Difference between revisions of "Toxbomb launcher"
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| name = Toxbomb launcher | | name = Toxbomb launcher | ||
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== Summary == | == Summary == | ||
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== Analysis == | == Analysis == | ||
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{{Weapon Quality Table}} | {{Weapon Quality Table}} | ||
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Revision as of 20:51, 30 December 2022
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Toxbomb launcher
A self-loading low-pressure canister launcher loaded with tox bombs. Upon impact, the tox bombs will stick to the ground and release tox gas for several seconds Tox gas burns the lungs and eyes, causing a temporary shortness of breath and reduction in sight. Continued exposure to tox gas results in toxic buildup which can be lethal.
Base Stats
Ranged Combat
- Mode
- Single-Shot
- Damage
- 0 dmg (Tox gas)
- Armor penetration
- 0%
- Warm-Up
- 210 ticks (3.5 secs)
- Cooldown
- 270 ticks (4.5 secs)
- Range
- 23.9 tile(s)
- Velocity
- 40 (m/s)
- Miss Radius
- 1.9 tile(s)
- Blast Radius
- 1.9
- DPS
- 0
Melee Combat
- Melee Attack 1
- Stock
9 dmg (Blunt)
13.5% AP
2 seconds cooldown - Melee Attack 2
- Barrel
9 dmg (Blunt)
13.5% AP
2 seconds cooldown - Melee Attack 3
- Barrel
9 dmg (Poke)
13.5% AP
2 seconds cooldown
Creation
- weaponTags
- HeavyTox
The toxbomb launcher is a ranged weapon added by the Biotech DLC
Acquisition
Toxbomb launchers can be crafted at a Machining table once the Tox gas research project has been completed. They require 75 Steel, 4 Components, 30,000 ticks (8.33 mins) of work, and a Crafting skill of 4.
Summary
?
Analysis
?
Attack table
Ranged
Toxbomb launcher | DPS (Optimal) |
Market value |
||
---|---|---|---|---|
Quality | Dam. | AP | ||
Awful | 0 | 0% | 0 | 190 |
Poor | 0 | 0% | 0 | 285 |
Normal | 0 | 0% | 0 | 380 |
Good | 0 | 0% | 0 | 475 |
Excellent | 0 | 0% | 0 | 570 |
Masterwork | 0 | 0% | 0 | 950 |
Legendary | 0 | 0% | 0 | 1900 |
For the full effects of qualities, see Quality.
Melee
Feature | Toggle |
---|---|
Attacks |
Toxbomb launcher | Stock (Blunt) | Barrel (Blunt) | Barrel (Poke) | Human: Left & right fist (Blunt) | HP | Value | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Quality |
DPS[1] | AP[1] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | ||
Awful | 3.98 | 11.7% | 7.2 | 2s | 10.8% | 3.6 | 8.33% | 7.2 | 2s | 10.8% | 3.6 | 8.33% | 7.2 | 2s | 10.8% | 3.6 | 8.33% | 8.2 | 2s | 12% | 4.1 | 2× 37.5% | 100 | 190 |
Poor | 4.07 | 12.09% | 8.1 | 2s | 12.15% | 4.05 | 20% | 8.1 | 2s | 12.15% | 4.05 | 20% | 8.1 | 2s | 12.15% | 4.05 | 20% | 8.2 | 2s | 12% | 4.1 | 2× 20% | 100 | 285 |
Normal | 4.4 | 13.13% | 9 | 2s | 13.5% | 4.5 | 25% | 9 | 2s | 13.5% | 4.5 | 25% | 9 | 2s | 13.5% | 4.5 | 25% | 8.2 | 2s | 12% | 4.1 | 2× 12.5% | 100 | 380 |
Good | 4.74 | 14.14% | 9.9 | 2s | 14.85% | 4.95 | 25% | 9.9 | 2s | 14.85% | 4.95 | 25% | 9.9 | 2s | 14.85% | 4.95 | 25% | 8.2 | 2s | 12% | 4.1 | 2× 12.5% | 100 | 475 |
Excellent | 5.08 | 15.15% | 10.8 | 2s | 16.2% | 5.4 | 25% | 10.8 | 2s | 16.2% | 5.4 | 25% | 10.8 | 2s | 16.2% | 5.4 | 25% | 8.2 | 2s | 12% | 4.1 | 2× 12.5% | 100 | 570 |
Masterwork | 5.92 | 17.68% | 13.05 | 2s | 19.58% | 6.53 | 25% | 13.05 | 2s | 19.58% | 6.53 | 25% | 13.05 | 2s | 19.58% | 6.53 | 25% | 8.2 | 2s | 12% | 4.1 | 2× 12.5% | 100 | 950 |
Legendary | 6.59 | 19.71% | 14.85 | 2s | 22.28% | 7.43 | 25% | 14.85 | 2s | 22.28% | 7.43 | 25% | 14.85 | 2s | 22.28% | 7.43 | 25% | 8.2 | 2s | 12% | 4.1 | 2× 12.5% | 100 | 1900 |
For the full effects of qualities, see Quality.
- ↑ 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human. - ↑ Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder
Version history
- Biotech DLC Release - Added.