Persona zeushammer

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This article is about the Persona weapon, for the base weapon, see Zeushammer

Zeushammer

Zeushammer

"A warhammer with an embedded EMP capacitor. Upon impact, it blasts the target with an EMP burst in addition to the physical damage.
This weapon has an onboard persona that can bond to only a single person. The wielder and intelligent weapon can synchronize their reflexes and attack with frightening speed, accuracy, and creativity. Once bonded to a wielder, the weapon's persona will refuse to be wielded by anyone else."

Base Stats

Type
EquipmentWeapons
Weapon Class
Ultra
Market Value
3600 Silver
Mass
2 kg

Melee Combat

Melee Attack 1
Handle
15 dmg (Poke)
22% AP
1.6 seconds cooldown
Melee Attack 2 
Head
31 dmg (Blunt)
46% AP
2.2 seconds cooldown

The Persona Zeushammer is a DLC melee weapon that emits an EMP upon hitting a target.

Acquisition

Persona zeushammers can be purchased from any combat supplier or war merchant or obtained as a quest reward, once you have the Royalty DLC active.

Analysis

Compared to their base variants, persona zeushammers boast a significantly higher DPS and can only be used by a single pawn unless they have the Freewielder trait. Persona Zeushammers have randomized names akin to Legendary items from Dwarf Fortress.

The Persona zeushammer's EMP blast upon hitting a target makes it one of the better melee weapons to fight mechanoids with, however it still falls short of the persona monosword's sheer damage output and armor penetration.

Persona traits

Persona weapon traits: Now persona weapons have individual traits to reflect their individual personalities. Each weapon will have one or two traits. Some traits are good, some are bad, some are just different. Traits affect the weapon's market value, so a weapon with a negative trait will be cheaper. The traits are:

  • Psychic hypersensitizer: Psychic Sensitivity +40% when wielded.
  • Psychic sensitizer: Psychic sensitivity +20% when wielded.
  • Psychic quiet: Psychic sensitivity -15% when wielded.
  • Psychic fog: Psychic sensitivity -30% when wielded.
  • Kind thoughts: Thought while bonded “[weaponName]’s kind thoughts +6”
  • Calm thoughts: Thought while bonded “[weaponName]’s calm thoughts +3”
  • Mad muttering: Thought while bonded “[weaponName]’s muttering -3”.
  • Mad wailing: Thought while bonded “[weaponName]’s wailing -6”.
  • Kill-focused: A pawn who kills someone with the weapon gains 20% psyfocus instantly.
  • Kill-happy: A pawn who kills someone with the weapon gains a “weaponname’s kill happiness +6” thought for 3 days. It stacks but the effect falls off fast.
  • Kill-sorrow: A pawn who kills someone with the weapon gains a “weaponname’s kill sorrow -3” thought lasting 3 days. It stacks but the effect falls off fast.
  • Painless: Pain locked to zero while wielded due to a psychic brain hediff.
  • Fast mover: Move faster while equipped due to a psychic brain hediff.
  • Hunger pangs: Hunger +50% while bonded due to a psychic brain hediff.
  • Neural cooling: Neural heat fall rate improved by 0.15 per second.
  • Psy-meditative: Wielder psyfocus gains from meditation increased by 10% (like increasing focus effectiveness by 10%).
  • Freewielder: The weapon does not bond. Anyone can grab it and use it.
  • Jealous: If you use another weapon while bonded, get a memory thought “weaponname’s jealous rage -15” for 1 day.
  • Kill thirst: If weapon has not killed anyone in 20 days, bonded pawn has a “[weaponName]’s kill thirst -4” thought.

Quality table

Quality Melee DPS Melee AP
Awful 18.46 34%
Poor 20.76 38%
Normal 23.07 42%
Good 25.38 46%
Excellent 27.68 50%
Masterwork 33.45 61%
Legendary 38.06 69%

Version history

Added in the Royalty DLC release.

In 1.1.2647 it no longer damaged relations with the Empire without the necessary titles. Previously, a title of Knight or Dame was required.