Difference between revisions of "Weapons"
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+ | ==Non-Equippable Weapons== | ||
+ | These weapons are equipped by mechanoids and turrets and cannot be used by human pawns. | ||
+ | They include: the [[autocannon]], the [[heavy_charge_blaster|heavy charge blaster]], the [[inferno_cannon|inferno cannon]], the [[Inferno_cannon_(Turret)|turret form of the inferno cannon]], the [[light_charge_blaster|light charge blaster]], the [[mini-slugger]], the [[mini-turret_gun|mini-turret gun]], the [[needle_gun|needle gun]], and the [[uranium_slug_cannon|uranium slug cannon]]. | ||
==Melee Weapons== | ==Melee Weapons== | ||
Revision as of 16:41, 14 April 2021
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Weapons are used by colonists and raiders alike to fight each other (and sometimes to put down enraged animals). Weapons have several characteristics that make them useful in different combat situations. They currently do not consume any ammunition, but instead take time to aim and additional cooldown time for subsequent shots.
If left exposed with no roof, a weapon on the ground will deteriorate until it disintegrates without a trace. Weapons stored in a shelf will not deteriorate, even if left outside.
Weapons of quality Excellent or higher have an engraving that can be read by clicking the Art tab from the inspect pane.
Ranged Weapons
Range weapons consist mostly of firearms, as well as other non-gunpowder weapons like bows and throwing spears, and also the advanced charge rifle and incendiary launcher. A ranged weapon's accuracy and damage are also affected by its quality level.
Stats listed in the table below are for weapons that are of normal quality. The ranges are measured in tiles and correspond to:
- Touch = 3
- Short = 12
- Medium = 25
- Long = 40.
Between those ranges, accuracy stats are interpolated. A weapon will never fire past its range stat, even if it has an accuracy value listed for longer ranges. E.g. a pump shotgun, with range 15.9 and acc. stats 80-87-77-64, will never fire at medium (25) or long (40) range, yet the medium stat does still bear relevance to its accuracy at 13-15 cells; you can think of its accuracy stats as 80-87-77-0 instead.
DPS (Optimal) refers to the theoretical DPS if every single shot were to hit the target. DPS for the various ranges takes into account the weapon's accuracy at the start of the defined range.
Some ranged weapons fire in bursts with each shot having individual hit chances. Cooldown starts once all shots in a burst are fired.
Ranged weapons also can't fire in melee range unless the target is downed or not immediately hostile to the player's faction.
Name | Damage | AP | Warm-Up (ticks*) |
Cooldown (ticks*) |
Range (tiles) |
Burst Count | Burst (ticks*) | Bullet Speed | Accuracy (Touch) |
Accuracy (Short) |
Accuracy (Medium) |
Accuracy (Long) |
Miss Radius | Blast Radius | DPS (Optimal) |
DPS (Touch) |
DPS (Short) |
DPS (Medium) |
DPS (Long) |
Value | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Assault rifle | 11 | 16 | 0.5 | 60 | 102 | 30.9 | 3 | 10 | 70 | 60% | 70% | 65% | 55% | - | - | 10.88 | 6.528 | 7.616 | 7.072 | 5.984 |
480 | |
Autocannon | 27 | 40 | 0.5 | 0 | 210 | 32.9 | 3 | 17 | 88 | 28% | 72% | 66% | 50% | - | - | 19.92 | 5.5776 | 14.3424 | 13.1472 | 9.96 |
? | |
Autopistol | 10 | 15 | 0.5 | 18 | 60 | 25.9 | 1 | - | 55 | 80% | 70% | 40% | 30% | - | - | 7.69 | 6.152 | 5.383 | 3.076 | 2.307 |
139 | |
Beam graser | 10 | 50 | - | 60 | 102 | 24.9 | 5 | 22 | - | 60% | 70% | 65% | 55% | - | - | Expression error: Missing operand for *. | Expression error: Missing operand for *. | Expression error: Missing operand for *. |
- | 144 | ||
Bolt-action rifle | 18 | 27 | 1.5 | 102 | 90 | 36.9 | 1 | - | 70 | 65% | 80% | 90% | 80% | - | - | 5.63 | 3.6595 | 4.504 | 5.067 | 4.504 |
255 | |
Chain shotgun | 18 | 14 | 3 | 72 | 81 | 12.9 | 3 | 10 | 55 | 57% | 64% | 55% | 45% | - | - | 18.73 | 10.6761 | 11.9872 | 10.3015 |
- | 405 | |
Charge blaster turret | 15 | 22.5 | 0.5 | 0 | 150 | 44.9 | 1 | - | 90 | 60% | 80% | 90% | 85% | - | - | 6 | 3.6 | 4.8 | 5.4 | 5.1 | 0 | |
Charge lance | 30 | 45 | 1.5 | 102 | 162 | 29.9 | 1 | - | 120 | 65% | 85% | 85% | 75% | - | - | 6.82 | 4.433 | 5.797 | 5.797 | 5.115 |
1,355 | |
Charge rifle | 15 | 35 | 0.5 | 60 | 120 | 25.9 | 3 | 12 | 70 | 55% | 64% | 55% | 45% | - | - | 13.24 | 7.282 | 8.4736 | 7.282 | 5.958 |
1,010 | |
Doomsday rocket launcher | 50 | 10 | 0.5 | 270 | 270 | 36 | 1 | - | 50 | -% | -% | -% | -% | 1.9 | 7.8 | 5.56 | - | - | - | - | 1,000 | |
EMP grenades | 50 | - | - | 90 | 160 | 12.9 | 1 | - | 12 | -% | -% | -% | -% | 1.9 | 3.5 | 12 | - | - | - | - | 315 | |
EMP launcher | 50 | 0 | - | 210 | 210 | 23.9 | 1 | - | 40 | -% | -% | -% | -% | 1.9 | 1.1 | 7.14 | - | - | - | - | 505 | |
Flamebow | 6 | 9 | 0.5 | 81 | 99 | 22.9 | 1 | - | 44 | 75% | 65% | 45% | 25% | - | - | 2 | 1.5 | 1.3 | 0.9 |
- | 45 | |
Frag grenades | 50 | 10 | 0.5 | 90 | 160 | 12.9 | 1 | - | 12 | -% | -% | -% | -% | 1.9 | 1.9 | 12 | - | - | - | - | 265 | |
Greatbow | 17 | 15 | 1.5 | 120 | 90 | 29.9 | 1 | - | 49 | 65% | 85% | 75% | 50% | - | - | 4.86 | 3.159 | 4.131 | 3.645 | 2.43 |
104 | |
Grenadier armor | 50 | 10 | 0.5 | 90 | 60 | 12.9 | 1 | - | 16 | -% | -% | -% | -% | 1.9 | 1.9 | 20 | - | - | - | - | 2,305 | |
Heavy SMG | 12 | 18 | 0.5 | 54 | 99 | 22.9 | 3 | 11 | 48 | 85% | 65% | 35% | 20% | - | - | 12.34 | 10.489 | 8.021 | 4.319 |
- | 355 | |
Heavy charge blaster | 15 | 22 | 0.5 | 75 | 444 | 27 | 24 | 5 | 90 | 18% | 26% | 26% | 18% | - | - | 34.07 | 6.1326 | 8.8582 | 8.8582 | 6.1326 |
1,400 | |
Hellcat rifle | 10 | 15 | 0.5 | 66 | 102 | 26.9 | 3 | 10 | 70 | 60% | 70% | 65% | 55% | - | - | 9.57 | 5.742 | 6.699 | 6.2205 | 5.2635 |
480 | |
Hellsphere cannon | 800 | 100 | 1.5 | 450 | 360 | 18.9 | 1 | - | 75 | 100% | 100% | 100% | 100% | - | 4.9 | 59.26 | 59.26 | 59.26 | 59.26 |
- | 1,400 | |
Incendiary launcher | 10 | 0 | - | 210 | 210 | 23.9 | 1 | - | 40 | -% | -% | -% | -% | 1.9 | 1.1 | 1.43 | - | - | - | - | 340 | |
Incinerator | 10 | 0 | - | 30 | 180 | 15.9 | 20 | 2 | - | -% | -% | -% | -% | - | - | 48.39 | - | - | - | - | 530 | |
Inferno cannon | 10 | 0 | - | 75 | 504 | 27 | 1 | - | 45 | -% | -% | -% | -% | 3.5 | 2.4 | 1.04 | - | - | - | - | 1,400 | |
Inferno cannon (Turret) | 10 | - | - | 75 | 1,020 | 45.9 | 1 | - | 45 | -% | -% | -% | -% | 4.6 | 2.4 | 0.55 | - | - | - | - | ? | |
LMG | 11 | 16 | 1 | 108 | 108 | 25.9 | 6 | 7 | 46 | 40% | 48% | 35% | 26% | - | - | 15.78 | 6.312 | 7.5744 | 5.523 | 4.1028 |
425 | |
Light charge blaster | 15 | 22 | 0.5 | 75 | 444 | 45.9 | 9 | 7 | 90 | 18% | 26% | 26% | 8% | - | - | 14.09 | 2.5362 | 3.6634 | 3.6634 | 1.1272 | ? | |
Machine pistol | 6 | 9 | 0.5 | 30 | 54 | 19.9 | 3 | 7 | 55 | 90% | 65% | 35% | 15% | - | - | 11.02 | 9.918 | 7.163 | 3.857 |
- | 220 | |
Mini-flameblaster | ? | - | - | ? | 240 | 4.9 | 10 | 4 | - | 40% | 48% | 35% | 26% | - | - | Expression error: Missing operand for *. | Expression error: Missing operand for *. |
- | - | 1,000 | ||
Mini-shotgun | 10 | 18 | 2.5 | 72 | 102 | 12.9 | 1 | - | 55 | 80% | 87% | 70% | 55% | - | - | 3.45 | 2.76 | 3.0015 | 2.415 |
- | 1,000 | |
Mini-slugger | 12 | 18 | 0.5 | 0 | 306 | 45.9 | 1 | - | 70 | 80% | 55% | 35% | 10% | - | - | 2.35 | 1.88 | 1.2925 | 0.8225 | 0.235 | ? | |
Mini-turret gun | 12 | 18 | 0.5 | 0 | 288 | 28.9 | 2 | 8 | 70 | 77% | 70% | 45% | 24% | - | - | 4.86 | 3.7422 | 3.402 | 2.187 | 1.1664 |
? | |
Minigun | 10 | 15 | 0.5 | 150 | 138 | 30.9 | 25 | 5 | 70 | 15% | 25% | 25% | 18% | - | - | 36.76 | 5.514 | 9.19 | 9.19 | 6.6168 |
1,160 | |
Molotov cocktails | 10 | - | - | 90 | 160 | 12.9 | 1 | - | 12 | -% | -% | -% | -% | 1.9 | 1.1 | 2.4 | - | - | - | - | 245 | |
Needle gun | 15 | 35 | 1.5 | 150 | 126 | 44.9 | 1 | - | 120 | 60% | 80% | 90% | 85% | - | - | 3.26 | 1.956 | 2.608 | 2.934 | 2.771 | 1,400 | |
Needle launcher | 15 | 35 | 1.5 | 150 | 126 | 24.9 | 1 | - | 120 | 60% | 80% | 90% | 85% | - | - | 3.26 | 1.956 | 2.608 | 2.934 |
- | 1,400 | |
Nerve spiker | 11 | 16 | 0.5 | 87 | 99 | 29.9 | 1 | - | 44 | 70% | 78% | 65% | 35% | - | - | 3.55 | 2.485 | 2.769 | 2.3075 | 1.2425 |
62 | |
Phoenix armor | 10 | 0 | - | 90 | 60 | 14.9 | 1 | - | 18 | -% | -% | -% | -% | 1.9 | 2.9 | 4 | - | - | - | - | 3,480 | |
Pila | 25 | 10 | 2.5 | 240 | 240 | 18.9 | 1 | - | 26 | 50% | 71% | 50% | 32% | - | - | 3.13 | 1.565 | 2.2223 | 1.565 |
- | 109 | |
Pump shotgun | 18 | 14 | 3 | 54 | 75 | 15.9 | 1 | - | 55 | 80% | 87% | 77% | 64% | - | - | 8.37 | 6.696 | 7.2819 | 6.4449 |
- | 255 | |
Recurve bow | 14 | 21 | 1 | 87 | 99 | 25.9 | 1 | - | 56 | 70% | 78% | 65% | 35% | - | - | 4.52 | 3.164 | 3.5256 | 2.938 | 1.582 |
66 | |
Revolver | 12 | 18 | 1 | 18 | 96 | 25.9 | 1 | - | 55 | 80% | 75% | 45% | 35% | - | - | 6.32 | 5.056 | 4.74 | 2.844 | 2.212 |
135 | |
Short bow | 11 | 16 | 0.5 | 81 | 99 | 22.9 | 1 | - | 44 | 75% | 65% | 45% | 25% | - | - | 3.67 | 2.7525 | 2.3855 | 1.6515 |
- | 45 | |
Slugthrower | 12 | 18 | - | 18 | 240 | 19.9 | 1 | - | 70 | 20% | 30% | 40% | 95% | - | - | 2.79 | 0.558 | 0.837 | 1.116 |
- | 1,000 | |
Smoke launcher | 0 | - | - | 210 | 210 | 23.9 | 1 | - | 40 | -% | -% | -% | -% | 1.9 | 2.4 | - | - | - | - | 380 | ||
Sniper rifle | 25 | 38 | 1.5 | 210 | 138 | 44.9 | 1 | - | 100 | 50% | 70% | 86% | 88% | - | - | 4.31 | 2.155 | 3.017 | 3.7066 | 3.7928 | 530 | |
Spiner | 12 | 18 | - | 18 | 108 | 6.9 | 1 | 8 | 70 | 20% | 30% | 40% | 95% | - | - | 5.71 | 1.142 | 1.713 |
- | - | 500 | |
Tactical turret gun | 12 | 18 | 0.5 | 0 | 288 | 19.9 | 2 | 8 | 70 | 77% | 70% | 45% | 24% | - | - | 4.86 | 3.7422 | 3.402 | 2.187 |
- | ? | |
Thump cannon | 9 | 13 | 3 | 60 | 240 | 24.9 | 1 | - | 50 | 80% | 87% | 77% | 64% | 1.9 | 1.1 | 1.8 | 1.44 | 1.566 | 1.386 |
- | 1,400 | |
Tox grenades | ? | - | - | 90 | 160 | 12.9 | 1 | - | - | -% | -% | -% | -% | 1.9 | - | - | - | - | - | 315 | ||
Toxbomb launcher | 0 | 0 | - | 210 | 270 | 23.9 | 1 | - | 40 | -% | -% | -% | -% | 1.9 | 1.9 | 0 | - | - | - | - | 380... further results |
A weapon stats spreadsheet for B19 with mods https://drive.google.com/open?id=1gdu8YTE9cwj9jcCsT1TrizsbbjkVZwco
* At normal game speed, there are 60 ticks to one real world second. See: Time.
Quality Modifiers
Quality | Accuracy Modifier | Base Damage Modifier | Armor Penetration Modifier |
---|---|---|---|
Awful | 0.80 | 0.90 | 0.90 |
Poor | 0.90 | 1.00 | 1.00 |
Normal | 1.00 | 1.00 | 1.00 |
Good | 1.10 | 1.00 | 1.00 |
Excellent | 1.20 | 1.00 | 1.00 |
Masterwork | 1.35 | 1.25 | 1.25 |
Legendary | 1.50 | 1.50 | 1.50 |
Non-Equippable Weapons
These weapons are equipped by mechanoids and turrets and cannot be used by human pawns. They include: the autocannon, the heavy charge blaster, the inferno cannon, the turret form of the inferno cannon, the light charge blaster, the mini-slugger, the mini-turret gun, the needle gun, and the uranium slug cannon.
Melee Weapons
These are touch-range weapons. Besides dedicated melee weapons, all ranged weapons can also be used as makeshift melee weapons.
The exact damage of a melee weapon is based on its quality level, with a low quality weapon dealing less damage and a high quality weapon dealing more.
Note that melee accuracy is determined by a colonist's melee skill and further modified by health stats of manipulation and sight, as well as the opponent's dodge chance.
Weapons of quality Excellent or higher have an engraving that can be read by clicking the Art tab from the inspect pane.
Base Melee Stats
The following stats are for weapons that are of normal quality and made out of steel (the baseline material).
Name | Average cooldown | Weakest attack damage | Strongest attack damage | Average DPS | Damage type [A] | Average AP | Value | |
---|---|---|---|---|---|---|---|---|
Unarmed human | 2 s | 5 | 8.2 | 2.29 | Blunt | - | - | |
Axe [E] | 2 s | 9 | 15 | 6.71 | ? | 20% | 120 | |
Beer [B] | 2 s | 9 | 9 | 4.50 | Blunt | 13% | 12 | |
Bionic arm [B] | 2 s | 12 | 12 | 6.00 | Blunt | 18% | 1 500 | |
Club | 2 s | 9 | 14 | 6.27 | Blunt | 19% | 80 | |
Elephant tusk [B] | 2.48 s | 9 | 18.2 | 6.89 | Sharp | 27% | 80 | |
Gladius | 2 s | 9 | 15 | 7.52 | Sharp | 23% | 124 | |
Ikwa | 1.91 s | 9 | 15 | 6.71 | Sharp | 20% | 113 | |
Jade knife [C] | 2.76 s | 12 | 13.5 | 5.35 | Sharp | ? | 159 | |
Knife | 1.82 s | 9 | 13 | 6.50 | Sharp | 18% | 63 | |
Longsword | 2.5 s | 9 | 23 | 8.60 | Sharp | 33% | 255 | |
Mace | 2 s | 9 | 15.7 | 7.02 | Blunt | 21% | 117 | |
Monosword[D] [E] | 2 s | 12 | 28 | 13.33 | Sharp | 84% | 2000 | |
Link Monosword [D] [E] | 1 s | 12 | 32 | 30.69 | Sharp | 85% | ? | |
Plasmasword[D][E][F] | 2.6 s | 12 | 26 | 7.49 | Sharp | 28% | 2000 | |
Link Plasmasword [D][E][F] | 1.3 s | 12 | 31.875 | ? | Sharp | ?% | ? | |
Eltex staff [D][E] | 2.6 s | 12 | 12 | 4.62 | Blunt | ?% | 1000 | |
Spear | 2.5 s | 13 | 23 | 7.35 | Sharp | 38% | 186 | |
Thrumbo horn [B] | 1.85 s | 15 | 15 | 8.11 | Sharp | 41% | 800 | |
Warhammer [E] | 2.6 s | 11 | 20 | 6.89 | Blunt | 27% | ? | |
Zeushammer [D][E] | ? | 15 | 31 + 9 EMP Damage | 9.95 | Blunt + EMP | 42% | 2000 | |
Link Zeushammer[D][E] | ? | 16 | 36 + 12 EMP Damage | 23.07 | Blunt + EMP | 49% | ? |
- A All sharp melee weapons come also with (weak) blunt attacks.
- B Material cannot be changed for these. They also do not come in varying quality levels. The average DPS is always the final value and no formulas are needed for them.
- C Jade knifes can only be obtained via the Lost tribe scenario; they cannot be crafted nor purchased.
- D These weapons cannot be created by the player, they are able to be obtained through quests and purchasing them from Merchants. Both of these are also able to come in 'linked' variants so make sure you choose a good and unlikely to die pawn to use them.
- E These weapons were added by Royalty (DLC)
- F These weapons also have a 75% chance to set a pawn on fire. This damage is included in the DPS.
Material / Quality Modifiers
Material | Cooldown speed factor | Damage factor (Blunt) | DPS factor (Blunt) | Damage factor (Sharp) | DPS factor (Sharp) | Max HP factor |
---|---|---|---|---|---|---|
Sandstone | 1.30 | 1.00 | 0.77 | 0.50 | 0.38 | 1.4 |
Granite | 1.30 | 1.00 | 0.77 | 0.65 | 0.50 | 1.7 |
Limestone | 1.30 | 1.00 | 0.77 | 0.60 | 0.46 | 1.55 |
Slate | 1.30 | 1.00 | 0.77 | 0.60 | 0.46 | 1.3 |
Marble | 1.30 | 1.00 | 0.77 | 0.60 | 0.46 | 1.2 |
Silver | 1.00 | 1.00 | 1.00 | 0.85 | 0.85 | 0.7 |
Gold | 1.00 | 1.00 | 1.00 | 0.75 | 0.75 | 0.6 |
Steel | 1.00 | 1.00 | 1.00 | 1.00 | 1.00 | 1.0 |
Plasteel | 0.80 | 0.90 | 1.13 | 1.10 | 1.38 | 2.8 |
Wood | 1.00 | 0.90 | 0.90 | 0.45 | 0.45 | 0.65 |
Uranium | 1.10 | 1.50 | 1.36 | 1.10 | 1.00 | 2.5 |
Jade | 1.30 | 1.50 | 1.15 | 1.00 | 0.77 | 0.5 |
Quality | Base Damage Modifier |
---|---|
Awful | 0.80 |
Poor | 0.90 |
Normal | 1.00 |
Good | 1.10 |
Excellent | 1.20 |
Masterwork | 1.45 |
Legendary | 1.65 |
Do note that stone blocks can only be used with clubs.
Melee Formulas
Damage for any melee weapon is Base Damage x Material Modifier x Quality Modifier
Cooldown is calculated as Weapon melee cooldown / Material melee cooldown
DPS (damage per second) is calculated as Damage / Cooldown. Note that you must use Cooldown (seconds) to get DPS, otherwise if you use Cooldown (Ticks) you'll calculate DPT (Damage Per Tick) which you probably don't want.
Biocoding
Weapons can be biocoded. These weapons are found on raiders, guests and other pawns and are only usable by the specific pawn that the weapon is biocoded to. They can be smelted and have a specific option in the bill menu to allow their sorting.
Version History
- 0.0.245 - Shooting accuracy split into into misses due to equipment and misses due to skill.
- 0.0.250 - Melee attacks incap more than guns and explosives. N.b. That this change may or may not be represented in the current version. It was only added in this previous version.
- 0.8.657 - Melee weapons have a quality. Can now craft any kind of melee weapon from appropriate materials.
- 0.9.722 - High-quality weapons have art engraved into them. All weapons now have quality levels, including guns and bows. Quality affects accuracy.
- 1.1.0 - Biocoding added