Difference between revisions of "Monosword"
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| [[Empire#Yeoman|Nobles]] (All) || ?% || Excellent || 100% | | [[Empire#Yeoman|Nobles]] (All) || ?% || Excellent || 100% | ||
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+ | == Summary == | ||
+ | Unlike other ultratech weapons, the monosword has no special mechanics. Instead it simply has excellent stats, coupled with an extraordinarily high {{AP}} for its Point and Edge attacks. Namely it has a base {{AP}} of {{P|Attack 2 AP}}%, as opposed to the {{#expr:{{P|Attack 2 Damage}}*1.5 round 0}}% that would be automatically calculated from weapon damage. The {{AP}} still scales with [[quality]] but does not scale with its wielder's [[Melee Damage Factor]]. | ||
== Analysis == | == Analysis == | ||
− | + | With its exceptional {{AP}} and a high [[Damage per Second]], the monosword is one of the best and most versatile melee weapons in the game, performing well against all targets while its brethren excel in specific roles. | |
− | Keep in mind however that while it does have exceptional AP, armor pieces tend to be more protective against sharp than blunt. Thus, against high tier armors that aren't negated by the either weapon's AP, the monosword is more [[Apparel#Protection|affected]] by armor than the zeushammer of the same quality. For example, a normal [[quality]] zeushammer would have a higher effective DPS against a normal quality set of [[Cataphract armor]] than a normal quality monosword. When the monosword AP is sufficient to outright negate the armor, such as against a poor [[flak vest]], then the superior optimal DPS of the monosword would win out. | + | Keep in mind however that while it does have exceptional {{AP}}, armor pieces tend to be more protective against sharp than blunt. Thus, against high tier armors that aren't negated by the either weapon's {{AP}}, the monosword is more [[Apparel#Protection|affected]] by armor than the zeushammer of the same quality. For example, a normal [[quality]] zeushammer would have a higher effective DPS against a normal quality set of [[Cataphract armor]] than a normal quality monosword. When the monosword {{AP}} is sufficient to outright negate the armor, such as against a poor [[flak vest]], then the superior optimal DPS of the monosword would win out. |
{{Weapon Stats Table}} | {{Weapon Stats Table}} |
Revision as of 02:57, 11 November 2024
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
Monosword
A crystal-metallic longsword infused with mechanites that maintain a mono-molecular cutting edge. It cuts through even thick armor with ease, and its light weight permits fast attacks.
Base Stats
Ranged Combat
- Mode
- Melee
Melee Combat
- Mode
- Melee
- Melee Attack 1
- Handle
12 dmg (Blunt)
18% AP
1.6 seconds cooldown - Melee Attack 2
- Point
25 dmg (Stab)
90% AP
2.0 seconds cooldown - Melee Attack 3
- Edge
25 dmg (Cut)
90% AP
2.0 seconds cooldown
- Has Quality
- True
- weaponTags
- UltratechMelee
- thingSetMakerTags
- RewardStandardMidFreq
The monosword is a DLC melee weapon that does a large amount of damage, has a fairly short cooldown, and deals sharp damage. It also boasts one of the highest armor penetration values for melee weapons in the game.
It has a great advantage against armored targets and cause opponents to bleed out fairly quickly as the Monosword lops off limbs with fair ease.
Acquisition
Monoswords cannot be crafted, instead they can only be purchased from Outlander and Empire combat suppliers and faction bases, or received as a quest reward.
They can also be obtained from the following raider types:
Raider Kind | Chance | Average Quality | Health |
---|---|---|---|
Champion | ?% | ? | 70-230% |
Nobles (All) | ?% | Excellent | 100% |
Summary
Unlike other ultratech weapons, the monosword has no special mechanics. Instead it simply has excellent stats, coupled with an extraordinarily high AP for its Point and Edge attacks. Namely it has a base AP of 90%, as opposed to the 38% that would be automatically calculated from weapon damage. The AP still scales with quality but does not scale with its wielder's Melee Damage Factor.
Analysis
With its exceptional AP and a high Damage per Second, the monosword is one of the best and most versatile melee weapons in the game, performing well against all targets while its brethren excel in specific roles.
Keep in mind however that while it does have exceptional AP, armor pieces tend to be more protective against sharp than blunt. Thus, against high tier armors that aren't negated by the either weapon's AP, the monosword is more affected by armor than the zeushammer of the same quality. For example, a normal quality zeushammer would have a higher effective DPS against a normal quality set of Cataphract armor than a normal quality monosword. When the monosword AP is sufficient to outright negate the armor, such as against a poor flak vest, then the superior optimal DPS of the monosword would win out.
Attack table
Feature | Toggle |
---|---|
Attacks |
Monosword | Handle (Blunt) | Point (Stab) | Edge (Cut) | Human: Left & right fist (Blunt) | HP | Value | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Quality |
DPS[1] | AP[1] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | ||
Awful | 8.73 | 57.2% | 9.6 | 1.6s | 14.4% | 6 | 8.33% | 20 | 2s | 72% | 10 | 37.5% | 20 | 2s | 72% | 10 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 100 | 1000 |
Poor | 10.3 | 64.8% | 10.8 | 1.6s | 16.2% | 6.75 | 25% | 22.5 | 2s | 81% | 11.25 | 37.5% | 22.5 | 2s | 81% | 11.25 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 100 | 1500 |
Normal | 11.45 | 72% | 12 | 1.6s | 18% | 7.5 | 25% | 25 | 2s | 90% | 12.5 | 37.5% | 25 | 2s | 90% | 12.5 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 100 | 2000 |
Good | 12.59 | 79.2% | 13.2 | 1.6s | 19.8% | 8.25 | 25% | 27.5 | 2s | 99% | 13.75 | 37.5% | 27.5 | 2s | 99% | 13.75 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 100 | 2500 |
Excellent | 13.74 | 86.4% | 14.4 | 1.6s | 21.6% | 9 | 25% | 30 | 2s | 108% | 15 | 37.5% | 30 | 2s | 108% | 15 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 100 | 3000 |
Masterwork | 16.6 | 104.4% | 17.4 | 1.6s | 26.1% | 10.88 | 25% | 36.25 | 2s | 130.5% | 18.13 | 37.5% | 36.25 | 2s | 130.5% | 18.13 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 100 | 4000 |
Legendary | 18.89 | 118.8% | 19.8 | 1.6s | 29.7% | 12.38 | 25% | 41.25 | 2s | 148.5% | 20.63 | 37.5% | 41.25 | 2s | 148.5% | 20.63 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 100 | 5000 |
For the full effects of qualities, see Quality.
- ↑ 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human. - ↑ Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder
Version history
- Royalty DLC release - Added.
- 1.2.2719 - Monosword damage reduced from 27 to 25.
- 1.5.4062 - Texture recreated with higher quality.