Difference between revisions of "Smoke launcher"
(Added note for using it to train shooting skill) |
|||
Line 64: | Line 64: | ||
Item quality does not affect anything other than melee damage, melee armor penetration and market value. Function-wise, smoke launchers of all qualities are identical except melee performance. | Item quality does not affect anything other than melee damage, melee armor penetration and market value. Function-wise, smoke launchers of all qualities are identical except melee performance. | ||
+ | |||
+ | === Training === | ||
+ | Because it does no damage but trains shooting skill, you can use this to train low shooting skills by shooting colonists, animals, prisoners, etc. | ||
=== Melee Combat=== | === Melee Combat=== |
Revision as of 18:00, 9 November 2021
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Smoke launcher
"A wide-barreled smoke shell launcher. The shell will upon impact release a cloud of smoke, obscuring incoming shots and preventing turrets from locking on."
Base Stats
- Weapon Class
- Industrial
- Mass
- 3.4 kg
Ranged Combat
- Mode
- Single-Shot
- Damage
- 0 dmg (Smoke)
- Warm-Up
- 210 ticks (3.5 secs)
- Cooldown
- 210 ticks (3.5 secs)
- Range
- 23.9 tile(s)
- Velocity
- 40 (m/s)
- Burst Count
- 1 (per burst)
- Miss Radius
- 1.9 tile(s)
- Blast Radius
- 2.4
Melee Combat
- Melee Attack 1
- Stock
9 dmg (Blunt)
13% AP
2.0 seconds cooldown - Melee Attack 2
- Barrel
9 dmg (Blunt)
13% AP
2.0 seconds cooldown - Melee Attack 3
- Barrel
9 dmg (Poke)
13% AP
2.0 seconds cooldown
Creation
- Required Research
- Gunsmithing
- Skill Required
- Crafting 4
- Work To Make
- 30,000 ticks (8.33 mins)
- weaponTags
- GrenadeSmoke
The smoke launcher fires smoke bombs that explode on impact, covering a small area with smoke equal to a 5x5 square without corners, regardless of item quality.
Acquisition
Smoke launchers can be crafted with smithing skill 4 at a machining table after researching Gunsmithing with 75 Steel, 4 Componentss and 30,000 ticks (8.33 mins) of work.
Smoke launchers can also be purchased from outlander and orbital combat suppliers or outlander settlements.
Analysis
Smoke launchers are useful when disarming turrets since the smoke can totally prevent them from locking on. Since the smoke blocks line-of-sight, you don't need to directly blanket the turret with smoke - as long as there is smoke between you and the turret, the turret will not lock on. Continuosly firing smoke at a turret can keep it blinded indefinitely - allowing others to safely destroy it or handle other threats.
Smoke launchers do no damage to pawns or structures with their projectiles, even on direct hits, meaning that colonists are required to fight using melee or to carry a spare weapon using caravan formation inventory and equip it when smoke is no longer needed. Alternatively, smoke launchers can be assigned to pawns with low combat skills that would be mostly useless in a fight otherwise. As with other launchers, pawns with the trigger-happy trait can fire it much faster with no downsides, and shooting skill has little to no effect on accuracy because of the forced miss radius.
Smoke is also useful in preparing for a melee rush. By reducing the accuracy of ranged weapons your melee fighters will find it safer to charge in.
Item quality does not affect anything other than melee damage, melee armor penetration and market value. Function-wise, smoke launchers of all qualities are identical except melee performance.
Training
Because it does no damage but trains shooting skill, you can use this to train low shooting skills by shooting colonists, animals, prisoners, etc.
Melee Combat
Tool | Attack | Damage Type | Power | AP | Cooldown | Likelihood | Base DPS |
---|---|---|---|---|---|---|---|
Overall | - | - | 9 | 13% | 2.00s | - | 4.50 |
Stock | Blunt | Blunt | 9 | 13% | 2.00s | 50.00% | 4.50 |
Barrel | Blunt | Blunt | 9 | 13% | 2.00s | 25.00% | 4.50 |
Barrel | Poke | Blunt | 9 | 13% | 2.00s | 25.00% | 4.50 |