Difference between revisions of "Standing lamp"

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m (Removed protection from "Standing lamp": Edit-warring long since ended, protection inhibiting edits by new users.)
(+ {{see also|Sun lamp}} + {{see also|Standing lamp (blue)|Standing lamp (red)|Standing lamp (green)}} in Colored lamps section ; + illumination area section ; layout)
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{{Stub}}{{infobox main|furniture|
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{{Stub}}
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</br>
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{{see also|Sun lamp}}
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{{infobox main|furniture|
 
|name = Standing lamp
 
|name = Standing lamp
 
|image = Standing lamp.png|Standing lamp
 
|image = Standing lamp.png|Standing lamp
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{{Info|A '''standing lamp''' is a [[furniture]] item that produces light at 50% up to seven squares away.}}
 
{{Info|A '''standing lamp''' is a [[furniture]] item that produces light at 50% up to seven squares away.}}
 
Placing standing lamps in dark rooms eliminates the debuff [[Thoughts_list#In_darkness|"In darkness"]]. Unlike most other [[power]]ed structures, the lamp will not short circuit when unroofed in the [[weather|rain]]. Standing lamps are constructed with {{Required Resources}} in {{Ticks|{{P|Work To Make}}}} after [[Research#Electricity|Electricity]] has been researched.
 
Placing standing lamps in dark rooms eliminates the debuff [[Thoughts_list#In_darkness|"In darkness"]]. Unlike most other [[power]]ed structures, the lamp will not short circuit when unroofed in the [[weather|rain]]. Standing lamps are constructed with {{Required Resources}} in {{Ticks|{{P|Work To Make}}}} after [[Research#Electricity|Electricity]] has been researched.
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=== Illumination area ===
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Standing lamps lit areas to 50% in approximatively a 7 square radius circle, then lighting fades according to distance, as shown on the image below:
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[[File:Standing lamp illumination area.png|500px|center]]
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 +
Note that 50% illumination is the maximum available for this kind of lamp: only the sun or the [[sun lamp]] give "Brightly lit (100%)", but paws are perfectly fine even with "Lit (26%)".
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 +
Also, the lighting that can be seen in-game does not always correspond to the actual amount of light on a tile, and areas that are not in direct line of sight with a lamp can be quite well lit.
 +
 +
In the image below, the corridor is fully lit at 50%, even though the lamps are not in direct line with each tile, and the tiles diagonally opposite the lamps on the other side of the walls are in total darkness, whereas they appear to be lit in the screenshot:
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[[File:Illumination in 1-square wide corridor.png|500px|center]]
  
 
=== Colored lights ===
 
=== Colored lights ===
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{{see also|Standing lamp (blue)|Standing lamp (red)|Standing lamp (green)}}
 
There are three varieties of colored light: red, blue and green. The functionally is similar to the regular standing lamp but an aesthetic variant. However while the colored lights affect the brightness of tiles in same radius as the regular standing lamp, they are slightly less bright meaning tiles are only considered "lit" within 7 tiles of a colored lamp, instead of the 9 of the regular lamp.  
 
There are three varieties of colored light: red, blue and green. The functionally is similar to the regular standing lamp but an aesthetic variant. However while the colored lights affect the brightness of tiles in same radius as the regular standing lamp, they are slightly less bright meaning tiles are only considered "lit" within 7 tiles of a colored lamp, instead of the 9 of the regular lamp.  
  
 
By using colored lights near each other, you can combine the colors.
 
By using colored lights near each other, you can combine the colors.
  
Using multiple lamps close to each other also gives the appearance of a more well-lit area, though this has no actual effect in-game.<ref>[https://www.reddit.com/r/RimWorld/comments/6688wn/just_in_case_you_dont_know_colored_lights_can_be| Screenshot courtesy of reddit user 'i_cant_even_english']</ref>
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Using multiple lamps close to each other also gives the appearance of a more well-lit area, though this has no actual effect in-game.
 
 
[[File:ColoredLights.jpg|500px|thumb|none|Combining different colored lights for a "rainbow" feel to your colony.)
 
]]<noinclude>
 
  
<references/>
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[[File:ColoredLights.jpg|500px|center]]
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<div class="center">
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Combining different colored lights for a "rainbow" feel to your colony.<br>
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<small>[https://www.reddit.com/r/RimWorld/comments/6688wn Screenshot courtesy of reddit user 'i_cant_even_english'.]</small>
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<div>
  
{{nav|furniture|wide}}
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<noinclude>{{nav|furniture|wide}}</noinclude>
</noinclude>
 
 
[[Category:Furniture]]
 
[[Category:Furniture]]
 
[[Category:Environment]]
 
[[Category:Environment]]

Revision as of 22:22, 22 August 2021


Standing lamp

Standing lamp

Standing lamp that lights an area.

Base Stats

Type
FurnitureEnvironment
Market Value
39 Silver [Note]
Mass
4 kg
HP
50
Flammability
100%

Building

Size
1 × 1
Placeable
Yes
Cover Effectiveness
20%
Power
-30 W

Creation

Work To Make
300 ticks (5 secs)
Resources to make
Steel 20

A standing lamp is a furniture item that produces light at 50% up to seven squares away. Placing standing lamps in dark rooms eliminates the debuff "In darkness". Unlike most other powered structures, the lamp will not short circuit when unroofed in the rain. Standing lamps are constructed with Steel 20 Steel in 300 ticks (5 secs) after Electricity has been researched.

Illumination area

Standing lamps lit areas to 50% in approximatively a 7 square radius circle, then lighting fades according to distance, as shown on the image below:

Standing lamp illumination area.png

Note that 50% illumination is the maximum available for this kind of lamp: only the sun or the sun lamp give "Brightly lit (100%)", but paws are perfectly fine even with "Lit (26%)".

Also, the lighting that can be seen in-game does not always correspond to the actual amount of light on a tile, and areas that are not in direct line of sight with a lamp can be quite well lit.

In the image below, the corridor is fully lit at 50%, even though the lamps are not in direct line with each tile, and the tiles diagonally opposite the lamps on the other side of the walls are in total darkness, whereas they appear to be lit in the screenshot:

Illumination in 1-square wide corridor.png

Colored lights

There are three varieties of colored light: red, blue and green. The functionally is similar to the regular standing lamp but an aesthetic variant. However while the colored lights affect the brightness of tiles in same radius as the regular standing lamp, they are slightly less bright meaning tiles are only considered "lit" within 7 tiles of a colored lamp, instead of the 9 of the regular lamp.

By using colored lights near each other, you can combine the colors.

Using multiple lamps close to each other also gives the appearance of a more well-lit area, though this has no actual effect in-game.

ColoredLights.jpg