Difference between revisions of "Persona plasmasword"
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Persona plasmaswords are a strict upgrade to the base [[plasmasword]], with a higher damage, decreased attack cooldown, and a 70% to ignite pawns on a blade hit (from 50%). Against enemies immune to fire, such as [[mechanoid]]s, the persona plasmasword is slightly better than a [[plasteel]] [[longsword]]. The longsword is significantly easier to farm, however. | Persona plasmaswords are a strict upgrade to the base [[plasmasword]], with a higher damage, decreased attack cooldown, and a 70% to ignite pawns on a blade hit (from 50%). Against enemies immune to fire, such as [[mechanoid]]s, the persona plasmasword is slightly better than a [[plasteel]] [[longsword]]. The longsword is significantly easier to farm, however. | ||
− | After considering Flame damage, the persona plasmasword will even beat a [[persona monosword]] - in nominal DPS. In most practical scenarios, the | + | After considering Flame damage, the persona plasmasword will even beat a [[persona monosword]] - in nominal DPS. In most practical scenarios, the existance of fire-immune targets, the lack of {{AP}} on the flame attack, and the lower AP overall means that the monosword edges out. |
− | Enemies on fire will run around wildly and are unable to fight back. This makes either plasmasword dominant in a 1v1 fight, or in any melee fight out in the open. However, the fire can end up being a major drawback. Enemies on fire will ignore ''collision'', meaning that they will run right past a [[defense tactics#Melee blocking|melee block]], go behind your colonists, and ruin your formation. The plasmasword also loses its advantage if an enemy deploys a [[firefoam pop pack]]. | + | Enemies on fire will run around wildly and are unable to fight back. This makes either plasmasword dominant in a 1v1 fight against humans, or in any melee fight out in the open. However, the fire can end up being a major drawback. Enemies on fire will ignore ''collision'', meaning that they will run right past a [[defense tactics#Melee blocking|melee block]], go behind your colonists, and ruin your formation. The plasmasword also loses its advantage if an enemy deploys a [[firefoam pop pack]]. |
Overall, a strong weapon in its niche - a weapon good against organic targets when not relying on a chokepoint. The other persona weapons are better for general use, especially due to how common mechanoid raids are. | Overall, a strong weapon in its niche - a weapon good against organic targets when not relying on a chokepoint. The other persona weapons are better for general use, especially due to how common mechanoid raids are. |
Revision as of 07:27, 31 December 2022
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
Persona plasmasword
A metal-cored sword with a cutting edge. Plasma is wrapped around the core, held in place by an energy field. Targets are both sliced by the metal core, as well as burned or ignited by the plasma sheath.
This weapon has an onboard persona that can bond to only a single person. The wielder and intelligent weapon can synchronize their reflexes and attack with frightening speed, accuracy, and creativity. Once bonded to a wielder, the weapon's persona will refuse to be wielded by anyone else.
Base Stats
Ranged Combat
- Mode
- Melee
Melee Combat
- Mode
- Melee
- Melee Attack 1
- Handle
12 dmg (Blunt)
18% AP
1.6 seconds cooldown - Melee Attack 2
- Point
23 dmg (Stab)
35% AP
2 seconds cooldown - Melee Attack 3
- Edge
23 dmg (Cut)
35% AP
2 seconds cooldown
- weaponTags
- Bladelink
- thingSetMakerTags
- WeaponBladelink
The persona plasmasword is a melee weapon added by the Royalty DLC that does a decent amount of damage, has a relatively fast cooldown, and deals sharp damage with the bonus of very frequently setting the opponent on fire. It is the persona weapon variant of the plasmasword.
Acquisition
Persona plasmaswords cannot be crafted. Instead, they can be purchased from any combat supplier or war merchant, at Empire faction bases, or obtained as a quest reward.
They can also be found on the following raider kinds:
Raider Kind | Chance | Average Quality | Health |
---|---|---|---|
Imperial Citizen | ? | ? | 100% |
Stellic Warden | ? | Excellent | 100% |
Knight/Dame | ? | Excellent | 100% |
Praetor | ? | Excellent | 100% |
Baron/Baroness | ? | Excellent | 100% |
Count/Countess | ? | Excellent | 100% |
Duke/Duchess | ? | Excellent | 100% |
Consul | ? | Excellent | 100% |
Stellarch | ? | Excellent | 100% |
Summary
Persona weaponry
Persona weapons form a psychic bond with the first wielder that equips them. The weapon must be destroyed for a wielder to bond to another persona weapon. Without the Freewielder trait, the wielder must die for the weapon to be held by another. The bond remains broken if the wielder is resurrected, though they can relink with the weapon. When bonded, persona weapons have no value, both for trade and for the purposes of raid points.
Each individual persona weapon has randomly generated custom name, and a certain combination of traits, listed in #Persona traits.
Persona weapons are also superior to their baseline versions in terms of combat.
Flame damage
Persona plasmaswords perform largely the same as any other melee weapon, with one primary difference. When performing the Cut and Stab attacks, a successful strike has a 70% chance to do an extra 10 Flame damage. As with all Flame damage, this damage has no AP and, if it successfully damages the target, there is a chance to set them on fire based on the target's flammability. For most non-mechanoid enemies, this chance is 100% assuming the attack successfully deals Flame damage.
Despite being an incendiary weapon, pyromaniac pawns equipped with plasmaswords will not have the +5 Pyromaniac has incendiary weapon mood buff they receive from using molotov cocktails or incendiary launchers. It is currently unknown whether this is intended behavior, or a bug.
Analysis
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Any useful strats for exploiting the flame damage?. |
Persona plasmaswords are a strict upgrade to the base plasmasword, with a higher damage, decreased attack cooldown, and a 70% to ignite pawns on a blade hit (from 50%). Against enemies immune to fire, such as mechanoids, the persona plasmasword is slightly better than a plasteel longsword. The longsword is significantly easier to farm, however.
After considering Flame damage, the persona plasmasword will even beat a persona monosword - in nominal DPS. In most practical scenarios, the existance of fire-immune targets, the lack of AP on the flame attack, and the lower AP overall means that the monosword edges out.
Enemies on fire will run around wildly and are unable to fight back. This makes either plasmasword dominant in a 1v1 fight against humans, or in any melee fight out in the open. However, the fire can end up being a major drawback. Enemies on fire will ignore collision, meaning that they will run right past a melee block, go behind your colonists, and ruin your formation. The plasmasword also loses its advantage if an enemy deploys a firefoam pop pack.
Overall, a strong weapon in its niche - a weapon good against organic targets when not relying on a chokepoint. The other persona weapons are better for general use, especially due to how common mechanoid raids are.
Attack table
Feature | Toggle |
---|---|
Attacks |
Persona plasmasword | Handle (Blunt) | Point (Stab) | Edge (Cut) | Human: Left & right fist (Blunt) | HP | Value | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Quality |
DPS[1] | AP[1] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | ||
Awful | 8.12 | 24.2% | 9.6 | 1.6s | 14.4% | 6 | 8.33% | 18.4 | 2s | 28% | 9.2 | 37.5% | 18.4 | 2s | 28% | 9.2 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 100 | 1500 |
Poor | 9.05 | 26.98% | 10.8 | 1.6s | 16.2% | 6.75 | 8.33% | 20.7 | 2s | 31.5% | 10.35 | 37.5% | 20.7 | 2s | 31.5% | 10.35 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 100 | 2250 |
Normal | 9.97 | 29.75% | 12 | 1.6s | 18% | 7.5 | 8.33% | 23 | 2s | 35% | 11.5 | 37.5% | 23 | 2s | 35% | 11.5 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 100 | 3000 |
Good | 10.9 | 32.53% | 13.2 | 1.6s | 19.8% | 8.25 | 8.33% | 25.3 | 2s | 38.5% | 12.65 | 37.5% | 25.3 | 2s | 38.5% | 12.65 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 100 | 3500 |
Excellent | 12.79 | 36.9% | 14.4 | 1.6s | 21.6% | 9 | 25% | 27.6 | 2s | 42% | 13.8 | 37.5% | 27.6 | 2s | 42% | 13.8 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 100 | 4000 |
Masterwork | 15.45 | 44.59% | 17.4 | 1.6s | 26.1% | 10.88 | 25% | 33.35 | 2s | 50.75% | 16.68 | 37.5% | 33.35 | 2s | 50.75% | 16.68 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 100 | 5000 |
Legendary | 17.59 | 50.74% | 19.8 | 1.6s | 29.7% | 12.38 | 25% | 37.95 | 2s | 57.75% | 18.98 | 37.5% | 37.95 | 2s | 57.75% | 18.98 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 100 | 6000 |
For the full effects of qualities, see Quality.
- ↑ 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human. - ↑ Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder
Note that DPS does not take the chance of Flame damage into account.
Persona traits
Persona weapons have individual traits to reflect their individual personalities. Each weapon will have one or two traits. Some traits are good, some are bad, some are just different. Traits affect the weapon's market value, so a weapon with a negative trait will be cheaper. The traits are:
Trait name | Description | Effects | Value | Exclusivity | Commonality |
---|---|---|---|---|---|
Psychic hypersensitizer | This weapon amplifies the wielder's psychic sensitivity by 40%. This only applies while the weapon is held. |
|
0 | Other Psychic Sensitivity Modifiers | 0.75 |
Psychic sensitizer | This weapon amplifies the wielder's psychic sensitivity by 20%. This only applies while the weapon is held. |
|
0 | Other Psychic Sensitivity Modifiers | 0.75 |
Psychic quiet | This weapon suppresses the wielder's psychic sensitivity by 15%. This only applies while the weapon is held. |
|
0 | Other Psychic Sensitivity Modifiers | 0.75 |
Psychic fog | This weapon suppresses the wielder's psychic sensitivity by 30%. This only applies while the weapon is held. |
|
0 | Other Psychic Sensitivity Modifiers | 0.75 |
Kind thoughts | This weapon's persona is kind and supportive. It whispers kind thoughts to whoever it is bonded with, increasing their mood. |
|
+500 | Other Bonded Thought Traits Freewielder |
1 |
Calm thoughts | This weapon's persona is relaxed and steady. It whispers calming thoughts to whoever it is bonded with, increasing their mood. |
|
+300 | Other Bonded Thought Traits Freewielder |
1 |
Mad muttering | This weapon's persona is neurotic and unstable. It mutters mad thoughts to whoever it is bonded with, reducing their mood. |
|
-500 | Other Bonded Thought Traits Freewielder |
1 |
Mad wailing | This weapon's persona is highly disturbed and won't shut up about it. It wails mad notions to whoever it is bonded with, suppressing their mood. |
|
-1000 | Other Bonded Thought Traits Freewielder |
1 |
Kill-focused | This weapon's persona focuses on deaths. If the weapon kills someone, the wielder will instantly gain 20% psyfocus. |
|
+500 | Kill Thought Traits | 1 |
Kill-happy | This weapon's persona loves to kill. If this weapon kills someone, its joy will transmit psychically to the wielder, making them happier for a few days. | +500 | Other Kill Thought Traits | 1 | |
Kill-sorrow | This weapon's persona hates killing. If this weapon kills someone, its sorrow will transmit psychically to the wielder, reducing their mood for a few days. | -500 | Other Kill Thought Traits | 1 | |
Kill thirst | This weapon's persona find purpose in bloodshed. If it does not kill for 20 days, it will become angry and psychically complain to whoever is bonded to it. |
|
-700 | Kill Thought Traits Traits Freewielder |
1 |
Psy-meditative | This weapon's persona is naturally meditative and helps its wielder focus in psychic meditation. The wielder gains an extra 10% psyfocus per day of meditation, as long as the weapon is held. |
|
+500 | None | 1 |
Painless | This weapon's persona has some method of psychically disabling pain. The one holding the weapon will feel no pain of any kind. | Psychic Painlessness: Pain is disabled by the psychic influence of a wielded weapon.
|
+400 | None | 1 |
Fast mover | This weapon's persona has a sense of motion. It confers this onto the wielder, making them move 15% faster as long as the weapon is held. | Psychic Speed: Movement is sped up by the psychic influence of a wielded weapon.
|
+600 | None | 1 |
Hunger pangs | This weapon's persona loves food, and transmits that onto whoever bonds with it. The bonded person's hunger rate will be 50% higher. | Psychic Hunger: Hunger is increased by the psychic influence of a bonded weapon.
|
-600 | None | 1 |
Neural cooling | This weapon's persona has the ability to help dissipate the wielder's neural heat. The wielder's neural heat dissipation is improved by 0.15 per second. | Assisted neural cooling: Neural heat dissipation is improved by the psychic influence of a bonded weapon.
|
+500 | None | 1 |
Freewielder | This weapon's persona does not form bonds in the normal way. Anyone can pick it up and use it. |
|
0 | 1 | |
Jealous | This weapon's persona becomes angry when the bonded individual uses another weapon, thus reducing their mood. |
|
-600 | Freewielder | 1 |
Version history
- Royalty DLC Release - Added as Linked plasmasword.
- 1.1.2570 - Can now be detected as intended.
- 1.1.2647 - Linked plasmaswords no longer damaged relations with the Empire without the necessary titles. Previously, a title of Knight or Dame was required.
- 1.2.2719 - Persona plasmasword damage increased from 20 to 22. Persona plasmasword extra flame damage chance increased from 50% to 70%.