Harp
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
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Harp
A simple stationary musical instrument. A row of strings are stretched over a frame and plucked directly by a musician's fingers. It can be crafted at a crafting spot or smithy.
Base Stats
Building
- Size
- 1 × 1
- Placeable
- True
- Cover Effectiveness
- 0%
- Recreation
- 100% Music
Creation
- thingCategories
- BuildingsJoy
- tradeTags
- MusicalInstrument
A Harp is a source of High Culture recreation and is a requirement for specific titles.
Acquisition
Harp can be crafted at either the fueled or electric smithy or at a crafting spot using 150 Wood in 18,000 ticks (5 mins) after the Harp research has been completed.
Summary
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Nobles can put on concerts with the harp, similar to a party, giving a mood bonus to the noble and attendees. Anyone listening to or playing the harp receives a +2 thought for as long as the harp is being played. It can be heard within a radius of 12 tiles. Pawns with 0% Hearing do not get the mood bonus.
Quality | Awful | Poor | Normal | Good | Excellent | Masterwork | Legendary |
---|---|---|---|---|---|---|---|
Rec Power | 76% | 88% | 100% | 112% | 124% | 140% | 180% |
The harp cannot be played if the pawn has a manipulation capacity of 0%.
Analysis
Since the harp provides the recreation type (musical,) and costs only 150 wood and 500 research to build, it is a good way to increase recreation in a colony. In addition, it is only 1 tile in size, so it fits neatly into an already established rec room.
Version history
- Royalty DLC Release - Added.
- 1.1.2559 - No longer crafted at the art bench.
- 1.2.2719 - Humans with 0% hearing no longer get thoughts from listening to instruments.
- 1.3.3067 - Fix: Musical instruments don't give recreation.