Difference between revisions of "Bed"

From RimWorld Wiki
Jump to navigation Jump to search
Line 42: Line 42:
 
== Stats ==
 
== Stats ==
 
Beds can be made out of the following materials:
 
Beds can be made out of the following materials:
<div style="float: left;">
+
<div><li style="display: inline-table;">
 
{| {{STDT|sortable c_01 align-center}}
 
{| {{STDT|sortable c_01 align-center}}
 
!Stuff
 
!Stuff
Line 93: Line 93:
 
||{{icon|marble blocks|45}} ||168 ||$58.28 ||40% ||30 ||2 ||0.75 ||0% ||90% ||76 ||4
 
||{{icon|marble blocks|45}} ||168 ||$58.28 ||40% ||30 ||2 ||0.75 ||0% ||90% ||76 ||4
 
|}
 
|}
</div>
+
</li><div>
<br style="clear:both" />
 
  
 
=== Rest Effectiveness ===
 
=== Rest Effectiveness ===
 
[[Rest Effectiveness]] is a measure how fast a pawn will regain rest. A pawn sleeping in a bed with 125% rest effectiveness would regain rest 125% faster, and thus require 80% of the time to sleep.  
 
[[Rest Effectiveness]] is a measure how fast a pawn will regain rest. A pawn sleeping in a bed with 125% rest effectiveness would regain rest 125% faster, and thus require 80% of the time to sleep.  
 
Rest effectiveness varies by [[quality]] and material. Stone materials only offer 90% of the rest effectiveness of a bed made from non-stone materials at the same quality level.
 
Rest effectiveness varies by [[quality]] and material. Stone materials only offer 90% of the rest effectiveness of a bed made from non-stone materials at the same quality level.
 +
<div><li style="display: inline-table;">
 
{{#vardefine:baseresteffectiveness| {{formatnum:{{Q|{{PAGENAME}}|Rest Effectiveness}}|R}}}}
 
{{#vardefine:baseresteffectiveness| {{formatnum:{{Q|{{PAGENAME}}|Rest Effectiveness}}|R}}}}
 
{| {{STDT| sortable c_08 text-center}}
 
{| {{STDT| sortable c_08 text-center}}
Line 128: Line 128:
 
| {{#expr:{{#var:baseresteffectiveness}}*1.60*0.9*100 round 0}}%
 
| {{#expr:{{#var:baseresteffectiveness}}*1.60*0.9*100 round 0}}%
 
|}
 
|}
 
+
</li><div>
 
=== Comfort ===
 
=== Comfort ===
 
[[Comfort]] is a measure of how fast a pawn will refill their comfort meter. A pawn sleeping in a bed with a higher comfort value will regain comfort proportionally faster.
 
[[Comfort]] is a measure of how fast a pawn will refill their comfort meter. A pawn sleeping in a bed with a higher comfort value will regain comfort proportionally faster.
 
Comfort varies by [[quality]] but not material. Beds of the same quality level will all have the same quality, regardless of what they're constructed from.
 
Comfort varies by [[quality]] but not material. Beds of the same quality level will all have the same quality, regardless of what they're constructed from.
 
An adjacent [[end table]] and a nearby [[dresser]] will both increase comfort by a further +0.05.  
 
An adjacent [[end table]] and a nearby [[dresser]] will both increase comfort by a further +0.05.  
 +
<div><li style="display: inline-table;">
 
{{#vardefine:basecomfort| {{formatnum:{{Q|{{PAGENAME}}|Comfort Base}}|R}}}}
 
{{#vardefine:basecomfort| {{formatnum:{{Q|{{PAGENAME}}|Comfort Base}}|R}}}}
 
{| {{STDT| sortable c_15 text-center}}
 
{| {{STDT| sortable c_15 text-center}}
Line 153: Line 154:
 
| {{#expr:{{#var:basecomfort}}*1.70 round 2}}
 
| {{#expr:{{#var:basecomfort}}*1.70 round 2}}
 
|}
 
|}
 
+
</li><div>
 
<noinclude>
 
<noinclude>
 
{{nav|furniture|wide}}
 
{{nav|furniture|wide}}

Revision as of 04:24, 23 January 2021

Bed

Bed

A cozy mattress and sheets on a frame for resting.

Base Stats

Type
Furniture
Mass
50 kg
Beauty
1
HP
140
Flammability
100%

Building

Size
1 × 2
Placeable
Yes
Cover Effectiveness
40%
Surgery Success Chance Factor
1
Immunity Gain Speed Factor
1.07
Rest Effectiveness
1
Comfort
0.75

Creation

Work To Make
800 ticks (13.33 secs)
Stuff Tags
Metallic, Woody, Stony
Resources to make
Stuff 45

A bed is used by colonists for sleeping to recover their rest. It can be made out of any material but its Rest Effectiveness is 100% only when made out of a non-stone material. Quality can further influence the rest effectiveness and comfort.

While resting in a bed, colonists heal by an additional 8 HP per day -- see injury for details. Beds can be walked over, although at a slower rate.

A newly constructed bed is shown as 'unowned'. A colonist without an assigned bed will claim an unowned bed which will then show their name. A bed's ownership can be set or overridden by clicking the 'Set owner' button. Manually setting bed ownership is often unnecessary except when the player finds it desirable to control where a colonist sleeps, such as near their work area. If there are beds in terrible sleeping places (outside, cold, whatever), colonists have a strong ability to choose them. Also, sometimes married colonists will not choose double beds on their own, and will end up sleeping alone.

There is a version for two colonists called the double bed, and a deluxe version known as the royal bed.

Acquisition

Constructing a bed requires Complex Furniture to be researched and 45 units of any one type of stone, wood or metal

Prisoner bed

A bed may be assigned for prisoner use by clicking 'Set for prisoners'. The bed must be in an enclosed room. Once a bed is set for prisoners the entire room is set as a prisoner room and all other beds within are changed to prisoner beds. A prisoner bed is clearly indicated by its gold color. The game will not allow a non-colonist to be captured or arrested without an available prisoner bed. A bed may be switched back for colonist use by clicking 'Set for colonists' and all beds in the same room will also revert to the green colonist bed. However, if any prisoner bed has an owner the player will be required to confirm the action and the prisoners will be unable to use the beds.

Medical bed

A bed may be designated as a medical bed by clicking 'Set as medical'. This is not to be confused with a hospital bed, which is unlocked with research. Colonists can be assigned to this bed to Rest Until Healed, however it cannot be assigned an owner and will lose any ownership it had. A medical colonist bed is indicated by its blue color. A medical prisoner bed is indicated by its dark brown color. Newly captured prisoners are usually injured, therefore their captors will prioritise medical prisoner beds over regular prisoner beds. Clicking 'Set as non medical' reverts a medical bed to its original type.

Stats

Beds can be made out of the following materials:

  • Stuff Cost Max hit points Market value Cover effectiveness Mass Beauty Comfort Flamability Rest effectiveness Work to build Work to uninstall
    Silver Silver 450 98 $455.00 40% 30 8 0.75 40% 100% 14 4
    Gold Gold 450 84 $4505.00 40% 30 24 0.75 40% 100% 12 4
    Steel Steel 45 140 $88.38 40% 30 1 0.75 40% 100% 14 4
    Plasteel Plasteel 45 390 $410.00 40% 30 1 0.75 20% 100% 30 4
    Wood Wood 45 91 $56.02 40% 30 1 0.75 100% 100% 10 4
    Uranium Uranium 45 350 $275.00 40% 30 0 0.75 0% 100% 26 4
    Jade Jade 45 70 $240.00 40% 30 12 0.75 0% 100% 67 4
    Sandstone Sandstone Blocks 45 196 $55.40 40% 30 1 0.75 0% 90% 69 4
    Granite Granite Blocks 45 240 $58.28 40% 30 1 0.75 0% 90% 83 4
    Limestone Limestone Blocks 45 215 $58.28 40% 30 1 0.75 0% 90% 83 4
    Slate Slate Blocks 45 182 $58.28 40% 30 1 0.75 0% 90% 83 4
    Marble Marble Blocks 45 168 $58.28 40% 30 2 0.75 0% 90% 76 4
  • Rest Effectiveness

    Rest Effectiveness is a measure how fast a pawn will regain rest. A pawn sleeping in a bed with 125% rest effectiveness would regain rest 125% faster, and thus require 80% of the time to sleep. Rest effectiveness varies by quality and material. Stone materials only offer 90% of the rest effectiveness of a bed made from non-stone materials at the same quality level.

  • Material Awful Poor Normal Good Excellent Masterwork Legendary
    Non-Stone and Jade 86% 92% 100% 108% 114% 125% 160%
    Stone except Jade 77% 83% 90% 97% 103% 113% 144%
  • Comfort

    Comfort is a measure of how fast a pawn will refill their comfort meter. A pawn sleeping in a bed with a higher comfort value will regain comfort proportionally faster. Comfort varies by quality but not material. Beds of the same quality level will all have the same quality, regardless of what they're constructed from. An adjacent end table and a nearby dresser will both increase comfort by a further +0.05.

  • Quality Awful Poor Normal Good Excellent Masterwork Legendary
    Comfort 0.57 0.66 0.75 0.84 0.93 1.09 1.28