Difference between revisions of "Inferno cannon"
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}}''This page is for the [[Centipede]] weapon, for the identically named turret weapon, see: [[Inferno cannon (Turret)]]'' | }}''This page is for the [[Centipede]] weapon, for the identically named turret weapon, see: [[Inferno cannon (Turret)]]'' | ||
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The '''Inferno Cannon''' is a medium-range siege weapon armed to [[centipede]]s only, and it won't drop upon its death. It is equippable, but cannot be acquired outside of [[dev mode]]. It fires a projectile that sets anything within a 2.4-tile radius on [[fire]], accuracy for touch range is 79, short is 42, medium is 18, and long is 6. While its shots deal trivial damage, the primary threat is that it starts fires that can consume large areas and cause extensive damage if left uncontrolled. Characters caught by its fire will run out of their cover in an attempt to put themselves out and will not fight back when damaged, making them sitting ducks. Burns do not cause bleeding but instead cause extensive [[pain]], which leads to [[Health#Shock|shock]] and incapacitation, or uncommonly [[Health#Scarring|scar the pawn badly]]. Downed colonists are also liable to death by fire unless rescued or put out. Shots can burn [[flammability|flammables]] through walls, so use extreme caution when opening [[ancient shrine]]s as you may not want to trigger the [[faction#ancients|spacers]] while the threat still lingers around. | The '''Inferno Cannon''' is a medium-range siege weapon armed to [[centipede]]s only, and it won't drop upon its death. It is equippable, but cannot be acquired outside of [[dev mode]]. It fires a projectile that sets anything within a 2.4-tile radius on [[fire]], accuracy for touch range is 79, short is 42, medium is 18, and long is 6. While its shots deal trivial damage, the primary threat is that it starts fires that can consume large areas and cause extensive damage if left uncontrolled. Characters caught by its fire will run out of their cover in an attempt to put themselves out and will not fight back when damaged, making them sitting ducks. Burns do not cause bleeding but instead cause extensive [[pain]], which leads to [[Health#Shock|shock]] and incapacitation, or uncommonly [[Health#Scarring|scar the pawn badly]]. Downed colonists are also liable to death by fire unless rescued or put out. Shots can burn [[flammability|flammables]] through walls, so use extreme caution when opening [[ancient shrine]]s as you may not want to trigger the [[faction#ancients|spacers]] while the threat still lingers around. | ||
[[File:Inferno cannon blast burns flammables through walls.png|900px|left|thumb]] | [[File:Inferno cannon blast burns flammables through walls.png|900px|left|thumb]] | ||
{{clear}} | {{clear}} | ||
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== Defense == | == Defense == | ||
{{see also|Defense tactics#Centipedes}} | {{see also|Defense tactics#Centipedes}} |
Revision as of 20:22, 15 April 2021
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Inferno cannon
An incendiary-shot mini-artillery device. It fires a large incendiary warhead.
Base Stats
Ranged Combat
- Mode
- Single-Shot
- Damage
- 13 dmg
- Warm-Up
- 75 ticks (1.25 secs)
- Cooldown
- 504 ticks (8.4 secs)
- Range
- 27 tile(s)
- Velocity
- 45 (m/s)
- Burst Count
- 1 (per burst)
- Miss Radius
- 3.5 tile(s)
- Blast Radius
- 2.4
- DPS
- 1.35
Melee Combat
- Melee Attack 1
- Barrel
11.7 dmg (Blunt)
18% AP
2.6 seconds cooldown
- weaponTags
- MechanoidGunHeavy
This page is for the Centipede weapon, for the identically named turret weapon, see: Inferno cannon (Turret)
The Inferno Cannon is a medium-range siege weapon armed to centipedes only, and it won't drop upon its death. It is equippable, but cannot be acquired outside of dev mode. It fires a projectile that sets anything within a 2.4-tile radius on fire, accuracy for touch range is 79, short is 42, medium is 18, and long is 6. While its shots deal trivial damage, the primary threat is that it starts fires that can consume large areas and cause extensive damage if left uncontrolled. Characters caught by its fire will run out of their cover in an attempt to put themselves out and will not fight back when damaged, making them sitting ducks. Burns do not cause bleeding but instead cause extensive pain, which leads to shock and incapacitation, or uncommonly scar the pawn badly. Downed colonists are also liable to death by fire unless rescued or put out. Shots can burn flammables through walls, so use extreme caution when opening ancient shrines as you may not want to trigger the spacers while the threat still lingers around.
Defense
If you haven't already switched from wood walls and floors, Inferno Cannons are a significant threat. To avoid the worst of the collateral fire damage, build bunkers made of stone to fight Centipedes from, and keep firefoam poppers handy just in case fire threatens your stockpiles or farm fields.
Devilstrand clothing, especially dusters, offers a lot of protection against fire damage. Consider investing in some if you can.