Glucosoid pump
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Glucosoid pump
This device allows a deathrester to move faster after deathrest is complete. It pumps the body with extra muscle-signaling factors while cleaning waste products from muscle tissue. The effect lasts until the individual deathrests again. It must be connected to a deathrest casket to function. This building must consume hemogen to function.
Base Stats
- Mass
- 50 kg
- Beauty
- 0
- HP
- 200
- Flammability
- 40%
- Path Cost
- 42 (24%)
Building
- Size
- 1 × 2
- Minifiable
- True
- Placeable
- True
- Passability
- PassThroughOnly
- Cover Effectiveness
- 40%
- Blocks Wind
- False
- Terrain Affordance
- Light
- Power
- -100 W
Creation
- Required Research
- Deathrest
- Skill Required
- Construction 4
- Work To Make
- 4,000 ticks (1.11 mins)
The glucosoid pump is a building added by the Biotech DLC that increases the move speed of deathresters.
Acquisition
Glucosoid pumps can be constructed once the Deathrest research project has been completed. Each requires 150 Steel, 6 Components, 5 Hemogen packs, 4,000 ticks (1.11 mins) of work, and a Construction skill of 4.
Summary
Active glucosoid pumps require a pawn capable of deathrest, and must be connected to a deathrest casket. As a pawn deathrests, it consumes 100 W of power and ? hemogen packs per day. A functional glucosoid pump grants 1 stack of Glucosoid Rush after a pawn wakes from a non-interrupted deathrest. Up to 4 glucosoid pumps can be connected at a time.
Glucosoid Rush
"Move speed is increased because this person used a glucosoid pump while deathresting. This effect lasts until the next deathrest."
- Move speed multiplied by 1.12.
- Multiplied by severity (e.g. 2 pumps = x1.24 movement)
Like other deathrest buildings, a glucosoid pump permanently binds to a pawn once used, with no penalty for deconstruction. Deathresting pawns have their own separate limit to the buildings they can connect to, which can be increased with a deathrest capacity serum.
Analysis
As with all other deathrest machines, these cost a non-negligible amount of steel and components. Consider holding off on building them until you are more well established and are able to produce steel and components reliably with deep drills and fabrication benches.
They also do not consume power while idling, unlike their contemporaries such as sleep accelerators. Hence, they can be left idle without consequence.
Gallery
Images
Audio
Working Start
Working Loop
Working Stop
Version history
- Biotech DLC Release - Added.