Hospital bed
Hospital bed
A hospital bed improves quality of medical treatments, boosts immunity gain speed to help recover from diseases faster, and speeds up healing from injuries.
When a colonist (that is injured or in need of an operation) is selected the player may right-click a hospital bed to direct the colonist there. Colonists that are sick or injured will sleep at a medical bed instead of their designated beds. A hospital bed can also be linked to a vitals monitor to further increase medical treatment quality and patient's immunity gain speed. The bonuses for immunity gain speed from a hospital bed and a vitals monitor stack, but a vitals monitor does not improve the recovery rate from injuries.
While resting on a hospital bed, colonists recover from injuries much faster than a normal bed or sleeping spot. The increased heal rate from using a hospital bed relative to a normal bed is equivalent to a +75% increase in tend quality (see injury for details).
It also increases the success rate of surgeries.
Type | Cost | Beauty | Comfort | Cover effectiveness | Flamability | Market value | Mass | Max hit points | Work to build |
---|---|---|---|---|---|---|---|---|---|
Silver | 400 5 80 | 6 | 0.8 | 40% | 40% | $720.00 | 45.00 kg | 105 | 47 |
Golden | 400 5 80 | 20 | 0.8 | 40% | 40% | $4320.00 | 45.00 kg | 90 | 42 |
Steel | 5 120 | 0 | 0.8 | 40% | 40% | $400.00 | 45.00 kg | 150 | 47 |
Plasteel | 40 5 80 | 0 | 0.8 | 40% | 20% | $695.00 | 45.00 kg | 450 | 103 |
Uranium | 40 5 80 | 0 | 0.8 | 40% | 0% | $570.00 | 45.00 kg | 375 | 89 |
Version history
In Beta 19/1.0 the construction cost was changed to require components rather than medicine.