Difference between revisions of "Pirates"
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Ideoligion: | Ideoligion: | ||
* [[Ideoligion#Cannibal|Cannibal]] required | * [[Ideoligion#Cannibal|Cannibal]] required | ||
+ | * [[Ideoligion#Raider|Raider]] required | ||
+ | * [[Ideoligion#Supremacist|Supremacist]] required | ||
+ | * [[Ideoligion#Pain is virtue|Pain is virtue]] allowed | ||
+ | * [[Ideoligion#Flesh purity|Flesh purity]] allowed | ||
== Pawns == | == Pawns == |
Revision as of 13:02, 30 July 2021
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Pirates are a spacer tech level faction. They are relatively technologically advanced, perpetually hostile and appear in every game. This making them one of the primary humanoid threats to be faced as they will raid the player the entire game unless every faction base is eliminated.
Despite being Spacer level, and Outlanders being Industrial, their technology and equipment is largely similar. In some ways, this makes them the Outlander equivalent to the Tribes' Savage variant.
Lore
A loose confederation of pirate gangs who've agreed to mostly fight outsiders instead of fighting each other.
Pirates don't sow, they don't build, and they rarely trade. Driven by a blood-and-honor culture that values personal strength and ruthlessness, they enrich themselves by raiding and robbing their more productive neighbors.
Their technology level depends mostly on who they've managed to steal from recently. Mostly they carry gunpowder weapons, though some prefer to stab victims at close range. - In Game Description
Pirate faction leaders are called the "Boss".
Names
Variants
There is one primary pirate faction with an additional pirate gang included with the Ideology DLC.
Pirate gang
"A loose confederation of pirate gangs who've agreed to mostly fight outsiders instead of fighting each other."
The pirate gang faction's goodwill is locked at -100, and will always remain hostile.
Cannibal pirate gang ![Content added by the Ideology DLC](/images/thumb/9/94/IdeologyIcon.png/16px-IdeologyIcon.png)
"This particular gang of pirates are cannibals."
Cannibal pirate gangs will always have the Cannibal Meme. Like the pirate gang, their goodwill is locked at -100, and will always remain hostile.
Ideoligion:
- Cannibal required
- Raider required
- Supremacist required
- Pain is virtue allowed
- Flesh purity allowed
Pawns
Pirate pawns will always have backstories from the "Pirate" category.
Pirates
Pawn Type | Combat Power | Gear | Apparel | Weapons | Tech | Inventory | Additional Info [edit] |
---|---|---|---|---|---|---|---|
Drifter![]() |
35 | HP: 20~60% Avg. Quality: Poor |
Budget: 90~280 Allow Headgear Chance: 20% Available: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Budget: 60~200 Biocoded Chance: 10% Available: ![]() ![]() |
Budget: 50~50 15% chance to have one of the following: ![]() ![]() ![]() ![]() |
0 Nutrition 10% chance for: 1x ![]() |
Age Range: Any Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (5% Commonality) Chemical Addiction Chance: 12% Initial Will Range: 0~1 Initial Resistance Range: 7~12 |
Scavenger gunner![]() |
50 | HP: 40~110% Avg. Quality: Poor |
Budget: 300~500 Allow Headgear Chance: 40% Available: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Budget: 200~300 Biocoded Chance: 10% Available: ![]() ![]() ![]() ![]() ![]() |
Budget: 50~50 4% chance to have one of the following: ![]() ![]() ![]() ![]() |
2.55 Nutrition 5% chance for: ![]() |
Age Range: Any Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (5% Commonality) Chemical Addiction Chance: 12% Initial Will Range: 1~3 Initial Resistance Range: 17~26 |
Scavenger thrasher![]() |
50 | HP: 40~110% Avg. Quality: Poor |
Budget: 300~800 Allow Headgear Chance: 40% Available: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Budget: 100~160 Biocoded Chance: 10% Available: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Budget: 50~50 4% chance to have one of the following: ![]() ![]() ![]() ![]() |
2.55 Nutrition 5% chance for: ![]() |
Age Range: Any Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (5% Commonality) canBeSapper: true Chemical Addiction Chance: 12% Initial Will Range: 1~3 Initial Resistance Range: 14~23 |
Pirate gunner![]() |
65 | HP: 70~230% | Budget: 400~1000 Allow Headgear Chance: 70% Available: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Budget: 250~345 Biocoded Chance: 20% Available: ![]() ![]() ![]() ![]() ![]() ![]() |
Budget: 50~800 4% chance to have one of the following: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
2.55 Nutrition 10% chance of: 1x ![]() |
Age Range: Up to 65 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (5% Commonality) Chemical Addiction Chance: 12% Initial Will Range: 2~3 Initial Resistance Range: 7~12 |
Mercenaries
They, like Outlanders also field "Mercenary" pawns in their stronger raids and when defending their faction bases.
Pawn Type | Combat Power | Gear | Apparel | Weapons | Tech | Inventory | Additional Info [edit] |
---|---|---|---|---|---|---|---|
Grenadier![]() |
70 | HP: 70~230% Avg. Quality: Normal |
Budget: 400~700 Allow Headgear Chance: 50% Available: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Budget: 500~500 Biocoded Chance: 10% Available: ![]() ![]() |
Budget: 500~500 5% chance to have one of the following: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
2.55 Nutrition 15% chance for: 0~2x ![]() ![]() 5% chance for: 1x ![]() |
Age Range: Up to 65 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (8% Commonality) Disallowed Traits: Brawler canBeSapper: true isGoodBreacher: true Chemical Addiction Chance: 10% Initial Will Range: 1~3 Initial Resistance Range: 10~16 |
EMP grenadier![]() |
55 | HP: 70~230% Avg. Quality: Normal |
Budget: 400~700 Allow Headgear Chance: 50% Available: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Budget: 500~500 Biocoded Chance: 10% Available: ![]() |
Budget: 500~500 5% chance to have one of the following: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
2.55 Nutrition 15% chance for: 0~2x ![]() ![]() 5% chance for: 1x ![]() |
Age Range: Up to 65 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (8% Commonality) Disallowed Traits: Brawler Chemical Addiction Chance: 10% Initial Will Range: 1~3 Initial Resistance Range: 15~24 |
Smoke grenadier![]() |
55 | HP: 70~230% Avg. Quality: Normal |
Budget: 400~700 Allow Headgear Chance: 50% Available: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Budget: 400~400 Biocoded Chance: 10% Available: ![]() |
Budget: 500~500 5% chance to have one of the following: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
2.55 Nutrition 15% chance for: 0~2x ![]() ![]() 5% chance for: 1x ![]() |
Age Range: Up to 65 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (8% Commonality) Disallowed Traits: Brawler Chemical Addiction Chance: 10% Initial Will Range: 1~3 Initial Resistance Range: 18~28 |
Mercenary gunner![]() |
85 | HP: 70~320% Avg. Quality: Normal |
Budget: 1000~1500 Allow Headgear Chance: 50% Available: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Budget: 330~650 Biocoded Chance: 20% Available: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Budget: 700~1200 15% chance to have one of the following: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
2.55 Nutrition 5% chance for: 0~2x ![]() ![]() 10% chance for: 1x ![]() |
Age Range: Up to 65 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (8% Commonality) Disallowed Traits: Brawler Forced Traits: 4~14 Shooting Chemical Addiction Chance: 10% Initial Will Range: 2~4 Initial Resistance Range: 6~10 |
Mercenary gunner (Death acidifier)![]() |
85 | HP: 70~320% Avg. Quality: Normal |
Budget: 1000~1500 Allow Headgear Chance: 50% Available: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Budget: 330~650 Biocoded Chance: 20% Available: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Budget: 700~1200 Required: ![]() 15% chance to have one of the following: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
2.55 Nutrition 5% chance for: 0~2x ![]() ![]() 10% chance for: 1x ![]() |
Age Range: Up to 65 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (8% Commonality) Disallowed Traits: Brawler Forced Traits: 4~14 Shooting Chemical Addiction Chance: 10% Initial Will Range: 2~4 Initial Resistance Range: 10~16 |
Mercenary sniper![]() |
110 | HP: 70~320% Avg. Quality: Normal |
Budget: 1000~1500 Allow Headgear Chance: 50% Available: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Budget: 600~600 Biocoded Chance: 20% Available: ![]() |
Budget: 700~1200 15% chance to have one of the following: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
2.55 Nutrition 15% chance for: 0~2x ![]() ![]() 10% chance for: 1x ![]() |
Age Range: Up to 65 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (8% Commonality) Disallowed Traits: Forced Skills: 8~16 Shooting Chemical Addiction Chance: 10% Initial Will Range: 2~4 Initial Resistance Range: 13~20 |
Mercenary sniper (Death acidifier)![]() |
110 | HP: 70~320% Avg. Quality: Normal |
Budget: 1000~1500 Allow Headgear Chance: 50% Available: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Budget: 600~600 Biocoded Chance: 20% Available: ![]() |
Budget: 700~1200 Required: ![]() 15% chance to have one of the following: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
2.55 Nutrition 15% chance for: 0~2x ![]() ![]() 10% chance for: 1x ![]() |
Age Range: Up to 65 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (8% Commonality) Disallowed Traits: Forced Skills: 8~16 Shooting Chemical Addiction Chance: 10% Initial Will Range: 2~4 Initial Resistance Range: 14~23 |
Mercenary slasher![]() |
140 | HP: 70~320% Avg. Quality: Normal |
Budget: 300~1400 Required: ![]() Allow Headgear Chance: 0% Available: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Budget: 200~500 Biocoded Chance: 20% Available: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Budget: 700~1200 15% chance to have one of the following: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
2.55 Nutrition 15% chance for: 0~2x ![]() ![]() 10% chance for: 1x ![]() |
Age Range: Up to 65 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (8% Commonality) Disallowed Traits: canBeSapper: true Chemical Addiction Chance: 10% Initial Will Range: 2~4 Initial Resistance Range: 10~16 |
Mercenary slasher (Death acidifier)![]() |
140 | HP: 70~320% Avg. Quality: Normal |
Budget: 300~1400 Required: ![]() Allow Headgear Chance: 0% Available: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Budget: 200~500 Biocoded Chance: 20% Available: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Budget: 700~1200 Required: ![]() 15% chance to have one of the following: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
2.55 Nutrition 15% chance for: 0~2x ![]() ![]() 10% chance for: 1x ![]() |
Age Range: Up to 65 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (8% Commonality) Disallowed Traits: canBeSapper: true Chemical Addiction Chance: 10% Initial Will Range: 2~4 Initial Resistance Range: 9~15 |
Heavy mercenary![]() |
140 | HP: 70~320% Avg. Quality: Normal |
Budget: 200~350 Allow Headgear Chance: 50% Available: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Budget: 1200~1200 Biocoded Chance: 20% Available: ![]() ![]() ![]() ![]() ![]() |
Budget: 700~1200 15% chance to have one of the following: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
2.55 Nutrition 15% chance for: 0~2x ![]() ![]() |
Age Range: Up to 65 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (8% Commonality) Disallowed Traits: Chemical Addiction Chance: 10% Initial Will Range: 2~4 Initial Resistance Range: 14~23 |
Boss![]() |
130 | HP: 100% Avg. Quality: Normal |
Budget: 2500~3500 Allow Headgear Chance: 90% Available: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Budget: 500~1400 Biocoded Chance: 30% Available: ![]() ![]() ![]() ![]() ![]() ![]() |
Budget: 1000~1200 35% chance to have one of the following: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
2.55 Nutrition 80% chance for: 1~2x ![]() ![]() |
Age Range: Up to 45 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (25% Commonality) Disallowed Traits: Brawler Faction Leader: true canBeSapper: true Chemical Addiction Chance: 10% Initial Will Range: 3~5 Initial Resistance Range: 17~27 |
Elite mercenary![]() |
130 | HP: 100% Avg. Quality: Normal |
Budget: 2500~3500 Allow Headgear Chance: 90% Available: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Budget: 500~1400 Biocoded Chance: 30% Available: ![]() ![]() ![]() ![]() ![]() ![]() |
Budget: 1000~1200 35% chance to have one of the following: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
2.55 Nutrition 80% chance for: 1~2x ![]() ![]() 10% chance for: 1x ![]() |
Age Range: Up to 45 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (25% Commonality) Disallowed Traits: Brawler Forced Skills: 10~15 Shooting Chemical Addiction Chance: 10% Initial Will Range: 3~5 Initial Resistance Range: 15~23 |
Elite mercenary (Death acidifier)![]() |
130 | HP: 100% Avg. Quality: Normal |
Budget: 2500~3500 Allow Headgear Chance: 90% Available: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Budget: 500~1400 Biocoded Chance: 30% Available: ![]() ![]() ![]() ![]() ![]() ![]() |
Budget: 1000~1200 Required: ![]() 35% chance to have one of the following: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
2.55 Nutrition 80% chance for: 1~2x ![]() ![]() 10% chance for: 1x ![]() |
Age Range: Up to 45 Race: Human Default Faction Type: Pirate Backstories: Cryptosleep (25% Commonality) Disallowed Traits: Brawler Forced Skills: 10~15 Shooting Chemical Addiction Chance: 10% Initial Will Range: 3~5 Initial Resistance Range: 12~20 |
Raids
Besides their equipment, raids carry additional loot. Pirate raids carry:
Faction Bases
??
Version history
??