Elk
Elk
A large member of the deer family, well-adapted to life in cold climates. Domesticated elk can be milked, but refuse to carry packs.
Base Stats
- Type
- Animal
- Flammability
- 70%
Pawn Stats
- Move Speed
- 5 c/s
- Health Scale
- 190% HP
- Body Size
- 2.1
- Mass - Baby
- 25.2 kg
- Mass - Juvenile
- 63 kg
- Mass - Adult
- 126 kg
- Carrying Capacity
- 158 kg
- Filth Rate
- 16
- Hunger Rate
- 0.86 Nutrition/Day
- Diet
- herbivorous
- Life Expectancy
- 18 years
- Manhunter Chance
- 0%
- Manhunter Chance (Taming)
- 0%
- Trainable Intelligence
- None
- Wildness
- 75%
- Minimum Handling Skill
- 7
- Roam Interval
- 2 days
- Mate Interval
- 12 hours
- Maturity Age
- 0.333 years (20 days)
- Juvenile Age
- 0.2 years (12 days)
- Comfortable Temp Range
- -50 °C – 40 °C (-58 °F – 104 °F)
Production
- Meat Yield
- 294 elk meat
- Leather Yield
- 84 plainleather
- Milk Amount
- 11 milk
- Milking Interval
- 1 days
- Gestation Period
- 6.66 days
- Offspring Per Birth
- 1
Melee Combat
- Attack 1
- Front left leg
10 dmg (Blunt)
15 % AP
2 second cooldown - Attack 2
- Front left leg
10 dmg (Poke)
15 % AP
2 second cooldown - Attack 3
- Front right leg
10 dmg (Blunt)
15 % AP
2 second cooldown - Attack 4
- Front right leg
10 dmg (Poke)
15 % AP
2 second cooldown - Attack 5
- Teeth
10 dmg (Bite)
15 % AP
2 second cooldown
0.5 chance factor - Attack 6
- Head
13 dmg (Blunt)
19 % AP
2.6 second cooldown - Average DPS
- 3.1
- tradeTags
- AnimalFarm, AnimalCommon
Elk are a large species of herbivore that appear in herds. They have a Muffalo's tolerance to subzero temperatures so they are quite comfortable living in the cold boreal forest, tundra, and cold bog biomes.
Male and female elk can be distinguished by the presence or lack of antlers, respectively.
Production
Female elk can be milked once every 1 days, producing 11 milk.
Analysis
If we control for hunger rate, they provide 12.79 milk per day per nutrition consumed, more than than either dromedaries and goats.
Training
This animal can be trained as follows:
Guard: | |
---|---|
Attack: | |
Rescue: | |
Haul: |
*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.
Health
Version history
- 0.8.657 - Added