Darklight brazier
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
Darklight brazier
A specially treated brazier that illuminates its surroundings with darklight and creates heat. These satisfy royal brazier requirements.
Base Stats
Building
- Size
- 1 × 1
- Minifiable
- True
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 15%
- Terrain Affordance
- Light
- Light Radius
- 7.11
- Heat Per Second
- 3.5
- Stops Heating At
- 23 °C (73.4 °F)
Creation
- Required Research
- Complex furniture
- Work To Make
- 100 ticks (1.67 secs)
- Stuff Tags
- Metallic, Stony
- thingCategories
- BuildingsFurniture
The draklight brazier is an alternate form of the brazier that pleases those who like darklights.
Acquisition
Constructing a darklight brazier requires Complex Furniture to be researched, 50 Stuff (Metallic/Stony, 500 for SMVs), and 100 ticks (1.67 secs) of work. You do not need the Lighting: Darklight Preferred precept to make one.
Summary
Darklight braziers output light in a 10 tile radius, with the nearest 5 tiles being above 50% light level and considered lit. It heats the room to a maximum temperature of 23 °C (73.4 °F) at a rate of 3.5 heat per second.[Exact mechanic unclear]
The brazier consumes 1.5 wood per day as long as it is lit. It can hold up to 30 wood at a time, for a maximum run time of 20 days. Fuel is delivered to the brazier by a haulers as long as refueling is enabled. An uninstalled brazier both stops consuming fuel and retains its fuel level when reinstalled.
If under the rain and unroofed, it consumes an additional 0.0006 wood per 1 tick (0.02 secs), or 37.5 wood per day. It therefore lasts for 0.53 days if in constant rain.
Two braziers of any type are required in the throne room of every noble of "Acolyte" rank or above. Other than the fuel cost, it is exactly the same as the regular brazier - including light radius - except that it pleases ideoligions with the Lighting: Darklights Preferred precept.
Analysis
Superior to the regular brazier, even if your colonists do not prefer darklight. It consumes less fuel, costs the same material to make, and pleases nobles all the same.
Stats table
Darklight brazier | Beauty | Work to Build | HP | Flammability | Market Value |
---|---|---|---|---|---|
Material | |||||
Bioferrite | 0 | ticks (41.67 secs) | 2,500160 | 0% | 47 |
Gold | 20 | ticks (15 secs) | 90048 | 0% | 5,005 |
Granite blocks | 0 | ticks (1.71 mins) | 6,140136 | 0% | 67 |
Limestone blocks | 0 | ticks (1.71 mins) | 6,140124 | 0% | 67 |
Marble blocks | 1 | ticks (1.57 mins) | 5,64096 | 0% | 65 |
Plasteel | 0 | ticks (36.67 secs) | 2,200224 | 0% | 460 |
Sandstone blocks | 0 | ticks (1.43 mins) | 5,140112 | 0% | 64 |
Silver | 6 | ticks (16.67 secs) | 1,00056 | 0% | 505 |
Slate blocks | 0 | ticks (1.71 mins) | 6,140104 | 0% | 67 |
Steel | 0 | ticks (16.67 secs) | 1,00080 | 0% | 99 |
Jade | 10 | ticks (1.39 mins) | 5,00040 | 0% | 270 |
Uranium | 0 | ticks (31.67 secs) | 1,900200 | 0% | 305 |
Trivia
The darklight brazier is rare in that it requires two DLC to be present in-game - it is included as part of the Royalty DLC files, but only appears if the Ideology DLC is active.
Version history
- 1.3.3101 - Added.