Difference between revisions of "Double bed"
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Constructing a double bed requires [[Research#Complex Furniture|Complex Furniture]] to be researched and 85 units of any one type of [[stone]], [[wood]] or [[metal]] | Constructing a double bed requires [[Research#Complex Furniture|Complex Furniture]] to be researched and 85 units of any one type of [[stone]], [[wood]] or [[metal]] | ||
− | == | + | ==Analysis== |
− | + | ??Compared to other beds ....? | |
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=== Rest Effectiveness === | === Rest Effectiveness === | ||
[[Rest Effectiveness]] is a measure how fast a pawn will regain rest. A pawn sleeping in a bed with 125% rest effectiveness would regain rest 125% faster, and thus require 80% of the time to sleep. | [[Rest Effectiveness]] is a measure how fast a pawn will regain rest. A pawn sleeping in a bed with 125% rest effectiveness would regain rest 125% faster, and thus require 80% of the time to sleep. | ||
Rest effectiveness varies by [[quality]] and material. Stone materials only offer 90% of the rest effectiveness of a bed made from non-stone materials at the same quality level. | Rest effectiveness varies by [[quality]] and material. Stone materials only offer 90% of the rest effectiveness of a bed made from non-stone materials at the same quality level. | ||
+ | <div><li style="display: inline-table;"> | ||
{{#vardefine:baseresteffectiveness| {{formatnum:{{Q|{{PAGENAME}}|Rest Effectiveness}}|R}}}} | {{#vardefine:baseresteffectiveness| {{formatnum:{{Q|{{PAGENAME}}|Rest Effectiveness}}|R}}}} | ||
{| {{STDT| sortable c_08 text-center}} | {| {{STDT| sortable c_08 text-center}} | ||
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| {{#expr:{{#var:baseresteffectiveness}}*1.60*0.9*100 round 0}}% | | {{#expr:{{#var:baseresteffectiveness}}*1.60*0.9*100 round 0}}% | ||
|} | |} | ||
+ | </li><div> | ||
=== Comfort === | === Comfort === | ||
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Comfort varies by [[quality]] but not material. Beds of the same quality level will all have the same quality, regardless of what they're constructed from. | Comfort varies by [[quality]] but not material. Beds of the same quality level will all have the same quality, regardless of what they're constructed from. | ||
An adjacent [[end table]] and a nearby [[dresser]] will both increase comfort by a further +0.05. | An adjacent [[end table]] and a nearby [[dresser]] will both increase comfort by a further +0.05. | ||
+ | <div><li style="display: inline-table;"> | ||
{{#vardefine:basecomfort| {{formatnum:{{Q|{{PAGENAME}}|Comfort Base}}|R}}}} | {{#vardefine:basecomfort| {{formatnum:{{Q|{{PAGENAME}}|Comfort Base}}|R}}}} | ||
{| {{STDT| sortable c_15 text-center}} | {| {{STDT| sortable c_15 text-center}} | ||
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| {{#expr:{{#var:basecomfort}}*1.70 round 2}} | | {{#expr:{{#var:basecomfort}}*1.70 round 2}} | ||
|} | |} | ||
+ | </li><div> | ||
+ | {{Building Material Table}} | ||
<noinclude> | <noinclude> | ||
{{nav|furniture|wide}} | {{nav|furniture|wide}} |
Revision as of 16:33, 31 January 2021
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Double bed
A simple double-wide bed that fits two people.
Base Stats
- Type
- Furniture
- Mass
- 50 kg
- Beauty
- 2
- HP
- 200
- Flammability
- 100%
Building
- Size
- 2 × 2
- Placeable
- Yes
- Cover Effectiveness
- 40%
- Immunity Gain Speed Factor
- 1.1
- Rest Effectiveness
- 1
- Comfort
- 0.75
Creation
- Work To Make
- 1,500 ticks (25 secs)
- Stuff Tags
- Metallic, Woody, Stony
A double bed costs twice as much as a regular bed, yet provides the same rest. They are a good alternative if you have married colonists or lovers, who will get a mood penalty if not sleeping together.
Acquisition
Constructing a double bed requires Complex Furniture to be researched and 85 units of any one type of stone, wood or metal
Analysis
??Compared to other beds ....?
Rest Effectiveness
Rest Effectiveness is a measure how fast a pawn will regain rest. A pawn sleeping in a bed with 125% rest effectiveness would regain rest 125% faster, and thus require 80% of the time to sleep. Rest effectiveness varies by quality and material. Stone materials only offer 90% of the rest effectiveness of a bed made from non-stone materials at the same quality level.
Material | Awful | Poor | Normal | Good | Excellent | Masterwork | Legendary |
---|---|---|---|---|---|---|---|
Non-Stone and Jade | 86% | 92% | 100% | 108% | 114% | 125% | 160% |
Stone except Jade | 77% | 83% | 90% | 97% | 103% | 113% | 144% |
Comfort
Comfort is a measure of how fast a pawn will refill their comfort meter. A pawn sleeping in a bed with a higher comfort value will regain comfort proportionally faster. Comfort varies by quality but not material. Beds of the same quality level will all have the same quality, regardless of what they're constructed from. An adjacent end table and a nearby dresser will both increase comfort by a further +0.05.
Quality | Awful | Poor | Normal | Good | Excellent | Masterwork | Legendary |
---|---|---|---|---|---|---|---|
Comfort | 0.57 | 0.66 | 0.75 | 0.84 | 0.93 | 1.09 | 1.28 |
Stats table
Feature | Toggle |
---|---|
Quality |
Double bed | Beauty | Comfort | Rest effectiveness [A] |
Surgery success chance factor [B] |
Work to Build | HP | Flammability | Market Value | |
---|---|---|---|---|---|---|---|---|---|
Quality | Material | ||||||||
Awful | Bioferrite | 0 | 0.57 | 73% (14.36 h) | 90% | ticks (1.04 mins) | 3,750400 | 75% | 39 |
Awful | Gold | -3 | 0.57 | 86% (12.21 h) | 90% | ticks (22.5 secs) | 1,350120 | 40% | 4,250 |
Awful | Granite blocks | 0 | 0.57 | 77% (13.57 h) | 90% | ticks (2.54 mins) | 9,140340 | 0% | 55 |
Awful | Limestone blocks | 0 | 0.57 | 77% (13.57 h) | 90% | ticks (2.54 mins) | 9,140310 | 0% | 55 |
Awful | Marble blocks | 0 | 0.57 | 77% (13.57 h) | 90% | ticks (2.33 mins) | 8,390240 | 0% | 53 |
Awful | Plasteel | 0 | 0.57 | 86% (12.21 h) | 90% | ticks (55 secs) | 3,300560 | 0% | 390 |
Awful | Sandstone blocks | 0 | 0.57 | 77% (13.57 h) | 90% | ticks (2.12 mins) | 7,640280 | 0% | 52 |
Awful | Silver | -1 | 0.57 | 86% (12.21 h) | 90% | ticks (25 secs) | 1,500140 | 40% | 430 |
Awful | Slate blocks | 0 | 0.57 | 77% (13.57 h) | 90% | ticks (2.54 mins) | 9,140260 | 0% | 55 |
Awful | Steel | 0 | 0.57 | 86% (12.21 h) | 90% | ticks (25 secs) | 1,500200 | 40% | 83 |
Awful | Jade | -1 | 0.57 | 86% (12.21 h) | 90% | ticks (2.08 mins) | 7,500100 | 0% | 225 |
Awful | Uranium | 0 | 0.57 | 86% (12.21 h) | 90% | ticks (47.5 secs) | 2,850500 | 0% | 260 |
Awful | Wood | 0 | 0.57 | 86% (12.21 h) | 90% | ticks (17.5 secs) | 1,050130 | 100% | 53 |
Poor | Bioferrite | 0 | 0.66 | 78% (13.43 h) | 95% | ticks (1.04 mins) | 3,750400 | 75% | 58 |
Poor | Gold | 14 | 0.66 | 92% (11.41 h) | 95% | ticks (22.5 secs) | 1,350120 | 40% | 6,380 |
Poor | Granite blocks | 1 | 0.66 | 83% (12.68 h) | 95% | ticks (2.54 mins) | 9,140340 | 0% | 82 |
Poor | Limestone blocks | 1 | 0.66 | 83% (12.68 h) | 95% | ticks (2.54 mins) | 9,140310 | 0% | 82 |
Poor | Marble blocks | 2 | 0.66 | 83% (12.68 h) | 95% | ticks (2.33 mins) | 8,390240 | 0% | 80 |
Poor | Plasteel | 1 | 0.66 | 92% (11.41 h) | 95% | ticks (55 secs) | 3,300560 | 0% | 585 |
Poor | Sandstone blocks | 1 | 0.66 | 83% (12.68 h) | 95% | ticks (2.12 mins) | 7,640280 | 0% | 78 |
Poor | Silver | 5 | 0.66 | 92% (11.41 h) | 95% | ticks (25 secs) | 1,500140 | 40% | 640 |
Poor | Slate blocks | 1 | 0.66 | 83% (12.68 h) | 95% | ticks (2.54 mins) | 9,140260 | 0% | 82 |
Poor | Steel | 1 | 0.66 | 92% (11.41 h) | 95% | ticks (25 secs) | 1,500200 | 40% | 125 |
Poor | Jade | 7 | 0.66 | 92% (11.41 h) | 95% | ticks (2.08 mins) | 7,500100 | 0% | 340 |
Poor | Uranium | 0 | 0.66 | 92% (11.41 h) | 95% | ticks (47.5 secs) | 2,850500 | 0% | 390 |
Poor | Wood | 1 | 0.66 | 92% (11.41 h) | 95% | ticks (17.5 secs) | 1,050130 | 100% | 79 |
Normal | Bioferrite | 0 | 0.75 | 85% (12.35 h) | 100% | ticks (1.04 mins) | 3,750400 | 75% | 77 |
Normal | Gold | 28 | 0.75 | 100% (10.5 h) | 100% | ticks (22.5 secs) | 1,350120 | 40% | 8,505 |
Normal | Granite blocks | 2 | 0.75 | 90% (11.67 h) | 100% | ticks (2.54 mins) | 9,140340 | 0% | 109 |
Normal | Limestone blocks | 2 | 0.75 | 90% (11.67 h) | 100% | ticks (2.54 mins) | 9,140310 | 0% | 109 |
Normal | Marble blocks | 4 | 0.75 | 90% (11.67 h) | 100% | ticks (2.33 mins) | 8,390240 | 0% | 107 |
Normal | Plasteel | 2 | 0.75 | 100% (10.5 h) | 100% | ticks (55 secs) | 3,300560 | 0% | 775 |
Normal | Sandstone blocks | 2 | 0.75 | 90% (11.67 h) | 100% | ticks (2.12 mins) | 7,640280 | 0% | 104 |
Normal | Silver | 10 | 0.75 | 100% (10.5 h) | 100% | ticks (25 secs) | 1,500140 | 40% | 855 |
Normal | Slate blocks | 2 | 0.75 | 90% (11.67 h) | 100% | ticks (2.54 mins) | 9,140260 | 0% | 109 |
Normal | Steel | 2 | 0.75 | 100% (10.5 h) | 100% | ticks (25 secs) | 1,500200 | 40% | 167 |
Normal | Jade | 15 | 0.75 | 100% (10.5 h) | 100% | ticks (2.08 mins) | 7,500100 | 0% | 450 |
Normal | Uranium | 1 | 0.75 | 100% (10.5 h) | 100% | ticks (47.5 secs) | 2,850500 | 0% | 520 |
Normal | Wood | 2 | 0.75 | 100% (10.5 h) | 100% | ticks (17.5 secs) | 1,050130 | 100% | 106 |
Good | Bioferrite | 1 | 0.84 | 92% (11.44 h) | 105% | ticks (1.04 mins) | 3,750400 | 75% | 97 |
Good | Gold | 56 | 0.84 | 108% (9.72 h) | 105% | ticks (22.5 secs) | 1,350120 | 40% | 9,005 |
Good | Granite blocks | 4 | 0.84 | 97% (10.8 h) | 105% | ticks (2.54 mins) | 9,140340 | 0% | 137 |
Good | Limestone blocks | 4 | 0.84 | 97% (10.8 h) | 105% | ticks (2.54 mins) | 9,140310 | 0% | 137 |
Good | Marble blocks | 7 | 0.84 | 97% (10.8 h) | 105% | ticks (2.33 mins) | 8,390240 | 0% | 133 |
Good | Plasteel | 4 | 0.84 | 108% (9.72 h) | 105% | ticks (55 secs) | 3,300560 | 0% | 970 |
Good | Sandstone blocks | 4 | 0.84 | 97% (10.8 h) | 105% | ticks (2.12 mins) | 7,640280 | 0% | 130 |
Good | Silver | 20 | 0.84 | 108% (9.72 h) | 105% | ticks (25 secs) | 1,500140 | 40% | 1,070 |
Good | Slate blocks | 4 | 0.84 | 97% (10.8 h) | 105% | ticks (2.54 mins) | 9,140260 | 0% | 137 |
Good | Steel | 4 | 0.84 | 108% (9.72 h) | 105% | ticks (25 secs) | 1,500200 | 40% | 210 |
Good | Jade | 30 | 0.84 | 108% (9.72 h) | 105% | ticks (2.08 mins) | 7,500100 | 0% | 565 |
Good | Uranium | 2 | 0.84 | 108% (9.72 h) | 105% | ticks (47.5 secs) | 2,850500 | 0% | 650 |
Good | Wood | 4 | 0.84 | 108% (9.72 h) | 105% | ticks (17.5 secs) | 1,050130 | 100% | 132 |
Excellent | Bioferrite | 1 | 0.93 | 97% (10.84 h) | 110% | ticks (1.04 mins) | 3,750400 | 75% | 116 |
Excellent | Gold | 84 | 0.93 | 114% (9.21 h) | 110% | ticks (22.5 secs) | 1,350120 | 40% | 9,505 |
Excellent | Granite blocks | 6 | 0.93 | 103% (10.23 h) | 110% | ticks (2.54 mins) | 9,140340 | 0% | 164 |
Excellent | Limestone blocks | 6 | 0.93 | 103% (10.23 h) | 110% | ticks (2.54 mins) | 9,140310 | 0% | 164 |
Excellent | Marble blocks | 11 | 0.93 | 103% (10.23 h) | 110% | ticks (2.33 mins) | 8,390240 | 0% | 160 |
Excellent | Plasteel | 6 | 0.93 | 114% (9.21 h) | 110% | ticks (55 secs) | 3,300560 | 0% | 1,165 |
Excellent | Sandstone blocks | 7 | 0.93 | 103% (10.23 h) | 110% | ticks (2.12 mins) | 7,640280 | 0% | 156 |
Excellent | Silver | 30 | 0.93 | 114% (9.21 h) | 110% | ticks (25 secs) | 1,500140 | 40% | 1,285 |
Excellent | Slate blocks | 7 | 0.93 | 103% (10.23 h) | 110% | ticks (2.54 mins) | 9,140260 | 0% | 164 |
Excellent | Steel | 6 | 0.93 | 114% (9.21 h) | 110% | ticks (25 secs) | 1,500200 | 40% | 250 |
Excellent | Jade | 45 | 0.93 | 114% (9.21 h) | 110% | ticks (2.08 mins) | 7,500100 | 0% | 680 |
Excellent | Uranium | 3 | 0.93 | 114% (9.21 h) | 110% | ticks (47.5 secs) | 2,850500 | 0% | 780 |
Excellent | Wood | 6 | 0.93 | 114% (9.21 h) | 110% | ticks (17.5 secs) | 1,050130 | 100% | 159 |
Masterwork | Bioferrite | 2 | 1.09 | 106% (9.88 h) | 115% | ticks (1.04 mins) | 3,750400 | 75% | 193 |
Masterwork | Gold | 140 | 1.09 | 125% (8.4 h) | 115% | ticks (22.5 secs) | 1,350120 | 40% | 10,505 |
Masterwork | Granite blocks | 10 | 1.09 | 113% (9.33 h) | 115% | ticks (2.54 mins) | 9,140340 | 0% | 275 |
Masterwork | Limestone blocks | 10 | 1.09 | 113% (9.33 h) | 115% | ticks (2.54 mins) | 9,140310 | 0% | 275 |
Masterwork | Marble blocks | 18 | 1.09 | 113% (9.33 h) | 115% | ticks (2.33 mins) | 8,390240 | 0% | 265 |
Masterwork | Plasteel | 10 | 1.09 | 125% (8.4 h) | 115% | ticks (55 secs) | 3,300560 | 0% | 1,940 |
Masterwork | Sandstone blocks | 11 | 1.09 | 113% (9.33 h) | 115% | ticks (2.12 mins) | 7,640280 | 0% | 260 |
Masterwork | Silver | 50 | 1.09 | 125% (8.4 h) | 115% | ticks (25 secs) | 1,500140 | 40% | 2,140 |
Masterwork | Slate blocks | 11 | 1.09 | 113% (9.33 h) | 115% | ticks (2.54 mins) | 9,140260 | 0% | 275 |
Masterwork | Steel | 10 | 1.09 | 125% (8.4 h) | 115% | ticks (25 secs) | 1,500200 | 40% | 415 |
Masterwork | Jade | 75 | 1.09 | 125% (8.4 h) | 115% | ticks (2.08 mins) | 7,500100 | 0% | 1,130 |
Masterwork | Uranium | 5 | 1.09 | 125% (8.4 h) | 115% | ticks (47.5 secs) | 2,850500 | 0% | 1,300 |
Masterwork | Wood | 10 | 1.09 | 125% (8.4 h) | 115% | ticks (17.5 secs) | 1,050130 | 100% | 265 |
Legendary | Bioferrite | 4 | 1.28 | 136% (7.72 h) | 130% | ticks (1.04 mins) | 3,750400 | 75% | 385 |
Legendary | Gold | 224 | 1.28 | 160% (6.56 h) | 130% | ticks (22.5 secs) | 1,350120 | 40% | 11,505 |
Legendary | Granite blocks | 16 | 1.28 | 144% (7.29 h) | 130% | ticks (2.54 mins) | 9,140340 | 0% | 545 |
Legendary | Limestone blocks | 16 | 1.28 | 144% (7.29 h) | 130% | ticks (2.54 mins) | 9,140310 | 0% | 545 |
Legendary | Marble blocks | 30 | 1.28 | 144% (7.29 h) | 130% | ticks (2.33 mins) | 8,390240 | 0% | 535 |
Legendary | Plasteel | 16 | 1.28 | 160% (6.56 h) | 130% | ticks (55 secs) | 3,300560 | 0% | 3,775 |
Legendary | Sandstone blocks | 18 | 1.28 | 144% (7.29 h) | 130% | ticks (2.12 mins) | 7,640280 | 0% | 520 |
Legendary | Silver | 80 | 1.28 | 160% (6.56 h) | 130% | ticks (25 secs) | 1,500140 | 40% | 3,855 |
Legendary | Slate blocks | 18 | 1.28 | 144% (7.29 h) | 130% | ticks (2.54 mins) | 9,140260 | 0% | 545 |
Legendary | Steel | 16 | 1.28 | 160% (6.56 h) | 130% | ticks (25 secs) | 1,500200 | 40% | 835 |
Legendary | Jade | 120 | 1.28 | 160% (6.56 h) | 130% | ticks (2.08 mins) | 7,500100 | 0% | 2,260 |
Legendary | Uranium | 8 | 1.28 | 160% (6.56 h) | 130% | ticks (47.5 secs) | 2,850500 | 0% | 2,600 |
Legendary | Wood | 16 | 1.28 | 160% (6.56 h) | 130% | ticks (17.5 secs) | 1,050130 | 100% | 530 |
- A Bracketed numbers are in-game hours to refill rest to 100% from 0% at the given rest effectiveness.
- B This assumes the double bed is inside a clean, properly lit room. For the full effects of light, cleanliness and placing a double bed outside see Surgery Success Chance Factor.