Difference between revisions of "Glucosoid pump"

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* Multiplied by severity (e.g. 2 pumps = x1.24 movement)
 
* Multiplied by severity (e.g. 2 pumps = x1.24 movement)
  
Like other deathrest buildings, a glucosoid pump permanently binds to a pawn once used, with no penalty for deconstruction. Deathresting pawns have their own seperate limit to the buildings they can connect to, which can be increased with a [[deathrest capacity serum]].
+
Like other deathrest buildings, a glucosoid pump permanently binds to a pawn once used, with no penalty for deconstruction. Deathresting pawns have their own separate limit to the buildings they can connect to, which can be increased with a [[deathrest capacity serum]].
  
 
== Analysis ==
 
== Analysis ==
As with all other deathrest machines, these cost a non-negligble amount of steel and components.  
+
As with all other deathrest machines, these cost a non-negligible amount of steel and components.  
Consider holding off on building them until you are more well established and are able to produce steel and components reliabily with [[deep drill]]s and [[fabrication bench]]es.
+
Consider holding off on building them until you are more well established and are able to produce steel and components reliably with [[deep drill]]s and [[fabrication bench]]es.
  
 
They also do not consume power while idling, unlike their contemporaries such as [[sleep accelerator]]s. Hence, they can be left idle without consequence.
 
They also do not consume power while idling, unlike their contemporaries such as [[sleep accelerator]]s. Hence, they can be left idle without consequence.

Revision as of 00:25, 17 January 2023

Glucosoid pump

Glucosoid pump

This device allows a deathrester to move faster after deathrest is complete. It pumps the body with extra muscle-signaling factors while cleaning waste products from muscle tissue. The effect lasts until the individual deathrests again. It must be connected to a deathrest casket to function. This building must consume hemogen to function.

Base Stats

Type
BuildingMisc
Market Value
515 Silver [Note]
Mass
50 kg
Beauty
0
HP
200
Flammability
40%
Path Cost
42 (24%)

Building

Size
1 × 2
Minifiable
True
Placeable
True
"PassThroughOnly" is not in the list (impassable, pass through only, standable) of allowed values for the "Passability" property.
Passability
PassThroughOnly
Cover Effectiveness
40%
Blocks Wind
False
Terrain Affordance
Light
Power
-100 W

Creation

Required Research
Deathrest
Skill Required
Construction 4
Work To Make
4,000 ticks (1.11 mins)
Resources to make
Steel 150 + Component 6 + Hemogen pack 5
Deconstruct yield
Steel 75 + Component 3 + Hemogen pack 2 - 3
Destroy yield
Steel 37 - 38 + Component 1 - 2 + Hemogen pack 1 - 2

Acquisition

Constructing a glucosoid pump requires Deathrest to be researched, Steel 150 Steel, Component 6 Components, Hemogen pack 5 Hemogen packs, and 4,000 ticks (1.11 mins) of work.

Summary

Active glucosoid pumps require a pawn capable of deathrest, and must be connected to a deathrest casket. As a pawn deathrests, it consumes 100 W of power and ? hemogen packs per day. A functional glucosoid pump grants 1 stack of Glucosoid Rush after a pawn wakes from a non-interrupted deathrest. Up to 4 glucosoid pumps can be connected at a time.

Glucosoid Rush
"Move speed is increased because this person used a glucosoid pump while deathresting. This effect lasts until the next deathrest."

  • Movement speed multiplied by 1.12.
  • Multiplied by severity (e.g. 2 pumps = x1.24 movement)

Like other deathrest buildings, a glucosoid pump permanently binds to a pawn once used, with no penalty for deconstruction. Deathresting pawns have their own separate limit to the buildings they can connect to, which can be increased with a deathrest capacity serum.

Analysis

As with all other deathrest machines, these cost a non-negligible amount of steel and components. Consider holding off on building them until you are more well established and are able to produce steel and components reliably with deep drills and fabrication benches.

They also do not consume power while idling, unlike their contemporaries such as sleep accelerators. Hence, they can be left idle without consequence.

Gallery

Images

Audio

Version history