Difference between revisions of "Hand tailor bench"

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m (Added hand tailor bench to show what research is required to show the bench in the production menu.)
m (Added hand tailor bench to show what research is required to show the bench in the production menu.)
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Up to two nearby [[tool cabinet]]s can be connected to a hand-tailoring bench to increase work speed. It has 50% the work speed as the electric version.  
 
Up to two nearby [[tool cabinet]]s can be connected to a hand-tailoring bench to increase work speed. It has 50% the work speed as the electric version.  
 
==Acquisition==
 
==Acquisition==
It is built with {{Required Resources}} in {{Ticks|{{P|Work To Make}}}}.
+
It is built with {{Required Resources}} in {{Ticks|{{P|Work To Make}}}}. It also requires the Complex Clothing research to appear in the production menu.
 
==Summary==
 
==Summary==
 
The following items can be crafted at the {{LC:{{PAGENAME}}}}.
 
The following items can be crafted at the {{LC:{{PAGENAME}}}}.

Revision as of 02:28, 23 August 2021

Hand tailor bench

Hand tailor bench

"A workbench for tailoring clothes by hand. Works at 50% of the speed of an electric tailoring bench."

Base Stats

Type
ProductionClothing
Mass
20 kg
Beauty
0
HP
180
Flammability
100%
Rotatable
Yes

Building

Size
1 × 3
Placeable
Yes
Cover Effectiveness
50%
Power
0 W
Facility
Tool cabinet

Creation

Work To Make
2,000 ticks (33.33 secs)
Stuff Tags
Metallic, Woody
Resources to make
Stuff 75

The hand-tailor bench is used by colonists assigned to tailoring to produce clothing. For higher production speed, see its powered counterpart, the electric tailor bench.Like other production stations, a bill must be created to specify what items are to be produced and what textiles may be used. Materials that are used to make clothing are textiles, which consists of leathers and fabrics. The only exception is tuques, which can only be crafted from fabrics. Each clothing item produced has a certain quality depending on the crafting skill of the colonist. An item's market value, deterioration rate, defense rating and temperature resistance are all determined by the material substance and crafting quality.

Grown cloth is the baseline material used for tailoring, being easy to grow and providing mundane stats across the board. Devilstrand by comparison provides much better protection, but is extremely difficult and slow to grow and not useful for equipping a starting colony. Leather based apparel typically has improved defense ratings while domesticated animal wool has excellent temperature tolerance for extreme climates.

If a tailoring job is interrupted for any reason, the crafter will drop the piece, usually on the workbench, and it will be in an unfinished state until the crafter finishes it. A crafter cannot work on another crafter's piece and only 1 unfinished piece can be made per bill. The piece will indicate the name of the crafter and how much work is remaining. The stockpile filter includes an entry for unfinished apparel which allows the player to control where they are stored. Unfinished pieces can be cancelled at any point to return 75% of the materials.

An effective tool for ensuring that only quality garments from a tailoring bench are retained is to set your colonists to only wear clothes above a certain quality level using the 'Assign' tab. This way, you can ensure they only wear the best clothes, and you can leave the inferior quality clothes to sell.

Up to two nearby tool cabinets can be connected to a hand-tailoring bench to increase work speed. It has 50% the work speed as the electric version.

Acquisition

It is built with Stuff 75 Stuff (Metallic/Woody, 750 for SMVs) in 2,000 ticks (33.33 secs). It also requires the Complex Clothing research to appear in the production menu.

Summary

The following items can be crafted at the hand tailor bench.

  • Name Materials Work to Make Required Research Type
    Bowler hat Bowler hat Stuff 20 (Leathery/Fabric) 001,800 ticks (30 secs) Complex clothing Gear - Clothing
    Button-down shirt Button-down shirt Stuff 45 (Leathery/Fabric) 002,700 ticks (45 secs) Complex clothing Gear - Clothing
    Cowboy hat Cowboy hat Stuff 25 (Leathery/Fabric) 001,800 ticks (30 secs) Complex clothing Gear - Clothing
    Duster Duster Stuff 80 (Leathery/Fabric) 010,000 ticks (2.78 mins) Complex clothing Gear - Clothing
    Hood Hood Stuff 50 (Fabric/Leathery) 006,000 ticks (1.67 mins) Gear - Clothing
    Jacket Jacket Stuff 70 (Leathery/Fabric) 007,000 ticks (1.94 mins) Complex clothing Gear - Clothing
    Pants Pants Stuff 40 (Leathery/Fabric) 001,600 ticks (26.67 secs) Complex clothing Gear - Clothing
    Parka Parka Stuff 80 (Leathery/Fabric) 008,000 ticks (2.22 mins) Complex clothing Gear - Clothing
    Robe Robe Stuff 80 (Fabric/Leathery) 005,000 ticks (1.39 mins) Gear - Clothing
    T-shirt T-shirt Stuff 40 (Leathery/Fabric) 001,600 ticks (26.67 secs) Complex clothing Gear - Clothing
    Tribal headdress Tribal headdress Stuff 50 (Fabric) 006,000 ticks (1.67 mins) Gear - Clothing
    Tribalwear Tribalwear Stuff 60 (Leathery/Fabric) 001,800 ticks (30 secs) Gear - Clothing
    Tuque Tuque Stuff 20 (Fabric) 001,200 ticks (20 secs) Complex clothing Gear - Clothing
    Veil Veil Stuff 20 (Fabric) 001,400 ticks (23.33 secs) Gear - Clothing
    War mask War mask Stuff 25 (Woody) 003,000 ticks (50 secs) Gear - Clothing
    50× Patchleather Patchleather Stuff 50 (Leathery) 000,900 ticks (15 secs) Textile - Leather
    Lab coat Lab coat Content added by the Anomaly DLC Stuff 70 (Leathery/Fabric) 005,000 ticks (1.39 mins) Complex clothing Gear - Clothing
    Face mask Face mask Content added by the Biotech DLC Stuff 10 (Fabric) 000,800 ticks (13.33 secs) Complex clothing Gear - Clothing
    Heavy bandolier Heavy bandolier Content added by the Biotech DLC Stuff 75 (Fabric/Leathery) 003,500 ticks (58.33 secs) Complex clothing Gear - Clothing
    Kid pants Kid pants Content added by the Biotech DLC Stuff 20 (Leathery/Fabric) 001,280 ticks (21.33 secs) Complex clothing Gear - Clothing
    Kid parka Kid parka Content added by the Biotech DLC Stuff 40 (Leathery/Fabric) 006,400 ticks (1.78 mins) Complex clothing Gear - Clothing
    Kid romper Kid romper Content added by the Biotech DLC Stuff 30 (Fabric/Leathery) 002,000 ticks (33.33 secs) Complex clothing Gear - Clothing
    Kid shirt Kid shirt Content added by the Biotech DLC Stuff 20 (Fabric/Leathery) 001,280 ticks (21.33 secs) Complex clothing Gear - Clothing
    Kid tribalwear Kid tribalwear Content added by the Biotech DLC Stuff 30 (Leathery/Fabric) 001,400 ticks (23.33 secs) Gear - Clothing
    Sash Sash Content added by the Biotech DLC Stuff 25 (Fabric/Leathery) 001,000 ticks (16.67 secs) Complex clothing Gear - Clothing
    Authority cap Authority cap Content added by the Ideology DLC Stuff 25 (Fabric/Leathery) 001,500 ticks (25 secs) Gear - Clothing
    Blindfold Blindfold Content added by the Ideology DLC Stuff 20 (Fabric) 001,200 ticks (20 secs) Gear - Clothing
    Broadwrap Broadwrap Content added by the Ideology DLC Stuff 30 (Fabric) 001,800 ticks (30 secs) Gear - Clothing
    Burka Burka Content added by the Ideology DLC Stuff 60 (Fabric) 004,000 ticks (1.11 mins) Gear - Clothing
    Flophat Flophat Content added by the Ideology DLC Stuff 20 (Fabric) 001,200 ticks (20 secs) Complex clothing Gear - Clothing
    Headwrap Headwrap Content added by the Ideology DLC Stuff 20 (Fabric) 001,400 ticks (23.33 secs) Gear - Clothing
    Shadecone Shadecone Content added by the Ideology DLC Stuff 25 (Fabric/Leathery) 001,800 ticks (30 secs) Complex clothing Gear - Clothing
    Slave body strap Slave body strap Content added by the Ideology DLC Stuff 70 (Fabric/Leathery) 007,000 ticks (1.94 mins) Gear - Clothing
    Slave collar Slave collar Content added by the Ideology DLC Stuff 25 (Metallic/Leathery, 250 for SMVs) 001,800 ticks (30 secs) Gear - Clothing
    Slicecap Slicecap Content added by the Ideology DLC Stuff 15 (Woody/Metallic, 150 for SMVs) 002,000 ticks (33.33 secs) Gear - Clothing
    Tailcap Tailcap Content added by the Ideology DLC Stuff 20 (Leathery) 001,400 ticks (23.33 secs) Complex clothing Gear - Clothing
    Visage mask Visage mask Content added by the Ideology DLC Stuff 15 (Woody/Metallic, 150 for SMVs) 002,000 ticks (33.33 secs) Gear - Clothing
    Beret Beret Content added by the Royalty DLC Stuff 35 (Leathery/Fabric) 004,000 ticks (1.11 mins) Noble apparel Gear - Clothing
    Cape Cape Content added by the Royalty DLC Stuff 80 (Leathery/Fabric) 016,000 ticks (4.44 mins) Gear - Clothing
    Corset Corset Content added by the Royalty DLC Stuff 45 (Leathery/Fabric) 012,000 ticks (3.33 mins) Noble apparel Gear - Clothing
    Formal shirt Formal shirt Content added by the Royalty DLC Stuff 65 (Leathery/Fabric) 006,000 ticks (1.67 mins) Noble apparel Gear - Clothing
    Formal vest Formal vest Content added by the Royalty DLC Stuff 45 (Leathery/Fabric) 012,000 ticks (3.33 mins) Noble apparel Gear - Clothing
    Ladies hat Ladies hat Content added by the Royalty DLC Stuff 50 (Leathery/Fabric) 006,000 ticks (1.67 mins) Noble apparel Gear - Clothing
    Prestige robe Prestige robe Content added by the Royalty DLC Stuff 100 (Leathery/Fabric) 020,000 ticks (5.56 mins) Royal apparel Gear - Clothing
    Top hat Top hat Content added by the Royalty DLC Stuff 50 (Leathery/Fabric) 006,000 ticks (1.67 mins) Noble apparel Gear - Clothing
  • Stats table

  • Hand tailor bench Hand tailor bench Beauty Work to Build HP Flamma­bility Market
    Value
    Material
    Bioferrite Bioferrite Content added by the Anomaly DLC 0 005,000 ticks (1.39 mins) 360 75% 74 Silver
    Gold Gold 20 001,800 ticks (30 secs) 108 40% 7,505 Silver
    Plasteel Plasteel 0 004,400 ticks (1.22 mins) 504 0% 690 Silver
    Silver Silver 6 002,000 ticks (33.33 secs) 126 40% 755 Silver
    Steel Steel 0 002,000 ticks (33.33 secs) 180 40% 150 Silver
    Uranium Uranium 0 003,800 ticks (1.06 mins) 450 0% 465 Silver
    Wood Wood 0 001,400 ticks (23.33 secs) 117 100% 95 Silver
  • Version History