Difference between revisions of "Armchair"
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− | {{Info|An '''armchair''' is a type of [[furniture]] which your colonists can sit on. Armchairs can be placed at [[table]]s to allow your colonists to eat there; in front of [[ | + | {{Info|An '''armchair''' is a type of [[furniture]] which your colonists can sit on. Armchairs can be placed at [[table]]s to allow your colonists to eat there; in front of [[television]]s to let them watch; or in front of [[production]] benches to provide [[comfort]] as they work, improving their [[mood]] and allowing them to work longer before needing a break. Armchairs are more comfortable than [[stool]]s or [[dining chair]]s, but can only be made from [[textiles]]}} |
== Acquisition == | == Acquisition == |
Revision as of 17:36, 24 January 2021
Armchair
A large, soft, comfy seat. Great for relaxation. Can be used at tables, work stations, and elsewhere.
Base Stats
- Type
- Furniture
- Mass
- 18 kg
- Beauty
- 4
- HP
- 120
- Flammability
- 100%
Building
- Size
- 1 × 1
- Placeable
- Yes
- Cover Effectiveness
- 40%
- Comfort
- 0.8
Creation
- Work To Make
- 14,000 ticks (3.89 mins)
- Stuff Tags
- Fabric, Leathery
An armchair is a type of furniture which your colonists can sit on. Armchairs can be placed at tables to allow your colonists to eat there; in front of televisions to let them watch; or in front of production benches to provide comfort as they work, improving their mood and allowing them to work longer before needing a break. Armchairs are more comfortable than stools or dining chairs, but can only be made from textiles
Acquisition
Constructing an armchair requires Complex Furniture to be researched, a construction skill of 5 and 50 of any one type of textile.
Analysis
Armchairs are more comfortable than stools or dining chairs, but can only be made from textiles. This makes armchairs difficult to acquire early on, but very affordable once your colony has established itself. The material used does not affect comfort, however it does affect beauty, hitpoints, flammability and value.
Chairs in general, and armchairs in particular are useful for preventing the "Uncomfortable" mood debuff and can even grant mood buffs at good qualities. For pawns with jobs that can done sitting in an chair, a normal quality armchair will maintain the "Very Comfortable" buff (+6) all day. Once excellent quality armchairs are available, with a comfort level of 99%, the armchair can maintain the +10 bonus all day. This is a significant bonus, equivalent to a drinking 2 beers a day but without the time constraint and without the cost, the addiction chance, the increased social fight chance and decreased manipulation. It is also relatively achievable once sufficient textiles are available - with a level 13 constructor has a ~25% chance to build an excellent or better arm chair.
Thus, every dining table, recreation item, and production bench that allows sitting should have armchairs installed on them. Priority should be given to objects in continuous use, such as stoves and research benches, with less used objects such as telescopes and tables changed over last.
Comfort
Comfort is a measure of how fast a pawn will refill their comfort meter. A pawn sitting in a chair a higher comfort value will regain comfort proportionally faster. Comfort varies by quality but not material. Armchairs of the same quality level will all have the same quality, regardless of what they're constructed from.