Turkey

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Turkey

Turkey

A short, fat, flightless bird known for its hilarious 'gobbling' call. It has been long domesticated, but also lives in the wild.

Base Stats

Type
Animal
Market Value
100 Silver
Flammability
70%

Pawn Stats

Move Speed
3.6 c/s
Health Scale
60% HP
Body Size
0.6
Mass - Baby
3.6 kg
Mass - Juvenile
18 kg
Mass - Adult
36 kg
Carrying Capacity
45 kg
Filth Rate
6
Hunger Rate
0.45 Nutrition/Day
Diet
herbivorous
Life Expectancy
9 years
Manhunter Chance
0%
Manhunter Chance (Taming)
0%
Trainable Intelligence
None
Wildness
45%
Minimum Handling Skill
3
Roam Interval
7 days
Mate Interval
12 hours
Maturity Age
0.2 years (12 days)
Juvenile Age
0.12 years (7.2 days)
Comfortable Temp Range
-8 °C – 40 °C (17.6 °F – 104 °F)

Production

Meat Yield
84 Turkey meat turkey meat
Leather Yield
28 Birdskin birdskin
Eggs Per Clutch
1 to 1
Egg Laying Interval
1.333 days
Can Lay Unfertilized Eggs
false

Melee Combat

Attack 1
Feet
5 dmg (Scratch)
7 % AP
1.5 second cooldown
Stun for 280 ticks (4.67 secs) on first strike
Attack 2
Beak
6 dmg (Bite)
9 % AP
2 second cooldown
Stun for 280 ticks (4.67 secs) on first strike
Attack 3
Head
4 dmg (Blunt)
6 % AP
2 second cooldown
0.2 chance factor
Average DPS
1.72
Technical
tradeTags
AnimalFarm, AnimalCommon


The turkey is a large bird that lays eggs. Male turkeys can be distinguished by a red head and neck, blue body, and a large fanned tail while females are largely brown with a downwards angled tail.

Taming

Turkeys can be tamed wild from temperate forests, temperate swamps, boreal forests, or cold bogs, randomly join your colony in an event, or bought pre-tamed from a trading ship.

Production

Turkey lays turkey eggs when fertilized, at an average rate of 1 every 1.333 days. Contrary to real life, Rimworld turkeys cannot lay unfertilized eggs.

Attacks

Turkeys have three attacks: scratch (feet), bite (beak) and less commonly used, blunt (head). In addition to the base damage, the scratch and bite attacks apply a stun for 14 ticks (0.23 secs).

Training

This animal can be trained as follows:

Guard:  Ex.png
Attack:  Ex.png
Rescue:  Ex.png
Haul:  Ex.png

*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.

Health


Body part Health
Head 15
Skull 15
Brain 6
Nose 6
Neck 15
Jaw 12
Eye [1]
(left, right)
6
Ear
(left, right)
6
Body 24
Kidney[2]
(left, right)
9
Lung[2]
(left, right)
9
Liver[2] 12
Heart[2] 9
Spine[2] 15
Stomach[2] 12
Limbs
(left, right, fore, hind)
18
Appendage
(left, right, fore, hind)
12
  1. Located inside of Head.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Located inside of Body.

Gallery

Version history