,000240 | 75% | 56 |
Normal | Gold | 40 | ticks (30 secs) | 1,80072 | 40% | 5,005 |
Normal | Granite blocks | 5 | ticks (3.37 mins) | 12,140204 | 0% | 89 |
Normal | Limestone blocks | 5 | ticks (3.37 mins) | 12,140186 | 0% | 89 |
Normal | Marble blocks | 8 | ticks (3.09 mins) | 11,140144 | 0% | 85 |
Normal | Plasteel | 5 | ticks (1.22 mins) | 4,400336 | 0% | 465 |
Normal | Sandstone blocks | 5 | ticks (2.82 mins) | 10,140168 | 0% | 82 |
Normal | Silver | 16 | ticks (33.33 secs) | 2,00084 | 40% | 505 |
Normal | Slate blocks | 5 | ticks (3.37 mins) | 12,140156 | 0% | 89 |
Normal | Steel | 5 | ticks (33.33 secs) | 2,000120 | 40% | 102 |
Normal | Jade | 22 | ticks (2.78 mins) | 10,00060 | 0% | 285 |
Normal | Uranium | 2 | ticks (1.06 mins) | 3,800300 | 0% | 315 |
Normal | Wood | 5 | ticks (23.33 secs) | 1,40078 | 100% | 65 |
Good | Bioferrite | 2 | ticks (1.39 mins) | 5,000240 | 75% | 69 |
Good | Gold | 80 | ticks (30 secs) | 1,80072 | 40% | 5,505 |
Good | Granite blocks | 10 | ticks (3.37 mins) | 12,140204 | 0% | 111 |
Good | Limestone blocks | 10 | ticks (3.37 mins) | 12,140186 | 0% | 111 |
Good | Marble blocks | 15 | ticks (3.09 mins) | 11,140144 | 0% | 106 |
Good | Plasteel | 10 | ticks (1.22 mins) | 4,400336 | 0% | 580 |
Good | Sandstone blocks | 11 | ticks (2.82 mins) | 10,140168 | 0% | 102 |
Good | Silver | 32 | ticks (33.33 secs) | 2,00084 | 40% | 635 |
Good | Slate blocks | 11 | ticks (3.37 mins) | 12,140156 | 0% | 111 |
Good | Steel | 10 | ticks (33.33 secs) | 2,000120 | 40% | 128 |
Good | Jade | 45 | ticks (2.78 mins) | 10,00060 | 0% | 355 |
Good | Uranium | 5 | ticks (1.06 mins) | 3,800300 | 0% | 390 |
Good | Wood | 10 | ticks (23.33 secs) | 1,40078 | 100% | 81 |
Excellent | Bioferrite | 4 | ticks (1.39 mins) | 5,000240 | 75% | 83 |
Excellent | Gold | 120 | ticks (30 secs) | 1,80072 | 40% | 6,005 |
Excellent | Granite blocks | 15 | ticks (3.37 mins) | 12,140204 | 0% | 133 |
Excellent | Limestone blocks | 15 | ticks (3.37 mins) | 12,140186 | 0% | 133 |
Excellent | Marble blocks | 23 | ticks (3.09 mins) | 11,140144 | 0% | 128 |
Excellent | Plasteel | 15 | ticks (1.22 mins) | 4,400336 | 0% | 700 |
Excellent | Sandstone blocks | 16 | ticks (2.82 mins) | 10,140168 | 0% | 122 |
Excellent | Silver | 48 | ticks (33.33 secs) | 2,00084 | 40% | 760 |
Excellent | Slate blocks | 16 | ticks (3.37 mins) | 12,140156 | 0% | 133 |
Excellent | Steel | 15 | ticks (33.33 secs) | 2,000120 | 40% | 153 |
Excellent | Jade | 67 | ticks (2.78 mins) | 10,00060 | 0% | 430 |
Excellent | Uranium | 7 | ticks (1.06 mins) | 3,800300 | 0% | 470 |
Excellent | Wood | 15 | ticks (23.33 secs) | 1,40078 | 100% | 98 |
Masterwork | Bioferrite | 6 | ticks (1.39 mins) | 5,000240 | 75% | 139 |
Masterwork | Gold | 200 | ticks (30 secs) | 1,80072 | 40% | 7,005 |
Masterwork | Granite blocks | 25 | ticks (3.37 mins) | 12,140204 | 0% | 220 |
Masterwork | Limestone blocks | 25 | ticks (3.37 mins) | 12,140186 | 0% | 220 |
Masterwork | Marble blocks | 39 | ticks (3.09 mins) | 11,140144 | 0% | 215 |
Masterwork | Plasteel | 25 | ticks (1.22 mins) | 4,400336 | 0% | 1,165 |
Masterwork | Sandstone blocks | 27 | ticks (2.82 mins) | 10,140168 | 0% | 205 |
Masterwork | Silver | 80 | ticks (33.33 secs) | 2,00084 | 40% | 1,270 |
Masterwork | Slate blocks | 27 | ticks (3.37 mins) | 12,140156 | 0% | 220 |
Masterwork | Steel | 25 | ticks (33.33 secs) | 2,000120 | 40% | 255 |
Masterwork | Jade | 112 | ticks (2.78 mins) | 10,00060 | 0% | 715 |
Masterwork | Uranium | 12 | ticks (1.06 mins) | 3,800300 | 0% | 785 |
Masterwork | Wood | 25 | ticks (23.33 secs) | 1,40078 | 100% | 163 |
Legendary | Bioferrite | 10 | ticks (1.39 mins) | 5,000240 | 75% | 275 |
Legendary | Gold | 320 | ticks (30 secs) | 1,80072 | 40% | 8,005 |
Legendary | Granite blocks | 40 | ticks (3.37 mins) | 12,140204 | 0% | 445 |
Legendary | Limestone blocks | 40 | ticks (3.37 mins) | 12,140186 | 0% | 445 |
Legendary | Marble blocks | 62 | ticks (3.09 mins) | 11,140144 | 0% | 425 |
Legendary | Plasteel | 40 | ticks (1.22 mins) | 4,400336 | 0% | 2,330 |
Legendary | Sandstone blocks | 44 | ticks (2.82 mins) | 10,140168 | 0% | 405 |
Legendary | Silver | 128 | ticks (33.33 secs) | 2,00084 | 40% | 2,535 |
Legendary | Slate blocks | 44 | ticks (3.37 mins) | 12,140156 | 0% | 445 |
Legendary | Steel | 40 | ticks (33.33 secs) | 2,000120 | 40% | 510 |
Legendary | Jade | 180 | ticks (2.78 mins) | 10,00060 | 0% | 1,430 |
Legendary | Uranium | 20 | ticks (1.06 mins) | 3,800300 | 0% | 1,570 |
Legendary | Wood | 40 | ticks (23.33 secs) | 1,40078 | 100% | 325 |