Difference between revisions of "Mech booster"
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{{infobox main|misc| | {{infobox main|misc| | ||
| name = Mech booster | | name = Mech booster | ||
− | | image = | + | | image = MechBooster.png|Mech Booster |
| description = A remote energy and computation enhancement device. Any friendly mechanoids in its effect radius will move and work faster. | | description = A remote energy and computation enhancement device. Any friendly mechanoids in its effect radius will move and work faster. | ||
| type = Building | | type = Building |
Revision as of 00:40, 10 November 2022
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
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Mech booster
A remote energy and computation enhancement device. Any friendly mechanoids in its effect radius will move and work faster.
Base Stats
- Type
- Building – Production
- Beauty
- 0
- HP
- 150
- Flammability
- 50%
- Path Cost
- 42 (24%)
Building
- Size
- 2 × 2
- Minifiable
- True
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 75%
- Terrain Affordance
- Light
- Power
- 200 W
Creation
- Required Research
- High mechtech
- Skill Required
- Construction 5
- Work To Make
- 8,040 ticks (2.23 mins)
Mech boosters are a building added by the Biotech DLC that provides a speed bonus to nearby Mechanoids, allowing them to move and work faster.
Acquisition
Mech Boosters can be constructed once the High mechtech research project has been completed. They require 100 Steel, 4 Components, 8,040 ticks (2.23 mins) of work, and a Construction skill of 5.
Summary
Mech boosters consume 200 W of power and provide a ×150% bonus to Global Work Speed and a ×115% bonus to move speed to mechs operating within 9 tiles of the lower left corner of the Booster. It does not boost any increase provided by a control sublink.[Detail Needed]
Analysis
?
Version history
- Biotech DLC Release - Added