Difference between revisions of "Darktorch"

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(type: Furniture -> Building; type2: - -> Furniture; placeable: Yes -> true; path cost: - -> 14; passability: - -> pass through only; minifiable: - -> false; mass base: 1 -> -; hp: 80 -> 75; beauty: -> -; rest effectiveness: -> -; immunity gain speed factor: -> -; comfort: -> -; terrain affordance: - -> light; styledominance: - -> 5; deconstructyieldfraction: - -> 0;)
(lightradius: - -> 7; heatpersecond: - -> 3.5; maxheattemperature: - -> 23;)
Line 13: Line 13:
 
|flammability = 0
 
|flammability = 0
 
|hp = 75
 
|hp = 75
 +
|lightradius = 7
 +
|heatpersecond = 3.5
 +
|maxheattemperature = 23
 
|terrain affordance = light
 
|terrain affordance = light
 
|styledominance = 5
 
|styledominance = 5

Revision as of 16:05, 11 October 2021

Darktorch

Darktorch

A specially-treated wooden torch that produces a dim light over a large area. People who prefer darklight work best with this light source. Can be automatically refueled with wood. Produces a small amount of heat.

Base Stats

Type
BuildingFurniture
Market Value
24 Silver [Note]
Style Dominance
5
HP
75
Flammability
0%
Path Cost
14 (48%)

Building

Size
1 × 1
Minifiable
False
Placeable
True
Passability
pass through only
Cover Effectiveness
15%
Terrain Affordance
Light
Heat Per Second
3.5
Stops Heating At
23 °C (73.4 °F)

Creation

Work To Make
100 ticks (1.67 secs)
Resources to make
Wood 20
Destroy yield
Wood 5

A wooden darktorch for lighting an area with darklight. Can be automatically refueled with wood. Produces a small amount of heat.

This torch differs from the normal torch lamp as it does not count as "bright light" for people who prefer to work in darkness. This makes it very useful in mines to keep the work speed but avoid debuffs.

It lights an area of 5x5 around it to 50%, and gradually decreases further out from there. Note that this is not enough to grow plants, which require 51% or higher.

It is constructed with Wood 20 Wood in 100 ticks (1.67 secs) .

It consumes 2.2 units of wood every day, so 20 wood is enough for 9 days and 2 hours. When in snow or rain, it will consume 1 additional wood for every 27.78 seconds spent in rain.

It is generally not resource and work-time efficient to use once Electricity has been researched, however its grid independence and immunity to power outages and solar flares make it very useful in niche applications even beyond this point.

Version history