Difference between revisions of "Eltex staff"
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Revision as of 13:26, 2 February 2021
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
Eltex staff
"An ultratech staff threaded with psychic focusing materials. While it is a solid melee weapon, its main purpose is to enhance the wielder's psychic sensitivity and neural heat dissipation, allowing more use of psychic powers."
Base Stats
Ranged Combat
- Mode
- Melee
Melee Combat
- Mode
- Melee
- Melee Attack 1
- Head
12 dmg (Blunt)
18% AP
2.6 seconds cooldown
The Eltex Staff is a DLC melee weapon that benefits those using it who can use Psycasts by enabling them to use their powers more frequently.
Acquisition
Eltex Staffs can be purchased from any combat supplier or war merchant or obtained as a quest reward, once you have the Royalty DLC active. You cannot craft this item.
Analysis
A normal quality eltex staff improves a pawns Psychic Sensitivity by 50%, and improves the neural heat recovery rate by 2.5 per 30 seconds. This effect scales with quality making for a powerful buff to a psycaster's abilities especially at higher qualities. However its potential as a weapon is limited with the second lowest DPS of any melee weapon, just barely better than Beer. The eltex staff cannot be equipped by a pawn incapable of violence.
As the Eltex staff makes a rather poor melee weapon, and with a full psycaster set (Eltex robe, Eltex shirt, Eltex vest, Eltex helmet) your pawn will have little armour, it's a good idea to keep them in the back as a "support" pawn.
An eltex staff improves a pawns neural heat recovery rate by 0.083 heat per second and Psychic Sensitivity by an amount dependent on the quality.
Attack table
Feature | Toggle |
---|---|
Attacks |
Eltex staff | Head (Blunt) | Human: Left & right fist (Blunt) | HP | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Quality |
DPS[1] | AP[1] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | ||
Awful | 3.98 | 12.6% | 9.6 | 2.6s | 14.4% | 3.69 | 25% | 8.2 | 2s | 12% | 4.1 | 2× 37.5% | 100 | 1000 |
Poor | 4.12 | 13.4% | 10.8 | 2.6s | 16.2% | 4.15 | 33.33% | 8.2 | 2s | 12% | 4.1 | 2× 33.33% | 100 | 1500 |
Normal | 4.51 | 16.5% | 12 | 2.6s | 18% | 4.62 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 12.5% | 100 | 2000 |
Good | 4.88 | 17.85% | 13.2 | 2.6s | 19.8% | 5.08 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 12.5% | 100 | 2500 |
Excellent | 5.24 | 19.2% | 14.4 | 2.6s | 21.6% | 5.54 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 12.5% | 100 | 3000 |
Masterwork | 6.16 | 22.58% | 17.4 | 2.6s | 26.1% | 6.69 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 12.5% | 100 | 4000 |
Legendary | 6.9 | 25.28% | 19.8 | 2.6s | 29.7% | 7.62 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 12.5% | 100 | 5000 |
For the full effects of qualities, see Quality.
- ↑ 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human. - ↑ Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder
Quality | Awful | Poor | Normal | Good | Excellent | Masterwork | Legendary |
---|---|---|---|---|---|---|---|
Psychic Sensitivity | +25% | +33% | +42% | +50% | +58% | +66% | +75% |
Neural Heat Limit | +20 | +26 | +33 | +40 | +46 | +53 | +60 |
Neural Heat Recovery Rate | +0.083 | +0.083 | +0.083 | +0.083 | +0.083 | +0.083 | +0.083 |
Trivia
Bestowers always spawn with an eltex staff.
Version history
- Introduced in the initial release of the Royalty DLC
- 1.1.2647 - renamed from Psyfocus staff.
- 1.2.2719 - Psychic sensitivity now scales with quality.