Standing lamp (green)
Revision as of 17:00, 11 October 2021 by Cheldra (talk | contribs) (placeable: Yes -> true; path cost: - -> 14; passability: - -> pass through only; cover: {{Q|Standing lamp|Cover Effectiveness}} -> 0.2; minifiable: - -> true; size: 1 * 1 -> 1 ˣ 1; mass base: {{Q|Standing lamp|Mass Base}} -> 4; flammability: {{Q|Standing lamp|Flammability Base}} -> 1; hp: {{Q|Standing lamp|Max Hit Points Base}} -> 50; sell price multiplier: - -> 0.7; power: {{Q|Standing lamp|Power Consumption}} -> -30; lightradius: - -> 12; terrain affordance: - -> light; styledominance: - -> 5;)
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Standing lamp (green)
A standing lamp that lights an area in green.
Base Stats
- Mass
- 4 kg
- Style Dominance
- 5
- HP
- 50
- Flammability
- 100%
- Path Cost
- 14 (48%)
Building
- Size
- 1 × 1
- Minifiable
- True
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 20%
- Terrain Affordance
- Light
- Power
- -30 W
Creation
- Required Research
- Colored lights
- Work To Make
- 300 ticks (5 secs)
Standing lamp that lights an area in green (exact color in RGBA: 0,217,0,0). This acts much like a regular standing lamp; the color is purely for vanity. However while it affects the brightness of tiles in same radius as the regular standing lamp, it is slightly less bright meaning tiles are only considered "lit" within 7 tiles of the colored lamp, instead of 9.is this still true?