Standing darklamp
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This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
Note: This page is likely to become redundant with the planned merge with the standing lamp in the upcoming Version 1.4. Should this occur, do not delete this page and instead merge the version history (edited to distingusih the two structures) and any other relevant information, and leave a redirect here. |
Standing darklamp
A low-powered electrical standing lamp that emits a dim light over a large area. People who prefer to work in darklight are happy with this light source.
Base Stats
- Mass
- 4 kg
- Style Dominance
- 5
- HP
- 50
- Flammability
- 100%
- Path Cost
- 14 (48%)
Building
- Size
- 1 × 1
- Minifiable
- True
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 20%
- Terrain Affordance
- Light
- Power
- -30 W
- Light Radius
- 6.32
Creation
- Required Research
- Electricity
- Work To Make
- 300 ticks (5 secs)
- Destroy yield
- nothing
Technical
- thingCategories
- BuildingsFurniture
The darklight version of a standing lamp. Illuminates a smaller area.
Styles
Ideoligions allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.
Version history
- Ideology DLC Release - Added.