Elephant tusk
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Elephant tusk
An elephant's tusk. It is very durable and valuable. While somewhat unwieldy as a melee weapon, it can still be deadly.
Base Stats
- Tech Level
- Neolithic
- Mass
- 1.8 kg
- HP
- 150
- Deterioration Rate
- 0.5
Ranged Combat
- Mode
- Melee
Melee Combat
- Mode
- Melee
- Melee Attack 1
- Point
18.2 dmg (Stab)
27% AP
2.6 seconds cooldown - Melee Attack 2
- Point
18.2 dmg (Scratch)
27% AP
2.6 seconds cooldown - Melee Attack 3
- Base
9 dmg (Blunt)
13% AP
2 seconds cooldown
- thingSetMakerTags
- AnimalPart
- tradeTags
- ExoticMisc
An elephant tusk is an item obtained from butchering an elephant. Tusks can be sold to exotic goods traders, or used as a melee weapon.
Acquisition
Butchering an adult male elephant will yield two elephant tusks, unless the parts have been destroyed by damage. Female elephants do not drop tusks, despite both having a tusk attack and their texture showing tusks. Only a full adult elephant will produce tusks when butchered. All wild elephants spawn as adults.
They can also be purchased from traders.
Summary
Elephant tusks function identically to any other melee weapon, despite their unorthodox method of production. They do not have a quality value - all elephant tusks are statistically identical.
Analysis
An elephant tusk is a good choice for a early melee weapons. It requires no crafting, and it has no Quality value and is thus not reliant on skilled crafters. While it has a modest DPS, its AP is fairly high for the early game. It thus an effective choice until Smithing is researched and other alternatives become available, or longer, if materials and/or skilled crafters are lacking. The primary difficulty comes in killing an elephant in the early game, but the hardy leather and large amount of meat make it a valuable feat if it can be accomplished.
After the early game, the practical value of tusks goes down as more effective weapons become available, but they still come as a nice freebie that you would not get if you were hunting or slaughtering other big game.
Taming vs hunting
Hunting elephants may be faster but can prove difficult or prohibitively dangerous, especially when herds turn manhunter. As elephants have a 0% manhunting chance on a failed taming attempt, taming them for slaughter has no risk beyond lost pawn time and a small amount of food, while also providing several additional advantages. Slaughtering a tamed elephant will still produce both tusks, along with significantly more meat and leather. Taming elephants requires an Animals skill of 5.
Attack table
Name | DPS[1] | AP[1] | Point (Stab) | Point (Scratch) | Base (Blunt) | Value [ExpandCollapse] | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | ||||
Elephant tusk | 6.49 | 23.5% | 18.2 | 2.6s | 27% | 7 | 38% | 18.2 | 2.6s | 27% | 7 | 38% | 9 | 2s | 13% | 4.5 | 25% | 80 |
- ↑ 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox. It may also change depending on the stats and the melee verbs available to the wielder
- ↑ 2.0 2.1 2.2 Chance for attack to be selected, assuming only the weapon's attack verbs are considered. It may change depending on the melee verbs available to the wielder
Version history
- Beta 19 - market price was reduced from 450 silver to 80 silver.