Difference between revisions of "Wall lamp"

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== Summary ==
 
== Summary ==
{{Stub|section=1|reason= 1) sumamr queivalent to [[Standing lamp]] 2) Explain wall mounting mechanics (what can it mount to - walls/natural stone/ore etc? What happens when the host object is destroyed, What can be placed below it, note its lack of pathcost etc.). Ensure parity with [[Wall lamp]] - templatize if necessary.}}
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{{Stub|section=1|reason= 1) summary equivalent to [[Standing lamp]] 2) Explain wall mounting mechanics (what can it mount to - walls/natural stone/ore etc? What happens when the host object is destroyed, What can be placed below it, note its lack of pathcost etc.). Ensure parity with [[Wall lamp]] - templatize if necessary.}}
 
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[[File:Wall lamp illumination area.png|300px|thumb|left|The white area (6-7 tiles out) is 50% illumination, required for best [[Surgery Success Chance Factor|surgery success chance]]; the yellow (7th or 8th tile) represents 30% or better, adequate for all general labor, avoiding [[mood]] penalties, and for growing [[Decorative Plants|decorative plants]] indoors in [[plant pot]]s.]]
  
 
== Analysis ==
 
== Analysis ==

Revision as of 05:35, 12 July 2024

Wall lamp

Wall lamp

An wall-mounted lamp that lights an area using electricity. It is less powerful than a standing lamp, but can be mounted on walls.

Base Stats

Type
BuildingFurniture
Market Value
39 Silver [Note]
Mass
2 kg
Style Dominance
5
HP
35
Flammability
0%
Path Cost
0 (100%)

Building

Size
1 × 1
Minifiable
False
Placeable
True
Passability
standable
Cover Effectiveness
15%
Edifice
false
Power
-30 W
Light Radius
6.38

Creation

Required Research
Electricity
Work To Make
350 ticks (5.83 secs)
Resources to make
Steel 20
Deconstruct yield
Steel 10
Destroy yield
nothing
Technical
thingCategories
BuildingsFurniture


The wall lamp is wall-mounted piece of furniture that produces light. It is a wall-mounted equivalent to the standing lamp, providing less light in return for not taking up a tile.

Acquisition

Wall lamps can be constructed once the electricity research project has been completed. Each requires Steel 15 Steel and 330 ticks (5.5 secs) of work modified by the construction speed of the builder.

Summary

The white area (6-7 tiles out) is 50% illumination, required for best surgery success chance; the yellow (7th or 8th tile) represents 30% or better, adequate for all general labor, avoiding mood penalties, and for growing decorative plants indoors in plant pots.

Analysis

? Doesn't take a tile, produces less light, consumes the same power.

Styles

Ideoligions allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.

Version history