Difference between revisions of "Hemopump"

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== Analysis ==
 
== Analysis ==
A hemopump will increase the amount of [[genes#Hemogen|Hemogen ability]] uses available before needing to refill on blood. Most of these abilities are related to combat; whenever this is useful compared to [[glucosoid pump|increasing move speed]] or [[deathrest accelerator|decreasing deathrest time]] depends on playstyle, though the boost is fairly small anyway. Hemopumps are one of the few deathrest buildings without a connection cap, so can be used if a pawn has a high building capacity.
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A hemopump will increase the amount of Hemogen a [[Genes#Hemogenic|Hemogenic]] pawn can store, allowing more uses of their [[Genes#Hemogen|abilities]] before needing to [[Genes#Bloodfeeder|bloodfeed]] or consume a [[hemogen pack]]. Most of these abilities are related to combat; whether this is useful compared to [[glucosoid pump|increasing move speed]] or [[deathrest accelerator|decreasing deathrest time]] depends on playstyle, though the boost is fairly modest. While additional uses of abilities like [[Genes#Coagulate|Coagulate]] can be very useful, most of the time the other options are a larger priority. There is a niche use for long [[caravan]]s, allowing pawns with [[Genes#Hemogen drain|Hemogen Drain]] to last more than 10 days without having to refill before penalties or before losing access to their abilities.  
  
As with all other deathrest machines, these cost a non-negligble amount of steel and components.  
+
Hemopumps are one of the few deathrest buildings without a connection cap, so can be used if a pawn has a high building capacity and the other buildings have reached their caps.
 +
 
 +
As with all other deathrest machines, these cost a non-negligible amount of steel and components.  
 
Consider holding off on building them until you are more well established and are able to produce steel and components reliabily with [[deep drill]]s and [[fabrication bench]]es.
 
Consider holding off on building them until you are more well established and are able to produce steel and components reliabily with [[deep drill]]s and [[fabrication bench]]es.
  

Revision as of 05:44, 10 December 2022

Hemopump

Hemopump

This blood-refining pump increases the amount of hemogen a deathresting person can store in their body. It must be connected to a deathrest casket to function. This building needs to consume hemogen to function.

Base Stats

Type
BuildingMisc
Market Value
360 Silver [Note]
Beauty
0
HP
200
Flammability
40%
Path Cost
42 (24%)

Building

Size
1 × 2
Minifiable
True
Placeable
True
"PassThroughOnly" is not in the list (impassable, pass through only, standable) of allowed values for the "Passability" property.
Passability
PassThroughOnly
Cover Effectiveness
40%
Blocks Wind
False
Terrain Affordance
Light
Power
-100 W

Creation

Required Research
Deathrest
Skill Required
Construction 4
Work To Make
5,000 ticks (1.39 mins)
Resources to make
Steel 100 + Component 4 + Hemogen pack 5
Deconstruct yield
Steel 50 + Component 2 + Hemogen pack 2 - 3
Destroy yield
Steel 25 + Component 1 + Hemogen pack 1 - 2

Acquisition

Constructing a hemopump requires Deathrest to be researched, Steel 100 Steel, Component 4 Components, Hemogen pack 5 Hemogen packs, and 5,000 ticks (1.39 mins) of work.

Summary

Active hemopumps require a pawn capable of deathrest, and must be connected to a deathrest casket. As a pawn deathrests, it consumes 100 W of power and ? hemogen packs per day. The hemopump increases the Hemogen need capacity by +25 until the next deathrest, assuming the deathrest is not interrupted.

Like other deathrest buildings, a hemopump permanently binds to a pawn once used, with no penalty for deconstruction. Deathresting pawns have their own seperate limit to the buildings they can connect to, which can be increased with a deathrest capacity serum.

Analysis

A hemopump will increase the amount of Hemogen a Hemogenic pawn can store, allowing more uses of their abilities before needing to bloodfeed or consume a hemogen pack. Most of these abilities are related to combat; whether this is useful compared to increasing move speed or decreasing deathrest time depends on playstyle, though the boost is fairly modest. While additional uses of abilities like Coagulate can be very useful, most of the time the other options are a larger priority. There is a niche use for long caravans, allowing pawns with Hemogen Drain to last more than 10 days without having to refill before penalties or before losing access to their abilities.

Hemopumps are one of the few deathrest buildings without a connection cap, so can be used if a pawn has a high building capacity and the other buildings have reached their caps.

As with all other deathrest machines, these cost a non-negligible amount of steel and components. Consider holding off on building them until you are more well established and are able to produce steel and components reliabily with deep drills and fabrication benches.

Gallery

Images

Audio

Version history