Lung
Lung
A biological human lung. A pair of these form the core of the human respiratory system.
Base Stats
- Type
- Medical Items – Body Parts
- Mass
- 1 kg
- HP
- 50
- Flammability
- 100%
- thingCategories
- BodyPartsNatural
Acquisition
Lungs can be harvested from humans. A lung must be healthy in order to actually get the lung item.
Removing a lung from a guest or prisoner will decrease faction goodwill by 20 points, down to the cap of -100. Removing any organ from anyone depresses the "donor" with -30 mood penalty for 7 days and 7 hours, and other colony members with -5 mood penalty for the same amount of time.
Summary
A pawn requires 1 lung to live. Each lung contributes towards 50% of a pawn's Breathing, so losing a lung results in 50% Breathing. Breathing itself affects Consciousness, Moving, and the Rest Rate Multiplier. A completely removed lung would result in -10% Consciousness, -15% to sleep efficency, and -20% moving. There are no artifical lungs, so a lung must be harvested or bought in order to replace them.
The tissue of the lungs can be affected by asthma, commonly related to age, smoking, or exposure to harmful substances.
Installation
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Installing the part requires 2,500 ticks (41.67 secs) of work, ?x medicine of ?? quality or better, and a Medical skill of 5.
Removing the part requires ? of work, ?x medicine of ?? quality or better, and a Medical skill of ?.
If the operation fails, the part has a chance[What Chance?] to be destroyed.
Analysis
A lung is worth 1,000, as opposed to a kidney's 900. Lungs also reduce pawn capacity much more than a kidney, which reduces Conciousness by 5% and Immunity Gain Speed by 25%.
While worth less than a heart or liver, a pawn can live with 1 lung (and/or 1 kidney) harvested. If the mood penalties don't concern you (or don't exist due to Ideoligion), you can harvest 1 lung, 1 kidney, and 1 heart/liver before you kill a pawn.
Version history
- 0.7.581 - Item form added, and now harvestable.