Difference between revisions of "Darktorch"
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Revision as of 16:20, 11 October 2021
This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
This article is suggested to be rewritten. Reason: Format standardisation. You can help the RimWorld Wiki by improving it. |
Darktorch
A specially-treated wooden torch that produces a dim light over a large area. People who prefer darklight work best with this light source. Can be automatically refueled with wood. Produces a small amount of heat.
Base Stats
- Style Dominance
- 5
- HP
- 75
- Flammability
- 0%
- Path Cost
- 14 (48%)
Building
- Size
- 1 × 1
- Minifiable
- False
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 15%
- Terrain Affordance
- Light
- Heat Per Second
- 3.5
- Stops Heating At
- 23 °C (73.4 °F)
Creation
- Work To Make
- 100 ticks (1.67 secs)
A wooden darktorch for lighting an area with darklight. Can be automatically refueled with wood. Produces a small amount of heat.
This torch differs from the normal torch lamp as it does not count as "bright light" for people who prefer to work in darkness. This makes it very useful in mines to keep the work speed but avoid debuffs.
It lights an area of 5x5 around it to 50%, and gradually decreases further out from there. Note that this is not enough to grow plants, which require 51% or higher.
It is constructed with 20 Wood in 100 ticks (1.67 secs) .
It consumes 2.2 units of wood every day, so 20 wood is enough for 9 days and 2 hours. When in snow or rain, it will consume 1 additional wood for every 27.78 seconds spent in rain.
It is generally not resource and work-time efficient to use once Electricity has been researched, however its grid independence and immunity to power outages and solar flares make it very useful in niche applications even beyond this point.
Version history
- Ideology DLC initial release - Added.