Flesh whip

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Revision as of 11:15, 4 June 2024 by 208.56.45.146 (talk) (→‎Summary: Corrected the part efficiency value)
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Flesh whip

Flesh whip

A fleshy, muscled tentacle with a blade at the end. The flesh whip makes an excellent melee weapon.
It has its own neural structures and may become dangerous if removed.

Base Stats

Type
Medical ItemsBody Parts
Mode
Melee

Melee Combat

Mode
Melee
Melee Attack 1
Blade
20.5 dmg (Cut)
60% AP
2 seconds cooldown
Body Part
Shoulder

A flesh whip is an body part added by the Anomaly DLC that acts as a replacement for a pawn's natural arm and acting as a body part weapon.

Acquisition

Twisted obelisk

Summary

Combat

A flesh whip replaces the natural "Fist" attack of the replaced hand with a significantly more powerful Cut attack. When social fighting, colonists will not use the flesh whip to attack their opponent.[Verify]

  • Name Damage DPS AP Damage Type
    Heart Human Fist 8.2 4.1 12% Blunt
    Flesh whip Flesh whip 20.5 60% Cut
  • Removal

    Spawns a fleshbeast when removed - the fleshbeast spawns stunned initially.

    Removing the part requires ???? of work, ??x medicine of herbal quality or better, and a Medical skill skill of ????.

    Analysis

    The flesh whip has slightly better dps than the elbow blade, and is free to gain (with good RNG), however it comes with several downsides. It decreases a pawns beauty by 1, and pawns without the Body Modder trait or precept will be upset by having it. It also has a high chance to spawn a fingerspike if removed in anyway, but the fingerspike will be initially stunned so it is easy to dispatch.

    Version history