Difference between revisions of "End table"
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− | '''End tables''' are a type of [[furniture]] which slightly enhances the [[comfort]] of any human [[bed]] or [[bedroll]], except a [[sleeping spot]]. To work, it must be placed orthogonally adjacent to the head of the bed (where the pillow is visible). Small and cheap, there is usually no reason not to attach these to every bed you have. | + | '''End tables''' are a type of [[furniture]] which slightly enhances the [[comfort]] of any human [[bed]] or [[bedroll]], except a [[sleeping spot]]. To work, it must be placed orthogonally adjacent (touching "pillow end" non-diagonally) to the head of the bed (where the pillow is visible). Small and cheap, there is usually no reason not to attach these to every bed you have. |
[[File:Pic5590227.jpg|thumb|orthogonally visual aid]] | [[File:Pic5590227.jpg|thumb|orthogonally visual aid]] | ||
Revision as of 16:53, 17 September 2021
End table
A small bedside table which makes nearby beds a little bit more comfortable. Must be placed directly adjacent to the head of the bed. Placing more than one end table near the same bed has no effect.
Base Stats
- Type
- Furniture
- Mass
- 5 kg
- Beauty
- 3
- HP
- 75
- Flammability
- 100%
Building
- Size
- 1 × 1
- Placeable
- Yes
- Cover Effectiveness
- 40%
- Comfort Offset
- 0.05
Creation
- Required Research
- Complex furniture
- Work To Make
- 1,000 ticks (16.67 secs)
- Stuff Tags
- Metallic, Woody, Stony
End tables are a type of furniture which slightly enhances the comfort of any human bed or bedroll, except a sleeping spot. To work, it must be placed orthogonally adjacent (touching "pillow end" non-diagonally) to the head of the bed (where the pillow is visible). Small and cheap, there is usually no reason not to attach these to every bed you have.
This comfort bonus stacks with the effect of a dresser, but not with additional end tables. Larger beds and bedrolls which serve two colonists at once still only need one end table. While multiple beds can share an end table, placing multiple beds in a single bedroom turns it into a barracks, which you ideally should avoid.
Acquisition
Constructing an end table requires Complex Furniture to be researched, 30 Stuff (Metallic/Woody/Stony, 300 for SMVs), 1,000 ticks (16.67 secs) of work.
Analysis
This section is suggested to be rewritten. Reason: Reverification of existing content and better integration of bed quality. You can help the RimWorld Wiki by improving it. |
Assuming the comfort of the bed without the end table is 95% or below, the end table adds approximately an hour of the comfortable mood buff as well as potentially increasing the power of the buff itself. For example, a normal quality royal bed has a comfort rating of 90%. Assuming the pawn can sleep until their comfort bar is maxed, and the pawn does not gain comfort from another source (e.g. by sitting for recreation, meals or work), this results in a mood buff of +8 for 2 hours, +6 for 2 hours and +4 for 2 hours. Adding a end table increases the bed's comfort rating to 95% and, under the same assumptions, results in a mood buff of +10 for 1 hour, +8 for 2 hours, +6 for 2 hours and +4 for 2 hours. Adding an dresser would increase the time with a +10 mood buff to 2 hours. For comparisons sake, a beer also provides a +10 mood buff and lasts 4.8 hours, but is consumable and also increases social fight chance and decreases manipulation - note, however a beer can be stacked with the comfortable bonus.
For pawns with jobs that can done sitting in an armchair the buffs from the Dresser and End Table become less important, as a normal quality armchair will maintain the "Very Comfortable" buff (+6) all day, however the 2 hours each at +10 and +8 can still be advantageous given the one time cost of 80 wood or steel is fairly minor. Once excellent quality armchairs are available, with a comfort level of 99% even this advantage evaporates as the armchair can maintain the +10 bonus all day, and only pawns that cannot sit on the job (e.g. Growers or Animal Handlers) will benefit.
Similarly, beds and bedrolls of masterwork quality and royal beds of good quality also negate any benefit from dressers or end tables.
Nobles of Knight/Dame rank or above require an end table in their room to be avoid a mood penalty, unless they have the Ascetic trait.
Nota bene: As the comfort bonuses apply to the bed before the bed's quality multiplier is applied, the exact bonus the end table applies scales with the bed's quality. It does not change with the end table's quality.
Bed Quality | Awful | Poor | Normal | Good | Excellent | Masterwork | Legendary |
---|---|---|---|---|---|---|---|
Comfort Bonus | +0.04 | +0.04 | +0.05 | +0.06 | +0.06 | +0.07 | +0.09 |
Stats table
Feature | Toggle |
---|---|
Quality |
End table | Beauty | Work to Build | HP | Flammability | Market Value | |
---|---|---|---|---|---|---|
Quality | Material | |||||
Awful | Bioferrite | 0 | ticks (41.67 secs) | 2,500150 | 75% | 16 |
Awful | Gold | -3 | ticks (15 secs) | 90045 | 40% | 1,500 |
Awful | Granite blocks | 0 | ticks (1.71 mins) | 6,140128 | 0% | 25 |
Awful | Limestone blocks | 0 | ticks (1.71 mins) | 6,140116 | 0% | 25 |
Awful | Marble blocks | -1 | ticks (1.57 mins) | 5,64090 | 0% | 24 |
Awful | Plasteel | 0 | ticks (36.67 secs) | 2,200210 | 0% | 139 |
Awful | Sandstone blocks | 0 | ticks (1.43 mins) | 5,140105 | 0% | 23 |
Awful | Silver | -1 | ticks (16.67 secs) | 1,00053 | 40% | 152 |
Awful | Slate blocks | 0 | ticks (1.71 mins) | 6,14098 | 0% | 25 |
Awful | Steel | 0 | ticks (16.67 secs) | 1,00075 | 40% | 30 |
Awful | Jade | -2 | ticks (1.39 mins) | 5,00038 | 0% | 84 |
Awful | Uranium | 0 | ticks (31.67 secs) | 1,900188 | 0% | 93 |
Awful | Wood | 0 | ticks (11.67 secs) | 70049 | 100% | 19 |
Poor | Bioferrite | 0 | ticks (41.67 secs) | 2,500150 | 75% | 24 |
Poor | Gold | 16 | ticks (15 secs) | 90045 | 40% | 2,250 |
Poor | Granite blocks | 1 | ticks (1.71 mins) | 6,140128 | 0% | 37 |
Poor | Limestone blocks | 1 | ticks (1.71 mins) | 6,140116 | 0% | 37 |
Poor | Marble blocks | 3 | ticks (1.57 mins) | 5,64090 | 0% | 35 |
Poor | Plasteel | 1 | ticks (36.67 secs) | 2,200210 | 0% | 210 |
Poor | Sandstone blocks | 2 | ticks (1.43 mins) | 5,140105 | 0% | 34 |
Poor | Silver | 6 | ticks (16.67 secs) | 1,00053 | 40% | 230 |
Poor | Slate blocks | 2 | ticks (1.71 mins) | 6,14098 | 0% | 37 |
Poor | Steel | 1 | ticks (16.67 secs) | 1,00075 | 40% | 45 |
Poor | Jade | 9 | ticks (1.39 mins) | 5,00038 | 0% | 126 |
Poor | Uranium | 1 | ticks (31.67 secs) | 1,900188 | 0% | 140 |
Poor | Wood | 1 | ticks (11.67 secs) | 70049 | 100% | 29 |
Normal | Bioferrite | 1 | ticks (41.67 secs) | 2,500150 | 75% | 32 |
Normal | Gold | 32 | ticks (15 secs) | 90045 | 40% | 3,005 |
Normal | Granite blocks | 3 | ticks (1.71 mins) | 6,140128 | 0% | 49 |
Normal | Limestone blocks | 3 | ticks (1.71 mins) | 6,140116 | 0% | 49 |
Normal | Marble blocks | 5 | ticks (1.57 mins) | 5,64090 | 0% | 47 |
Normal | Plasteel | 3 | ticks (36.67 secs) | 2,200210 | 0% | 280 |
Normal | Sandstone blocks | 3 | ticks (1.43 mins) | 5,140105 | 0% | 46 |
Normal | Silver | 12 | ticks (16.67 secs) | 1,00053 | 40% | 305 |
Normal | Slate blocks | 3 | ticks (1.71 mins) | 6,14098 | 0% | 49 |
Normal | Steel | 3 | ticks (16.67 secs) | 1,00075 | 40% | 61 |
Normal | Jade | 17 | ticks (1.39 mins) | 5,00038 | 0% | 168 |
Normal | Uranium | 1 | ticks (31.67 secs) | 1,900188 | 0% | 187 |
Normal | Wood | 3 | ticks (11.67 secs) | 70049 | 100% | 39 |
Good | Bioferrite | 1 | ticks (41.67 secs) | 2,500150 | 75% | 39 |
Good | Gold | 64 | ticks (15 secs) | 90045 | 40% | 3,505 |
Good | Granite blocks | 6 | ticks (1.71 mins) | 6,140128 | 0% | 61 |
Good | Limestone blocks | 6 | ticks (1.71 mins) | 6,140116 | 0% | 61 |
Good | Marble blocks | 10 | ticks (1.57 mins) | 5,64090 | 0% | 59 |
Good | Plasteel | 6 | ticks (36.67 secs) | 2,200210 | 0% | 345 |
Good | Sandstone blocks | 7 | ticks (1.43 mins) | 5,140105 | 0% | 57 |
Good | Silver | 24 | ticks (16.67 secs) | 1,00053 | 40% | 380 |
Good | Slate blocks | 7 | ticks (1.71 mins) | 6,14098 | 0% | 61 |
Good | Steel | 6 | ticks (16.67 secs) | 1,00075 | 40% | 76 |
Good | Jade | 35 | ticks (1.39 mins) | 5,00038 | 0% | 210 |
Good | Uranium | 3 | ticks (31.67 secs) | 1,900188 | 0% | 235 |
Good | Wood | 6 | ticks (11.67 secs) | 70049 | 100% | 48 |
Excellent | Bioferrite | 2 | ticks (41.67 secs) | 2,500150 | 75% | 47 |
Excellent | Gold | 96 | ticks (15 secs) | 90045 | 40% | 4,005 |
Excellent | Granite blocks | 9 | ticks (1.71 mins) | 6,140128 | 0% | 74 |
Excellent | Limestone blocks | 9 | ticks (1.71 mins) | 6,140116 | 0% | 74 |
Excellent | Marble blocks | 15 | ticks (1.57 mins) | 5,64090 | 0% | 71 |
Excellent | Plasteel | 9 | ticks (36.67 secs) | 2,200210 | 0% | 415 |
Excellent | Sandstone blocks | 10 | ticks (1.43 mins) | 5,140105 | 0% | 68 |
Excellent | Silver | 36 | ticks (16.67 secs) | 1,00053 | 40% | 455 |
Excellent | Slate blocks | 10 | ticks (1.71 mins) | 6,14098 | 0% | 74 |
Excellent | Steel | 9 | ticks (16.67 secs) | 1,00075 | 40% | 91 |
Excellent | Jade | 52 | ticks (1.39 mins) | 5,00038 | 0% | 250 |
Excellent | Uranium | 4 | ticks (31.67 secs) | 1,900188 | 0% | 280 |
Excellent | Wood | 9 | ticks (11.67 secs) | 70049 | 100% | 58 |
Masterwork | Bioferrite | 4 | ticks (41.67 secs) | 2,500150 | 75% | 79 |
Masterwork | Gold | 160 | ticks (15 secs) | 90045 | 40% | 5,005 |
Masterwork | Granite blocks | 15 | ticks (1.71 mins) | 6,140128 | 0% | 123 |
Masterwork | Limestone blocks | 15 | ticks (1.71 mins) | 6,140116 | 0% | 123 |
Masterwork | Marble blocks | 25 | ticks (1.57 mins) | 5,64090 | 0% | 118 |
Masterwork | Plasteel | 15 | ticks (36.67 secs) | 2,200210 | 0% | 695 |
Masterwork | Sandstone blocks | 16 | ticks (1.43 mins) | 5,140105 | 0% | 114 |
Masterwork | Silver | 60 | ticks (16.67 secs) | 1,00053 | 40% | 760 |
Masterwork | Slate blocks | 16 | ticks (1.71 mins) | 6,14098 | 0% | 123 |
Masterwork | Steel | 15 | ticks (16.67 secs) | 1,00075 | 40% | 152 |
Masterwork | Jade | 87 | ticks (1.39 mins) | 5,00038 | 0% | 420 |
Masterwork | Uranium | 7 | ticks (31.67 secs) | 1,900188 | 0% | 465 |
Masterwork | Wood | 15 | ticks (11.67 secs) | 70049 | 100% | 96 |
Legendary | Bioferrite | 6 | ticks (41.67 secs) | 2,500150 | 75% | 158 |
Legendary | Gold | 256 | ticks (15 secs) | 90045 | 40% | 6,005 |
Legendary | Granite blocks | 24 | ticks (1.71 mins) | 6,140128 | 0% | 245 |
Legendary | Limestone blocks | 24 | ticks (1.71 mins) | 6,140116 | 0% | 245 |
Legendary | Marble blocks | 40 | ticks (1.57 mins) | 5,64090 | 0% | 235 |
Legendary | Plasteel | 24 | ticks (36.67 secs) | 2,200210 | 0% | 1,390 |
Legendary | Sandstone blocks | 26 | ticks (1.43 mins) | 5,140105 | 0% | 225 |
Legendary | Silver | 96 | ticks (16.67 secs) | 1,00053 | 40% | 1,520 |
Legendary | Slate blocks | 26 | ticks (1.71 mins) | 6,14098 | 0% | 245 |
Legendary | Steel | 24 | ticks (16.67 secs) | 1,00075 | 40% | 305 |
Legendary | Jade | 140 | ticks (1.39 mins) | 5,00038 | 0% | 840 |
Legendary | Uranium | 12 | ticks (31.67 secs) | 1,900188 | 0% | 935 |
Legendary | Wood | 24 | ticks (11.67 secs) | 70049 | 100% | 193 |