Difference between revisions of "Mini-slugger"

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| accuracyLong = 10
 
| accuracyLong = 10
 
| accuracyAvg = 45
 
| accuracyAvg = 45
| mode = Single-shot
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| mode = Single-Shot
 
| warmup = 0
 
| warmup = 0
 
| cooldown = 306
 
| cooldown = 306
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* [[Royalty DLC]] release - Added.
 
* [[Royalty DLC]] release - Added.
  
{{nav|weapon|wide}}
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{{Nav|weapon|wide}}
 
[[Category:Weapons]] [[Category:Turret Weapons]]
 
[[Category:Weapons]] [[Category:Turret Weapons]]
 
[[Category:Unobtainable items]]
 
[[Category:Unobtainable items]]

Revision as of 22:58, 9 January 2024

Mini-slugger

Mini-slugger

An automatic turret-mounted slug-thrower.

Base Stats

Type
EquipmentWeapons
Weapon Class
Mechanoid
Mass
5.00 kg

Ranged Combat

Mode
Single-Shot
Damage
12 dmg (Bullet)
Armor penetration
18%
Warm-Up
ticks (0 secs)
Cooldown
306 ticks (5.1 secs)
Range
45.9 tile(s)
Accuracy
80% - 55% - 35% - 10%
Velocity
70 (m/s)
Burst Count
1 (per burst)
DPS
2.35
Stopping power
0.5

The mini-slugger is a turret-only ranged weapon. It is the main armament of the mini-slugger turret. It has low damage output and shot count, but is made up for the number of turrets that will spawn.

This weapon cannot be independently obtained in normal play. It is provided here for comparisons sake.

Acquisition

Mini-sluggers spawn on all mini-slugger turrets. However, it is not possible to obtain it directly in normal play. Buildings do not drop it upon destructions and pawns carrying it will not drop it on death, downing, or complete loss of manipulation like other weapons. It can be spawned in by the Debug actions menu but, like all unobtainable weapons, will disappear after being dropped.

Summary

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Analysis

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Version history