Gene processor
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
Gene processor
A genetic analysis and processing system. Placed near a gene assembler, it increases the maximum genetic complexity of the xenogerms you can assemble. Building multiple gene processors will increase the genetic complexity limit further.
Base Stats
Building
- Size
- 2 × 2
- Minifiable
- False
- Placeable
- True
- Passability
- PassThroughOnly
- Cover Effectiveness
- 0%
- Blocks Wind
- False
- Terrain Affordance
- Light
- Power
- -50 W
Creation
- Required Research
- Gene processor
- Skill Required
- Construction 6
- Work To Make
- 9,000 ticks (2.5 mins)
Gene processors connect to gene assemblers to increase the maximum complexity of xenogerms they can produce.
Acquisition
Gene processors can be constructed once the Gene processor research project has been completed. They require 100 Steel, 25 Plasteel, 2 Components, 9,000 ticks (2.5 mins) of work, and a Construction skill of 6.
Summary
Each gene processor raises the maximum genetic complexity of its connected gene assembler by +2. Multiple processors can be connected at the same time, up to a maximum of 100 for a total of +200 complexity.
Gene processors must be powered to have any effect. If the processor loses power during recombination, and the maximum complexity falls below the required complexity, then recombination will be put on hold. Gene assemblers must also be active when the player is designing a new xenotype with the gene assembler.
When its connected gene assembler is not in use, the gene processor has no effect, and can be safely turned off.
Anaylsis
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Should they be rushed when resources are tight, how many are practically needed - essentially a general value proposition for the complete newbies who know nothing about the gene modding in RW. |
Version history
- Biotech DLC Release - Added
- 1.4.3563 - Path cost 0 -> 14.