Difference between revisions of "Kidney"
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==Analysis== | ==Analysis== | ||
− | Immunity Gain Speed is helpful to survive [[infection]]s and other diseases | + | Immunity Gain Speed is helpful to survive [[infection]]s and other diseases; if it is 58% or lower, such as from two damaged kidneys, then even the [[Flu]] will be invariably fatal. Thus, it is recommended to replace damaged, destroyed or missing kidneys on valuable colonists as soon as possible. |
Harvesting from your own pawns is not recommended, so take from your prisoners or guests. For most pawns, the mood penalty of organ harvest is worth replacing the organ, but this may not apply to more disposable pawns. | Harvesting from your own pawns is not recommended, so take from your prisoners or guests. For most pawns, the mood penalty of organ harvest is worth replacing the organ, but this may not apply to more disposable pawns. |
Revision as of 00:07, 16 October 2022
Kidney
A biological human kidney. Filters and removes waste products from the blood.
Base Stats
- Type
- Medical Items – Body Parts
- Mass
- 1 kg
- HP
- 50
- Flammability
- 100%
- thingCategories
- BodyPartsNatural
The kidneys are two bean-shaped organs found on the left and right sides of the body. They filter the blood in order to make urine, to release and retain water, and to remove waste and nitrogen (the excretory system).
Acquisition
The kidney item can be harvested from live humans through surgery. The kidney must be perfectly healthy in order to obtain the item. This bill requires 1 of any type of medicine to perform. Success chance is dependent on a number of factors, including bed quality, room cleanliness, and doctor skill - specifically the doctor's Medical Surgery Success Chance.
Removing a lung from a guest or prisoner will decrease faction goodwill by 20 points, down to the cap of -100. Removing any organ from anyone depresses the "donor" with -30 mood penalty for 7 days and 7 hours. Other colony members gain a -5 mood penalty, and the surgeon an additional -6 mood, for the same time.
Kidneys can also be acquired through trading with faction settlements or Exotic Goods traders.
Summary
A human requires 1 kidney to live. Each kidney accounts for 50% of a person's Blood Filtration. Blood Filtration itself affects Consciousness and Immunity Gain Speed; a completely removed kidney reduces Consciousness by 5% and Immunity Gain Speed by 25%. The Conciousness penalty reduces a variety of pawn capabilities.
Carcinoma, one form of tumor cancer, weakens blood filtration. Kidneys can also be damaged from physical injuries.
Installation
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Installing the part requires 2,500 ticks (41.67 secs) of work, ?x medicine of ?? quality or better, and a Medical skill of 5.
Removing the part requires ? of work, ?x medicine of ?? quality or better, and a Medical skill of ?.
If the operation fails, the part has a chance[What Chance?] to be destroyed.
Analysis
Immunity Gain Speed is helpful to survive infections and other diseases; if it is 58% or lower, such as from two damaged kidneys, then even the Flu will be invariably fatal. Thus, it is recommended to replace damaged, destroyed or missing kidneys on valuable colonists as soon as possible.
Harvesting from your own pawns is not recommended, so take from your prisoners or guests. For most pawns, the mood penalty of organ harvest is worth replacing the organ, but this may not apply to more disposable pawns.
Trade
Each kidney is worth 250 silver. While lungs are worth more than kidneys, you can harvest both a kidney and a lung without killing a pawn. If the mood penalties don't concern you (or don't exist due to Ideoligion), you can harvest 1 kidney, 1 lung, and 1 heart/liver before a pawn dies. This can extract a lot of value without waiting for a slave trader. You can also harvest a kidney and lung, then donate the prisoner to a Royal Tribute Collector without a reduction to honor.
Version history
- 0.7.581 - Item form added, and now harvestable.