Difference between revisions of "Hospital bed"
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|name = Hospital bed | |name = Hospital bed | ||
|image = HospitalBed.png | |image = HospitalBed.png | ||
− | |description = A bed specially designed for | + | |description = A bed specially designed for use in hospitals. Adjustable for a patient and festooned with built-in equipment, it improves medical outcomes over normal beds. |
|type = Furniture | |type = Furniture | ||
|type2 = Health | |type2 = Health |
Revision as of 14:21, 2 May 2020
Hospital bed
A bed specially designed for use in hospitals. Adjustable for a patient and festooned with built-in equipment, it improves medical outcomes over normal beds.
Base Stats
Building
- Size
- 1
- Placeable
- Yes
- Cover Effectiveness
- 40%
- Immunity Gain Speed Factor
- 1.11
- Rest Effectiveness
- 1
- Comfort
- 0.8
Creation
- Work To Make
- 2,800 ticks (46.67 secs)
A hospital bed improves quality of medical treatments, boosts immunity gain speed to help recover from diseases faster, and speeds up healing from injuries. It can even boost medical tend quality above the normal maximum for that type of medicine, for example allowing 70%+ treatment quality from herbal medicine
When a colonist (that is injured or in need of an operation) is selected the player may right-click a hospital bed to direct the colonist there. Colonists that are sick or injured will sleep at a medical bed instead of their designated beds. A hospital bed can also be linked to a vitals monitor to further increase medical treatment quality and patient's immunity gain speed. The bonuses for immunity gain speed from a hospital bed and a vitals monitor stack, but a vitals monitor does not improve the recovery rate from injuries.
While resting on a hospital bed, colonists recover from injuries much faster than a normal bed or sleeping spot. The increased heal rate from using a hospital bed relative to a normal bed is equivalent to a +75% increase in tend quality (see injury for details).
It also increases the success rate of surgeries.
Type | Cost | Beauty | Comfort | Cover effectiveness | Flamability | Market value | Mass | Max hit points | Work to build |
---|---|---|---|---|---|---|---|---|---|
Silver | 400 5 80 | 6 | 0.8 | 40% | 40% | $720.00 | 45.00 kg | 105 | 47 |
Golden | 400 5 80 | 20 | 0.8 | 40% | 40% | $4320.00 | 45.00 kg | 90 | 42 |
Steel | 5 120 | 0 | 0.8 | 40% | 40% | $400.00 | 45.00 kg | 150 | 47 |
Plasteel | 40 5 80 | 0 | 0.8 | 40% | 20% | $695.00 | 45.00 kg | 450 | 103 |
Uranium | 40 5 80 | 0 | 0.8 | 40% | 0% | $570.00 | 45.00 kg | 375 | 89 |
Version history
Version | |
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Beta 19 |
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