Difference between revisions of "Alphabeaver"

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{{rewrite|reason=Format standardization - intro paragraph detail should be moved}} {{infobox main|animal|
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{{rewrite|reason=Format standardization - intro paragraph detail should be moved}}{{infobox main|animal|
 +
|page verified for version = 1.3.3117
 
|name = Alphabeaver
 
|name = Alphabeaver
 
|image = AlphaBeaver.png
 
|image = AlphaBeaver.png
|description = A large beaver-like creature genetically engineered to harvest wood with machine-like efficiency. In the absence of specialized feed, these animals will enter a manic state that compels them to eat trees whole.
+
|description = A large beaver-like creature genetically engineered to harvest wood with machine-like efficiency. In the absence of specialized feed, these animals will enter a manic state that compels them to eat trees whole, and are likely to attack if disturbed.
|type = Animals
+
|type = Animal
|type2 = Wild
+
|type2 = Uncommon
 +
|movespeed = 3.7
 +
|min comfortable temperature = -40
 +
|max comfortable temperature = 40
 +
|marketvalue = 250
 +
|filth rate = 8
 
|bodysize = 0.45
 
|bodysize = 0.45
 
|healthscale = 0.7
 
|healthscale = 0.7
|movespeed = 3.70
+
|hungerrate = 3
 +
|diet = dendrovorous
 +
|leathername = lightleather
 +
|wildness = 0.75
 +
|manhuntertame = 0.1
 +
|manhunter = 0.5
 +
|trainable = none
 +
|gestation = 8.5
 +
|offspring = 1-3
 +
|avg offspring = 2
 +
|lifespan = 12
 +
|juvenileage = 0.1
 +
|maturityage = 0.3333
 
|attack1dmg = 7.2
 
|attack1dmg = 7.2
|attack1type = Scratch
+
|attack1type = scratch
|attack1part = front left paw
 
 
|attack1cool = 2
 
|attack1cool = 2
 +
|attack1part = left claw
 
|attack2dmg = 7.2
 
|attack2dmg = 7.2
|attack2type = Scratch
+
|attack2type = scratch
|attack2part = front right paw
 
 
|attack2cool = 2
 
|attack2cool = 2
 +
|attack2part = right claw
 
|attack3dmg = 8.5
 
|attack3dmg = 8.5
|attack3type = Bite
+
|attack3type = bite
 +
|attack3cool = 2
 
|attack3part = teeth
 
|attack3part = teeth
|attack3cool = 2
 
 
|attack3chancefactor = 0.7
 
|attack3chancefactor = 0.7
 
|attack4dmg = 3
 
|attack4dmg = 3
|attack4type = Blunt
+
|attack4type = blunt
 +
|attack4cool = 2
 
|attack4part = head
 
|attack4part = head
|attack4cool = 2
 
 
|attack4chancefactor = 0.2
 
|attack4chancefactor = 0.2
|leathername = lightleather
 
|leatheryield = 20
 
|manhunter = 0.5
 
|manhuntertame = 0.1
 
|hungerrate = 3.0
 
|diet = dendrovorous
 
|trainable = none
 
|wildness = 0.75
 
|gestation = 6.66
 
|lifespan = 12
 
|offspring = 1-3
 
|avg offspring = 2
 
|maturityage = 0.3333
 
|juvenileage = 0.1
 
|marketvalue = 250
 
|massadult = 31.5
 
|min comfortable temperature = -40
 
|max comfortable temperature = 40
 
|filth rate = 8
 
|page verified for version = A14D
 
 
}}{{info|Instead of silently spawning as other animals do, '''Alphabeavers''' appear in a group only when the  [[Events#Alphabeavers|Alphabeavers event]] triggers. They have a muffalo's tolerance to cold and an iguana's tolerance to heat, so they will likely survive in whatever biome they spawn in, however the event will only trigger in [[arid shrubland]] and [[tundra]]. Their hunger bar depletes so rapidly that they must eat at a near constant rate - and they eat nothing but trees, including any you are farming. Given time, they will most likely strip the entire region of trees and may even destroy your valuable [[anima tree]]s{{RoyaltyIcon}} or [[gauranlen tree]]s{{IdeologyIcon}}. If your colony has no need for wood, then alphabeavers pose no threat and can be ignored. A player with a need for lumber will usually choose to eliminate the threat by hunting them. However, do show caution as the Alphabeavers swarm have a small chance of going mad and attacking you all at once, bringing a quick end to the casual hunting group if one is caught unaware.
 
}}{{info|Instead of silently spawning as other animals do, '''Alphabeavers''' appear in a group only when the  [[Events#Alphabeavers|Alphabeavers event]] triggers. They have a muffalo's tolerance to cold and an iguana's tolerance to heat, so they will likely survive in whatever biome they spawn in, however the event will only trigger in [[arid shrubland]] and [[tundra]]. Their hunger bar depletes so rapidly that they must eat at a near constant rate - and they eat nothing but trees, including any you are farming. Given time, they will most likely strip the entire region of trees and may even destroy your valuable [[anima tree]]s{{RoyaltyIcon}} or [[gauranlen tree]]s{{IdeologyIcon}}. If your colony has no need for wood, then alphabeavers pose no threat and can be ignored. A player with a need for lumber will usually choose to eliminate the threat by hunting them. However, do show caution as the Alphabeavers swarm have a small chance of going mad and attacking you all at once, bringing a quick end to the casual hunting group if one is caught unaware.
  

Revision as of 15:11, 2 October 2021

Alphabeaver

Alphabeaver

A large beaver-like creature genetically engineered to harvest wood with machine-like efficiency. In the absence of specialized feed, these animals will enter a manic state that compels them to eat trees whole, and are likely to attack if disturbed.

Base Stats

Type
AnimalUncommon
Market Value
250 Silver

Pawn Stats

Move Speed
3.7 c/s
Health Scale
70% HP
Body Size
0.45
Mass - Baby
5.4 kg
Mass - Juvenile
13.5 kg
Mass - Adult
27 kg
Carrying Capacity
34 kg
Filth Rate
8
Hunger Rate
4.8 Nutrition/Day
Diet
dendrovorous
Life Expectancy
12 years
Manhunter Chance
50%
Manhunter Chance (Taming)
10%
Trainable Intelligence
None
Wildness
75%
Minimum Handling Skill
7
Maturity Age
0.333 years (20 days)
Juvenile Age
0.1 years (6 days)
Comfortable Temp Range
-40 °C – 40 °C (-40 °F – 104 °F)

Production

Meat Yield
63 Alphabeaver meat alphabeaver meat
Leather Yield
24 Lightleather lightleather
Gestation Period
8.5 days
Offspring Per Birth
1-3 (2 avg)

Melee Combat

Attack 1
Left claw
7.2 dmg (Scratch)
11 % AP
2 second cooldown
Attack 2
Right claw
7.2 dmg (Scratch)
11 % AP
2 second cooldown
Attack 3
Teeth
8.5 dmg (Bite)
13 % AP
2 second cooldown
0.7 chance factor
Attack 4
Head
3 dmg (Blunt)
4 % AP
2 second cooldown
0.2 chance factor
Average DPS
2.01

Instead of silently spawning as other animals do, Alphabeavers appear in a group only when the Alphabeavers event triggers. They have a muffalo's tolerance to cold and an iguana's tolerance to heat, so they will likely survive in whatever biome they spawn in, however the event will only trigger in arid shrubland and tundra. Their hunger bar depletes so rapidly that they must eat at a near constant rate - and they eat nothing but trees, including any you are farming. Given time, they will most likely strip the entire region of trees and may even destroy your valuable anima treesContent added by the Royalty DLC or gauranlen treesContent added by the Ideology DLC. If your colony has no need for wood, then alphabeavers pose no threat and can be ignored. A player with a need for lumber will usually choose to eliminate the threat by hunting them. However, do show caution as the Alphabeavers swarm have a small chance of going mad and attacking you all at once, bringing a quick end to the casual hunting group if one is caught unaware.

Alphabeavers will not attack your structures (although it may be possible if driven mad by a psychic drone), so you may construct walls to resolve the issue. If the alphabeavers are located behind a chokepoint you may choose to wall it off to confine them. This confinement denies them access to most trees on the map and they will soon leave the map or die of starvation. If you have an enclosed base with a sufficient supply of trees within the confines you can ignore the alphabeavers, unless they exploit an open door and slip inside. If slain, they can be butchered for 41 alphabeaver meat and 16 lightleather.[1]

Taming

Alphabeavers can either be bought from a trader or appear on your map in an event.

Training

This animal can be trained as follows:

Guard:  Ex.png
Attack:  Ex.png
Rescue:  Ex.png
Haul:  Ex.png

*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.

Contrary to what one may think, Alphabeavers can't be trained (at least yet) to harvest trees around the map for wood. They will simply devour any trees available without leaving any wood behind.

Health

Body part Health
Head 21
Skull 21
Brain 7
Nose 7
Neck 21
Jaw 7
Eye [2]
(left, right)
7
Ear
(left, right)
7
Body 28
Kidney[3]
(left, right)
14
Lung[3]
(left, right)
14
Liver[3] 14
Heart[3] 14
Spine[3] 14
Stomach[3] 18
Legs
(left, right, rear, front)
21
Tail 7
  1. Amounts given are at 100% butchery efficiency.
  2. Located inside of Head.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 Located inside of Body.


Version history

  • 0.8.657 - Added
  • Beta 19/1.0 - Alphabeavers incident now only occurs in biomes with sparse plants (arid shrubland and tundra), body size 0.6 -> 0.45