Longsword
Longsword
The ancient weapon of kings, the longsword can be used for slashing or stabbing.
Base Stats
Ranged Combat
- Mode
- Melee
Melee Combat
- Mode
- Melee
- Melee Attack 1
- Handle
9 dmg (Poke)
13% AP
2 seconds cooldown - Melee Attack 2
- Point
23 dmg (Stab)
34% AP
2.6 seconds cooldown - Melee Attack 3
- Blade
23 dmg (Cut)
34% AP
2.6 seconds cooldown
Creation
- Required Research
- Long blades
- Skill Required
- Crafting 5
- Work To Make
- 18,000 ticks (5 mins)
- Stuff Tags
- Metallic, Woody
- weaponTags
- MedievalMeleeAdvanced
- thingSetMakerTags
- RewardStandardQualitySuper
The longsword is a melee weapon in RimWorld that does a large amount of damage, has a long cooldown, and deals sharp damage.
Acquisition
Longswords can be crafted at any smithy, once the Long Blades research has been completed, from 100 Stuff (Metallic/Woody, 1000 for SMVs), and 18,000 ticks (5 mins) of work.
Longswords can be purchased from any outlander and orbital combat suppliers, or obtained from outlander and pirate raiders.
Analysis
The longsword has the highest base DPS out of any melee weapon in Core RimWorld. In the Royalty DLC, they are surpassed by the monosword and other ultratech weapons, though those can't be crafted by your colony.
Sharp vs Blunt
The longsword is the strongest craftable sharp weapon in the game. The mace is the strongest craftable blunt weapon, at least without the Royalty DLC.
The longsword has a 22.5% higher nominal DPS than the mace. However, most enemies with armor will have much more Sharp armor than Blunt armor. For example, a flak vest has 100% Sharp armor, but only 40% Blunt armor. While the mace has less AP, most enemies have little blunt armor, resulting in an "armor-piercing" effect.
Blunt damage has a few small advantages besides the armor it checks:
- Damage spread. Longswords can either Stab or Cut. If a Stab would destroy a body part, then any further damage is wasted. Cut damage has a chance to cleave, which spreads damage equally between body parts. Meanwhile, blunt weapons will always target a single part - and if it destroys a part, then further damage is spread to the parent part (destroying a finger would damage the arm). However, this is not likely to be relevant for weapons below Masterwork quality, as neither weapon will cause much overkill in a single hit.
- If a blunt weapon hits the torso or a equivalent body part (a scyther's thorax, a centipede 1st body ring...), then the target has a chance to be stunned for a short time. This is completely independent from EMP and mechanoid adaptation; it can stun regardless of organic status.
This chance to stun is rather small and depends on both the target's health scale and the damage done. A normal uranium mace hitting a human would have a 2.7% chance to stun per hit to the torso.
In contrast, the longsword has a few advantages besides its raw DPS:
- The sword's Cut attack has a special bonus - if it cleaves, then the total amount of damage is multiplied by 140%. The sword is less effective at destroying larger body parts, but causes more damage overall, which increases overall pain.
- Like any sharp weapon, longswords will cause bleeding. However, this has little advantage for the player since melee engagements are usually over long before combat penalties due to blood loss can kick in. This may even be a disadvantage as it makes it harder to save prisoners.
Overall, the most relevant comparison is the type of armor that both weapons check.
Breakpoints for when each weapon is better vary by quality and material. In general, a plasteel longsword beats the same quality uranium mace against unarmored humans and lightly armored humans, such as flak jackets without the corresponding vest. The sword is also better against light mechs like scythers and lancers. The uranium mace would do better against flak vests and all sorts of power armor, as well as larger mechs like centipedes. Similar comparisons can be made between steel longswords vs steel maces.
Attack table
Feature | Toggle |
---|---|
Attacks | |
Quality |
Longsword | Handle (Poke) | Point (Stab) | Blade (Cut) | Human: Left & right fist (Blunt) | HP | Value | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Quality | Material | DPS[1] | AP[1] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | ||
Awful | Bioferrite | 8.1 | 29.3% | 6.48 | 2s | 9.36% | 3.24 | 8.33% | 23.92 | 2.6s | 35.36% | 9.2 | 37.5% | 23.92 | 2.6s | 35.36% | 9.2 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 200 | 119 |
Awful | Gold | 5.03 | 18.17% | 7.2 | 2s | 10.4% | 3.6 | 8.33% | 13.8 | 2.6s | 20.4% | 5.31 | 37.5% | 13.8 | 2.6s | 20.4% | 5.31 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 60 | 5030 |
Awful | Plasteel | 8.43 | 25.22% | 6.48 | 1.6s | 9.36% | 4.05 | 8.33% | 20.24 | 2.08s | 29.92% | 9.73 | 37.5% | 20.24 | 2.08s | 29.92% | 9.73 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 280 | 520 |
Awful | Silver | 5.59 | 20.21% | 7.2 | 2s | 10.4% | 3.6 | 8.33% | 15.64 | 2.6s | 23.12% | 6.02 | 37.5% | 15.64 | 2.6s | 23.12% | 6.02 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 70 | 530 |
Awful | Steel | 6.44 | 23.27% | 7.2 | 2s | 10.4% | 3.6 | 8.33% | 18.4 | 2.6s | 27.2% | 7.08 | 37.5% | 18.4 | 2.6s | 27.2% | 7.08 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 100 | 127 |
Awful | Uranium | 6.55 | 25.74% | 10.8 | 2.2s | 15.6% | 4.91 | 8.33% | 20.24 | 2.86s | 29.92% | 7.08 | 37.5% | 20.24 | 2.86s | 29.92% | 7.08 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 250 | 360 |
Awful | Wood | 3.77 | 11.59% | 6.48 | 2s | 9.36% | 3.24 | 8.33% | 7.36 | 2.6s | 10.88% | 2.83 | 8.33% | 7.36 | 2.6s | 10.88% | 2.83 | 8.33% | 8.2 | 2s | 12% | 4.1 | 2× 37.5% | 65 | 83 |
Poor | Bioferrite | 9.04 | 32.71% | 7.29 | 2s | 10.53% | 3.65 | 8.33% | 26.91 | 2.6s | 39.78% | 10.35 | 37.5% | 26.91 | 2.6s | 39.78% | 10.35 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 200 | 178 |
Poor | Gold | 5.59 | 20.19% | 8.1 | 2s | 11.7% | 4.05 | 8.33% | 15.53 | 2.6s | 22.95% | 5.97 | 37.5% | 15.53 | 2.6s | 22.95% | 5.97 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 60 | 7545 |
Poor | Plasteel | 9.4 | 28.12% | 7.29 | 1.6s | 10.53% | 4.56 | 8.33% | 22.77 | 2.08s | 33.66% | 10.95 | 37.5% | 22.77 | 2.08s | 33.66% | 10.95 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 280 | 780 |
Poor | Silver | 6.22 | 22.48% | 8.1 | 2s | 11.7% | 4.05 | 8.33% | 17.6 | 2.6s | 26.01% | 6.77 | 37.5% | 17.6 | 2.6s | 26.01% | 6.77 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 70 | 800 |
Poor | Steel | 7.17 | 25.93% | 8.1 | 2s | 11.7% | 4.05 | 8.33% | 20.7 | 2.6s | 30.6% | 7.96 | 37.5% | 20.7 | 2.6s | 30.6% | 7.96 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 100 | 191 |
Poor | Uranium | 7.31 | 28.71% | 12.15 | 2.2s | 17.55% | 5.52 | 8.33% | 22.77 | 2.86s | 33.66% | 7.96 | 37.5% | 22.77 | 2.86s | 33.66% | 7.96 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 250 | 540 |
Poor | Wood | 3.88 | 11.92% | 7.29 | 2s | 10.53% | 3.65 | 8.33% | 8.28 | 2.6s | 12.24% | 3.18 | 8.33% | 8.28 | 2.6s | 12.24% | 3.18 | 8.33% | 8.2 | 2s | 12% | 4.1 | 2× 37.5% | 65 | 124 |
Normal | Bioferrite | 9.99 | 36.13% | 8.1 | 2s | 11.7% | 4.05 | 8.33% | 29.9 | 2.6s | 44.2% | 11.5 | 37.5% | 29.9 | 2.6s | 44.2% | 11.5 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 200 | 235 |
Normal | Gold | 6.14 | 22.21% | 9 | 2s | 13% | 4.5 | 8.33% | 17.25 | 2.6s | 25.5% | 6.63 | 37.5% | 17.25 | 2.6s | 25.5% | 6.63 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 60 | 10060 |
Normal | Plasteel | 10.37 | 31.03% | 8.1 | 1.6s | 11.7% | 5.06 | 8.33% | 25.3 | 2.08s | 37.4% | 12.16 | 37.5% | 25.3 | 2.08s | 37.4% | 12.16 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 280 | 1045 |
Normal | Silver | 6.85 | 24.76% | 9 | 2s | 13% | 4.5 | 8.33% | 19.55 | 2.6s | 28.9% | 7.52 | 37.5% | 19.55 | 2.6s | 28.9% | 7.52 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 70 | 1065 |
Normal | Steel | 7.9 | 28.58% | 9 | 2s | 13% | 4.5 | 8.33% | 23 | 2.6s | 34% | 8.85 | 37.5% | 23 | 2.6s | 34% | 8.85 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 100 | 255 |
Normal | Uranium | 8.07 | 31.68% | 13.5 | 2.2s | 19.5% | 6.14 | 8.33% | 25.3 | 2.86s | 37.4% | 8.85 | 37.5% | 25.3 | 2.86s | 37.4% | 8.85 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 250 | 725 |
Normal | Wood | 3.92 | 12.33% | 8.1 | 2s | 11.7% | 4.05 | 25% | 9.2 | 2.6s | 13.6% | 3.54 | 12.5% | 9.2 | 2.6s | 13.6% | 3.54 | 12.5% | 8.2 | 2s | 12% | 4.1 | 2× 25% | 65 | 165 |
Good | Bioferrite | 10.98 | 39.68% | 8.91 | 2s | 12.87% | 4.46 | 25% | 32.89 | 2.6s | 48.62% | 12.65 | 37.5% | 32.89 | 2.6s | 48.62% | 12.65 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 200 | 295 |
Good | Gold | 6.7 | 24.23% | 9.9 | 2s | 14.3% | 4.95 | 8.33% | 18.98 | 2.6s | 28.05% | 7.3 | 37.5% | 18.98 | 2.6s | 28.05% | 7.3 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 60 | 10560 |
Good | Plasteel | 11.79 | 34.07% | 8.91 | 1.6s | 12.87% | 5.57 | 25% | 27.83 | 2.08s | 41.14% | 13.38 | 37.5% | 27.83 | 2.08s | 41.14% | 13.38 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 280 | 1305 |
Good | Silver | 7.48 | 27.03% | 9.9 | 2s | 14.3% | 4.95 | 8.33% | 21.51 | 2.6s | 31.79% | 8.27 | 37.5% | 21.51 | 2.6s | 31.79% | 8.27 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 70 | 1330 |
Good | Steel | 8.64 | 31.24% | 9.9 | 2s | 14.3% | 4.95 | 8.33% | 25.3 | 2.6s | 37.4% | 9.73 | 37.5% | 25.3 | 2.6s | 37.4% | 9.73 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 100 | 320 |
Good | Uranium | 8.82 | 34.64% | 14.85 | 2.2s | 21.45% | 6.75 | 8.33% | 27.83 | 2.86s | 41.14% | 9.73 | 37.5% | 27.83 | 2.86s | 41.14% | 9.73 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 250 | 905 |
Good | Wood | 4.32 | 13.02% | 8.91 | 2s | 12.87% | 4.46 | 75% | 10.12 | 2.6s | 14.96% | 3.89 | 6.25% | 10.12 | 2.6s | 14.96% | 3.89 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 65 | 205 |
Excellent | Bioferrite | 11.98 | 43.29% | 9.72 | 2s | 14.04% | 4.86 | 25% | 35.88 | 2.6s | 53.04% | 13.8 | 37.5% | 35.88 | 2.6s | 53.04% | 13.8 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 200 | 355 |
Excellent | Gold | 7.26 | 26.25% | 10.8 | 2s | 15.6% | 5.4 | 8.33% | 20.7 | 2.6s | 30.6% | 7.96 | 37.5% | 20.7 | 2.6s | 30.6% | 7.96 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 60 | 11060 |
Excellent | Plasteel | 12.86 | 37.17% | 9.72 | 1.6s | 14.04% | 6.08 | 25% | 30.36 | 2.08s | 44.88% | 14.6 | 37.5% | 30.36 | 2.08s | 44.88% | 14.6 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 280 | 1565 |
Excellent | Silver | 8.11 | 29.31% | 10.8 | 2s | 15.6% | 5.4 | 8.33% | 23.46 | 2.6s | 34.68% | 9.02 | 37.5% | 23.46 | 2.6s | 34.68% | 9.02 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 70 | 1595 |
Excellent | Steel | 9.37 | 33.9% | 10.8 | 2s | 15.6% | 5.4 | 8.33% | 27.6 | 2.6s | 40.8% | 10.62 | 37.5% | 27.6 | 2.6s | 40.8% | 10.62 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 100 | 380 |
Excellent | Uranium | 9.58 | 37.61% | 16.2 | 2.2s | 23.4% | 7.36 | 8.33% | 30.36 | 2.86s | 44.88% | 10.62 | 37.5% | 30.36 | 2.86s | 44.88% | 10.62 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 250 | 1085 |
Excellent | Wood | 4.67 | 14.07% | 9.72 | 2s | 14.04% | 4.86 | 75% | 11.04 | 2.6s | 16.32% | 4.25 | 6.25% | 11.04 | 2.6s | 16.32% | 4.25 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 65 | 250 |
Masterwork | Bioferrite | 14.47 | 52.31% | 11.75 | 2s | 16.97% | 5.87 | 25% | 43.36 | 2.6s | 64.09% | 16.68 | 37.5% | 43.36 | 2.6s | 64.09% | 16.68 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 200 | 590 |
Masterwork | Gold | 8.66 | 31.3% | 13.05 | 2s | 18.85% | 6.53 | 8.33% | 25.01 | 2.6s | 36.98% | 9.62 | 37.5% | 25.01 | 2.6s | 36.98% | 9.62 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 60 | 12060 |
Masterwork | Plasteel | 15.54 | 44.91% | 11.75 | 1.6s | 16.97% | 7.34 | 25% | 36.69 | 2.08s | 54.23% | 17.64 | 37.5% | 36.69 | 2.08s | 54.23% | 17.64 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 280 | 2605 |
Masterwork | Silver | 9.68 | 35% | 13.05 | 2s | 18.85% | 6.53 | 8.33% | 28.35 | 2.6s | 41.91% | 10.9 | 37.5% | 28.35 | 2.6s | 41.91% | 10.9 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 70 | 2660 |
Masterwork | Steel | 11.54 | 41.69% | 13.05 | 2s | 18.85% | 6.53 | 25% | 33.35 | 2.6s | 49.3% | 12.83 | 37.5% | 33.35 | 2.6s | 49.3% | 12.83 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 100 | 635 |
Masterwork | Uranium | 12.03 | 47.74% | 19.58 | 2.2s | 28.28% | 8.9 | 25% | 36.69 | 2.86s | 54.23% | 12.83 | 37.5% | 36.69 | 2.86s | 54.23% | 12.83 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 250 | 1810 |
Masterwork | Wood | 5.54 | 16.69% | 11.75 | 2s | 16.97% | 5.87 | 75% | 13.34 | 2.6s | 19.72% | 5.13 | 6.25% | 13.34 | 2.6s | 19.72% | 5.13 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 65 | 415 |
Legendary | Bioferrite | 18.98 | 72.93% | 13.37 | 2s | 19.31% | 6.68 | 0% | 49.34 | 2.6s | 72.93% | 18.98 | 50% | 49.34 | 2.6s | 72.93% | 18.98 | 50% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 200 | 1185 |
Legendary | Gold | 9.78 | 35.34% | 14.85 | 2s | 21.45% | 7.43 | 8.33% | 28.46 | 2.6s | 42.08% | 10.95 | 37.5% | 28.46 | 2.6s | 42.08% | 10.95 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 60 | 13060 |
Legendary | Plasteel | 17.68 | 51.11% | 13.37 | 1.6s | 19.31% | 8.35 | 25% | 41.75 | 2.08s | 61.71% | 20.07 | 37.5% | 41.75 | 2.08s | 61.71% | 20.07 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 280 | 4045 |
Legendary | Silver | 10.94 | 39.55% | 14.85 | 2s | 21.45% | 7.43 | 8.33% | 32.26 | 2.6s | 47.69% | 12.41 | 37.5% | 32.26 | 2.6s | 47.69% | 12.41 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 70 | 4065 |
Legendary | Steel | 13.13 | 47.44% | 14.85 | 2s | 21.45% | 7.43 | 25% | 37.95 | 2.6s | 56.1% | 14.6 | 37.5% | 37.95 | 2.6s | 56.1% | 14.6 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 100 | 1275 |
Legendary | Uranium | 13.68 | 54.33% | 22.28 | 2.2s | 32.18% | 10.13 | 25% | 41.75 | 2.86s | 61.71% | 14.6 | 37.5% | 41.75 | 2.86s | 61.71% | 14.6 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 250 | 3615 |
Legendary | Wood | 6.24 | 18.78% | 13.37 | 2s | 19.31% | 6.68 | 75% | 15.18 | 2.6s | 22.44% | 5.84 | 6.25% | 15.18 | 2.6s | 22.44% | 5.84 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 65 | 825 |
For the full effects of qualities, see Quality.
- ↑ 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human. - ↑ Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder