Difference between revisions of "Dirtmoles"
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After the first tunnel colonies failed due to the stress of confinement, colonization agencies began genetically altering colonists to live without open space or sunlight. This [[xenotype]] is known colloquially as the dirtmoles. Today, dirtmoles have expanded out of their original tunnel homes and rule many confined spaces in the anthrosphere. They can be found in deep mines, cramped low-tech spacecraft, and teeming by the billions in the dark underlayers of countless [[Lore#Planet types|urbworlds]]. | After the first tunnel colonies failed due to the stress of confinement, colonization agencies began genetically altering colonists to live without open space or sunlight. This [[xenotype]] is known colloquially as the dirtmoles. Today, dirtmoles have expanded out of their original tunnel homes and rule many confined spaces in the anthrosphere. They can be found in deep mines, cramped low-tech spacecraft, and teeming by the billions in the dark underlayers of countless [[Lore#Planet types|urbworlds]]. | ||
− | With [[ | + | With [[Light gray skin|gray skin]] adapted to artificial light, they thrive in cramped and dark spaces where combat and travel happen over short distances. They are extremely capable at digging, mining tasks, and navigating complex tunnel structures. In the open, however, they suffer from a [[Intense UV sensitivity|sensitivity to light]], [[Slow runner|slow speed]] and [[Nearsighted|poor eyesight]] at distance.<ref>[[Dirtmole]] [[xenotype]] description and short description</ref></onlyinclude> |
== Occurrence == | == Occurrence == | ||
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{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
|- align="center" | |- align="center" | ||
− | | width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene WoundHealingRateFast.png|64|Fast wound healing| | + | | width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene WoundHealingRateFast.png|64|Fast wound healing|Fast wound healing}} |
− | | width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene SlowMovespeed.png|64|Slow runner| | + | | width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene SlowMovespeed.png|64|Slow runner|Slow runner}} |
− | | width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene IntenseUVSensitivity.png|64|Intense UV sensitivity| | + | | width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene IntenseUVSensitivity.png|64|Intense UV sensitivity|Intense UV sensitivity}} |
− | | width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene StrongMeleeDamage.png|64|Strong melee damage| | + | | width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene StrongMeleeDamage.png|64|Strong melee damage|Strong melee damage}} |
− | | width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene Nearsighted.png|64|Nearsighted| | + | | width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene Nearsighted.png|64|Nearsighted|Nearsighted}} |
− | | width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene Darkvision.png|64|Dark vision| | + | | width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene Darkvision.png|64|Dark vision|Dark vision}} |
|- | |- | ||
− | | <small>[[ | + | | <small>[[Fast wound healing]]</small> |
− | | <small>[[ | + | | <small>[[Slow runner]]</small> |
− | | <small>[[ | + | | <small>[[Intense UV sensitivity]]</small> |
− | | <small>[[ | + | | <small>[[Strong melee damage]]</small> |
− | | <small>[[ | + | | <small>[[Nearsighted]]</small> |
− | | <small>[[ | + | | <small>[[Dark vision]]</small> |
|} | |} | ||
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{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
|- align="center" | |- align="center" | ||
− | | width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene GrayEyes.png|64|Red eyes| | + | | width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene GrayEyes.png|64|Red eyes|Gray eyes}} |
− | | width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|FanGene SkinColor Light Gray.png|64|Light gray skin| | + | | width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|FanGene SkinColor Light Gray.png|64|Light gray skin|Light gray skin}} |
|- | |- | ||
− | | <small>[[ | + | | <small>[[Gray eyes]]</small> |
− | | <small>[[ | + | | <small>[[Light gray skin]]</small> |
|} | |} | ||
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{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
|- align="center" | |- align="center" | ||
− | | width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene GreatMining.png|64|Great Mining| | + | | width=100px height=50px | {{Stacked image|GeneBackground Endogene.png|Gene GreatMining.png|64|Great Mining|Great mining}} |
|- | |- | ||
− | | <small>[[ | + | | <small>[[Great Mining]]</small> |
|} | |} | ||
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Note that, as dirtmoles have no faction dedicated to them, opportunities to recruit dirtmoles are somewhat uncommon. | Note that, as dirtmoles have no faction dedicated to them, opportunities to recruit dirtmoles are somewhat uncommon. | ||
+ | |||
+ | === Gene extraction === | ||
+ | Some of the more valuable genes dirtmoles have to [[gene extractor|extract]] are: | ||
+ | * [[Strong melee damage]] - A must for any melee pawns, offering a significant boost in combat effectiveness. | ||
+ | * [[Dark vision]] - Makes your pawns much more flexible in kiting and working. | ||
+ | * [[Great mining]] - Obviously very useful for miners. | ||
+ | * [[Nearsighted]] - Can be installed on [[brawler]]s, melee fighters, noncombatants, and anyone using a ranged weapon with a range under 26 tiles without penalty, giving a boost to metabolic efficiency. For a full list of unaffected ranged weapons, see {{#ask: [[Range::<26]] [[Class::!Mechanoid Weapons]] [[Name::!Uranium slug cannon]] [[Name::!Autocannon]] [[Name::!Mini-turret gun]] | ?Range | limit = 0| searchlabel = here}}. | ||
== Version history == | == Version history == |
Revision as of 22:20, 3 January 2025
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
Dirtmole
With gray skin adapted to artificial light, they thrive in cramped and dark spaces where combat and travel happen over short distances. They are extremely capable at digging or mining tasks. In the open, however, they suffer from a sensitivity to light, slow speed and poor eyesight at distance.
After the first tunnel colonies failed due to the stress of confinement, colonization agencies began genetically altering colonists to live without open space or sunlight. This xenotype is known colloquially as the dirtmoles. Today, dirtmoles have expanded out of their original tunnel homes and rule many confined spaces in the anthrosphere. They can be found in deep mines, cramped low-tech spacecraft, and teeming by the billions in the dark underlayers of countless urbworlds.
Base Stats
- defName
- Dirtmole
Dirtmoles are a xenotype, genetically engineered to live underground.
Lore
After the first tunnel colonies failed due to the stress of confinement, colonization agencies began genetically altering colonists to live without open space or sunlight. This xenotype is known colloquially as the dirtmoles. Today, dirtmoles have expanded out of their original tunnel homes and rule many confined spaces in the anthrosphere. They can be found in deep mines, cramped low-tech spacecraft, and teeming by the billions in the dark underlayers of countless urbworlds.
With gray skin adapted to artificial light, they thrive in cramped and dark spaces where combat and travel happen over short distances. They are extremely capable at digging, mining tasks, and navigating complex tunnel structures. In the open, however, they suffer from a sensitivity to light, slow speed and poor eyesight at distance.[1]
Occurrence
The table below describes the chance for a given pawn from each faction being a dirtmole. Note that this value does not account for chances in xenotype chance from ideoligion or from pawn kind, it only shows the base value before those factors.
Faction | Chance | |
---|---|---|
Gentle tribe | 0% | |
Fierce tribe | 0% | |
Savage tribe | 0% | |
Cannibal tribe | 0% | |
Nudist tribe | 0% | |
Fierce neanderthal tribe | 0% | |
Savage impid tribe | 0% | |
Civil outlander union | 5% | |
Rough outlander union | 5% | |
Rough pig union | 0% | |
Pirate gang | 10% | |
Cannibal pirate gang | 10% | |
Yttakin pirates | 0% | |
Waster pirates | 5% | |
Shattered empire | 0% |
Genes
Dirtmoles have a gene complexity of 9 complexity. With a +1 metabolic efficiency, they have a hunger rate of ×90%.
All dirtmoles have these germline genes:
Assorted:
Fast wound healing | Slow runner | Intense UV sensitivity | Strong melee damage | Nearsighted | Dark vision |
Cosmetic:
Gray eyes | Light gray skin |
Skills:
Great Mining |
Analysis
Dirtmoles are a simple xenotype, with well-defined strengths and weaknesses suited for mountain life. A combination of great mining, dark vision, and intense UV sensitivity all support this fact. A compact mountain base can mitigate the impact of nearsighted and slow runner. Strong melee is useful when fighting against infestations.
However, dirtmoles are not limited to the mountains. They can do any indoors task reasonably well, in any type of colony. Beyond slow runner and UV sensitivity, dirtmoles have no real work-related weaknesses. In combat, they can serve a melee role quite well. Their sight based penalty only impacts long range weapons as well, meaning they can wield shotguns without penalty. If so desired, you can place some roof outdoors to keep the sun out.
Dirtmoles synergize well with the tunneler meme, for rather obvious reasons. Tunneler allows dirtmoles to ignore cramped spaces and grow nutrifungus in a cave, while dirtmoles are great at mining and melee combat.
Note that, as dirtmoles have no faction dedicated to them, opportunities to recruit dirtmoles are somewhat uncommon.
Gene extraction
Some of the more valuable genes dirtmoles have to extract are:
- Strong melee damage - A must for any melee pawns, offering a significant boost in combat effectiveness.
- Dark vision - Makes your pawns much more flexible in kiting and working.
- Great mining - Obviously very useful for miners.
- Nearsighted - Can be installed on brawlers, melee fighters, noncombatants, and anyone using a ranged weapon with a range under 26 tiles without penalty, giving a boost to metabolic efficiency. For a full list of unaffected ranged weapons, see here.
Version history
- 1.4.3682 - Fix: Awkward wording in dirtmole description. This xenotype are known colloquially as dirtmoles -> This xenotype is known colloquially as the dirtmoles