Difference between revisions of "Raccoon"
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(Raccoon not racoon, other minor changes.) Tag: Undo |
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{{infobox main|animal| | {{infobox main|animal| | ||
− | |page verified for version = A14C | + | | page verified for version = A14C |
− | |name = Raccoon | + | | name = Raccoon |
− | |image = Raccoon.png | + | | image = Raccoon.png |
− | |description = A small, hardy animal that ranges wide across forests and shrubland. It is happy to break into your garbage container, or your kitchen, to eat almost anything. | + | | description = A small, hardy animal that ranges wide across forests and shrubland. It is happy to break into your garbage container, or your kitchen, to eat almost anything. |
− | |type = Animal | + | | type = Animal |
− | |movespeed = 4.1 | + | | movespeed = 4.1 |
− | |min comfortable temperature = -30 | + | | min comfortable temperature = -30 |
− | |max comfortable temperature = 40 | + | | max comfortable temperature = 40 |
− | |flammability = 0.7 | + | | flammability = 0.7 |
− | |marketvalue = 100 | + | | marketvalue = 100 |
− | |filth rate = 4 | + | | filth rate = 4 |
− | |bodysize = 0.4 | + | | bodysize = 0.4 |
− | |healthscale = 0.4 | + | | healthscale = 0.4 |
− | |hungerrate = 0.2 | + | | hungerrate = 0.2 |
− | |diet = omnivorous grazer | + | | diet = omnivorous grazer |
− | |leathername = lightleather | + | | leathername = lightleather |
− | |wildness = 0.75 | + | | wildness = 0.75 |
− | |manhuntertame = 0 | + | | manhuntertame = 0 |
− | |manhunter = 0 | + | | manhunter = 0 |
− | |trainable = none | + | | trainable = none |
− | |gestation = 5.661 | + | | gestation = 5.661 |
− | |offspring = 1-2 | + | | offspring = 1-2 |
− | |avg offspring = 1.5 | + | | avg offspring = 1.5 |
− | |mateMtb = 8 | + | | mateMtb = 8 |
− | |lifespan = 8 | + | | lifespan = 8 |
− | |juvenileage = 0.1 | + | | juvenileage = 0.1 |
− | |maturityage = 0.2222 | + | | maturityage = 0.2222 |
− | |tradeTags = AnimalCommon | + | | tradeTags = AnimalCommon |
− | |attack1dmg = 6 | + | | attack1dmg = 6 |
− | |attack1type = Scratch | + | | attack1type = Scratch |
− | |attack1cool = 2 | + | | attack1cool = 2 |
− | |attack1part = front left paw | + | | attack1part = front left paw |
− | |attack2dmg = 6 | + | | attack2dmg = 6 |
− | |attack2type = Scratch | + | | attack2type = Scratch |
− | |attack2cool = 2 | + | | attack2cool = 2 |
− | |attack2part = front right paw | + | | attack2part = front right paw |
− | |attack3dmg = 7 | + | | attack3dmg = 7 |
− | |attack3type = Bite | + | | attack3type = Bite |
− | |attack3cool = 2 | + | | attack3cool = 2 |
− | |attack3part = teeth | + | | attack3part = teeth |
− | |attack3chancefactor = 0.7 | + | | attack3chancefactor = 0.7 |
− | |attack4dmg = 3 | + | | attack4dmg = 3 |
− | |attack4type = Blunt | + | | attack4type = Blunt |
− | |attack4cool = 2 | + | | attack4cool = 2 |
− | |attack4part = head | + | | attack4part = head |
− | |attack4chancefactor = 0.2 | + | | attack4chancefactor = 0.2 |
− | |livesin_temperateforest = 0.5 | + | | livesin_temperateforest = 0.5 |
− | |livesin_temperateswamp = 0.5 | + | | livesin_temperateswamp = 0.5 |
− | |livesin_borealforest = 0.5 | + | | livesin_borealforest = 0.5 |
− | |livesin_coldbog = 0.5 | + | | livesin_coldbog = 0.5 |
}}{{info|The '''raccoon''' is a small ground mammal which scavenges for most of its food.}} | }}{{info|The '''raccoon''' is a small ground mammal which scavenges for most of its food.}} | ||
They can be found in {{Habitats}} | They can be found in {{Habitats}} | ||
== Summary == | == Summary == | ||
− | Raccoons have 80% [[Toxic Environment Resistance]] rendering them highly resistant to environmental effects such as [[rot stink]] | + | Raccoons have 80% [[Toxic Environment Resistance]] rendering them highly resistant to environmental effects such as [[rot stink]], as well as [[toxic buildup]] from non-attack sources. |
== Analysis == | == Analysis == | ||
− | Raccoons are mostly there as small [[manhunter]] threats for your small manhunter events. For the first manhunter event in the game, | + | Raccoons are mostly there as small [[manhunter]] threats for your small manhunter events. For the first manhunter event in the game, raccoons are about the largest animal you'll get. They can also appear in the low end of [[caravan]] ambushes, or in the [[Quests#Noble wimp|Noble wimp]]{{RoyaltyIcon}} quest. During the winter, raccoons will often eat any of your exposed food you have available. |
− | As hunting game, they yield about 50% more meat and leather than the smallest RimWorld animals (the [[hare]], [[squirrel]], and [[rat]]), but they still offer | + | As hunting game, they yield about 50% more meat and leather than the smallest RimWorld animals (the [[hare]], [[squirrel]], and [[rat]]), but they still offer meager amounts of both. Prioritize other animals unless have nothing else to hunt or want a relatively safe target for [[training]] [[Shooting]] skill. |
− | As tamed animals, raccoons offer practically no niche. They gestate slower and lose tameness faster than [[rat]]s. Rats are also omnivorous grazers. You can find rats in every [[biome]] that raccoons appear in, and rats are more common than | + | As tamed animals, raccoons offer practically no niche. They gestate slower and lose tameness faster than [[rat]]s. Rats are also omnivorous grazers. You can find rats in every [[biome]] that raccoons appear in, and rats are more common than raccoons. As bait animals, rats are harder to hit due to their smaller body size, reproduce faster, and eat less. |
==Training== | ==Training== |
Revision as of 14:03, 3 April 2023
Raccoon
A small, hardy animal that ranges wide across forests and shrubland. It is happy to break into your garbage container, or your kitchen, to eat almost anything.
Base Stats
- Type
- Animal
- Flammability
- 70%
Pawn Stats
- Move Speed
- 4.1 c/s
- Health Scale
- 40% HP
- Body Size
- 0.4
- Mass - Baby
- 4.8 kg
- Mass - Juvenile
- 12 kg
- Mass - Adult
- 24 kg
- Carrying Capacity
- 30 kg
- Filth Rate
- 4
- Hunger Rate
- 0.32 Nutrition/Day
- Diet
- omnivorous grazer
- Life Expectancy
- 8 years
- Manhunter Chance
- 0%
- Manhunter Chance (Taming)
- 0%
- Trainable Intelligence
- None
- Wildness
- 75%
- Minimum Handling Skill
- 7
- Mate Interval
- 8 hours
- Maturity Age
- 0.222 years (13.3 days)
- Juvenile Age
- 0.1 years (6 days)
- Comfortable Temp Range
- -30 °C – 40 °C (-22 °F – 104 °F)
Production
- Meat Yield
- 56 raccoon meat
- Leather Yield
- 22 lightleather
- Gestation Period
- 5.661 days
- Offspring Per Birth
- 1-2 (1.5 avg)
Melee Combat
- Attack 1
- Front left paw
6 dmg (Scratch)
9 % AP
2 second cooldown - Attack 2
- Front right paw
6 dmg (Scratch)
9 % AP
2 second cooldown - Attack 3
- Teeth
7 dmg (Bite)
10 % AP
2 second cooldown
0.7 chance factor - Attack 4
- Head
3 dmg (Blunt)
4 % AP
2 second cooldown
0.2 chance factor - Average DPS
- 1.71
- tradeTags
- AnimalCommon
The raccoon is a small ground mammal which scavenges for most of its food.
They can be found in temperate forests, temperate swamps, boreal forests, and cold bogs
Summary
Raccoons have 80% Toxic Environment Resistance rendering them highly resistant to environmental effects such as rot stink, as well as toxic buildup from non-attack sources.
Analysis
Raccoons are mostly there as small manhunter threats for your small manhunter events. For the first manhunter event in the game, raccoons are about the largest animal you'll get. They can also appear in the low end of caravan ambushes, or in the Noble wimp quest. During the winter, raccoons will often eat any of your exposed food you have available.
As hunting game, they yield about 50% more meat and leather than the smallest RimWorld animals (the hare, squirrel, and rat), but they still offer meager amounts of both. Prioritize other animals unless have nothing else to hunt or want a relatively safe target for training Shooting skill.
As tamed animals, raccoons offer practically no niche. They gestate slower and lose tameness faster than rats. Rats are also omnivorous grazers. You can find rats in every biome that raccoons appear in, and rats are more common than raccoons. As bait animals, rats are harder to hit due to their smaller body size, reproduce faster, and eat less.
Training
This animal can be trained as follows:
Guard: | |
---|---|
Attack: | |
Rescue: | |
Haul: |
*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.