Difference between revisions of "Heavy charge blaster"
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|class = Mechanoid | |class = Mechanoid | ||
|damage = 15 | |damage = 15 | ||
+ | | damage type = Bullet | ||
|armorPenetration = 22 | |armorPenetration = 22 | ||
|range = 27 | |range = 27 |
Revision as of 05:41, 8 September 2021
Heavy charge blaster
A pulse-charged rapid-fire blaster for area suppressive fire. Heavy cooling allows long, deadly bursts.
Base Stats
Ranged Combat
- Mode
- Burst
- Damage
- 15 dmg (Bullet)
- Armor penetration
- 22%
- Warm-Up
- 75 ticks (1.25 secs)
- Cooldown
- 444 ticks (7.4 secs)
- Range
- 27 tile(s)
- Accuracy
- 18% - 26% - 26% - 18%
- Velocity
- 90 (m/s)
- Burst Count
- 24 (per burst)
- Burst Ticks
- 5 ticks (0.08 secs)
(720 RPM) - DPS
- 34.07
- Stopping power
- 0.5
Melee Combat
- Melee Attack 1
- Barrel
11.7 dmg (Blunt)
18% AP
2.6 seconds cooldown
- weaponTags
- MechanoidGunHeavy
The heavy charge blaster is a mechanoid-only weapon equipped on centipedes with a short warmup but lengthy cooldown time. Once fired, it devastates anyone unlucky enough to be in its way.
Like the Minigun, it is an excellent crowd control weapon, dealing heavy damage against groups of targets, but its low accuracy makes it less effective against scattered or individual targets..
This weapon is unobtainable in normal play, though it can be spawned in by the Debug actions menu. Like all unobtainable weapons, after being equipped and dropped, it disappears. It is provided here for comparisons sake.
Version history
- Beta 19 - no longer has a forced miss radius allowing it to hit single targets, but in turn received an accuracy penalty. It also received a damage buff.