Dark study

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Void-related technologies are unlocked by pawns with the Dark Study job studying (Void monoliths, or entities). Anomaly Research Projects are a completely separate technology tree from the normal research tree. Most Anomaly Research Projects can be researched after encountering its associated entity and completing any prerequisite projects. One Basic and one Advanced research project can be studied simultaneously, and advanced research points gained with no project selected will benefit a basic project if one is selected. Studying Anomaly objects will produce research points depending on the type object studied. For example, studying a Gorehulk might yield 0.30 basic research points, but studying a Revenant might yield 0.45 advanced research points. For this reason, it is a good idea to have numerous entities in containment in order to advance the Anomaly research tree.

Name Description Base cost Required Research Entity Codex Requirement Category Required Entity Tier Unlocks


Bioferrite harvesting Content added by the Anomaly DLC Build bioferrite harvesters to generate bioferrite from captured entities contained in holding platforms. 10 Electricity Bioferrite Basic
Bioferrite shaping Content added by the Anomaly DLC Shape and re-form bioferrite into useful tools, weapons, flooring, and more. 20 Bioferrite harvesting Bioferrite Basic
Bioferrite weaponry Content added by the Anomaly DLC Create advanced weapons that use bioferrite as a fuel source. 60 Bioferrite shaping
Precision rifling
Bioferrite Basic
Bioferrite generator Content added by the Anomaly DLC Build power generators that burn bioferrite as a fuel. 40 Electroharvester Bioferrite Advanced
Void sculptures Content added by the Anomaly DLC Craft special void sculptures from bioferrite to enhance the quality of psychic rituals. 25 Bioferrite harvesting
Void provocation
Bioferrite Basic
Insanity weaponry Content added by the Anomaly DLC Restructure archotech shards into limited-use weapons that shock, manipulate, and destroy enemies using archotechnology. 30 Bioferrite shaping Nociosphere Bioferrite Advanced
Mutation weaponry Content added by the Anomaly DLC Restructure archotech shards into limited-use weapons that twist living targets into terrifying creatures. 35 Bioferrite Shaping Fleshmass nucleus Bioferrite Advanced
Atmospheric heater Content added by the Anomaly DLC Build bioferrite-powered heaters that produce enough heat to warm an entire region. 60 Bioferrite generator Bioferrite Advanced
Frenzy inducer Content added by the Anomaly DLC Build shard-powered structures that generate a frenetic psychic field to make anyone nearby move and work faster. However, the unstable emotional energy creates a tendency towards violence, irritating anyone nearby. 60 Sleep suppressor Bioferrite Basic
Sleep suppressor Content added by the Anomaly DLC Build shard-powered structures that stimulate those nearby to prevent fatigue. The device will irritate anyone nearby. 30 Bioferrite harvesting
Entity containment
Bioferrite Basic


Entity containment Content added by the Anomaly DLC Build holding platforms and inhibitors to better contain entities. 10 Electricity Containment Basic
Electroharvester Content added by the Anomaly DLC Build a generator that draws electricity from contained entities. This process aggravates entities, making them harder to contain. 30 Entity containment Containment Basic
Disruptor flares Content added by the Anomaly DLC Build bioferrite-based flare packs that reveal invisible creatures and light up an area. 30 Entity Containment
Bioferrite Shaping
Containment Basic
Proximity detector Content added by the Anomaly DLC Build a device that can detect invisible creatures. 15 Entity containment Sightstealer Containment Basic


Void provocation Content added by the Anomaly DLC Build a psychic ritual spot and perform psychic rituals. Use the void provocation ritual to discover new entities. 5 None Psychic ritual Basic
Draw animals Content added by the Anomaly DLC Perform a psychic ritual which will draw a herd of animals. 20 Void provocation Psychic ritual Basic
Draw shamblers Content added by the Anomaly DLC Perform a psychic ritual which will draw a horde of animated corpses. While hostile, the corpses won't attack your colony directly. They can be captured for study. 25 Draw animals Shambler Psychic ritual Basic
Chronophagy Content added by the Anomaly DLC Perform a psychic ritual that causes a target to age rapidly. The ritual invoker will become younger in the process. The target will suffer brain damage as a result, which may be lethal for elderly targets. 30 Psychophagy Psychic ritual Basic
Psychophagy Content added by the Anomaly DLC Perform a psychic ritual which deadens a target's psychic sensitivity and temporarily boosts the ritual invoker's psychic sensitivity. The target will suffer brain damage as a side-effect. 20 Void provocation Psychic ritual Basic
Skip abduction Content added by the Anomaly DLC Perform a psychic ritual that abducts a random hostile person from anywhere in the world, putting them in a short-term coma for capture. 40 Void provocation Psychic ritual Basic
Summon fleshbeasts Content added by the Anomaly DLC Perform a psychic ritual which provokes fleshbeasts to emerge from the ground near enemies, attacking anyone nearby. 30 Draw animals Fleshbeast Psychic ritual Basic


Advanced psychic rituals Content added by the Anomaly DLC Perform advanced psychic rituals. 15 Void provocation Psychic ritual Advanced
Provoke pit gate Content added by the Anomaly DLC Perform a psychic ritual which causes underground fleshbeasts to open up a massive hole in the ground. The hole leads down to a fleshbeast-infested cavern which can be explored for resources. 80 Advanced psychic rituals Dreadmeld Psychic ritual Advanced
Death refusal Content added by the Anomaly DLC Perform a psychic ritual which grants death refusal to an individual, allowing them to self-resurrect once after dying. 30 Advanced psychic rituals Unnatural corpse Psychic ritual Advanced
Philophagy Content added by the Anomaly DLC Perform a psychic ritual that drains experience from a victim and gives it to the invoker. The process will dull the target's mind, weakening their skills and causing brain damage. 30 Chronophagy
Advanced psychic rituals
Psychic ritual Advanced
Pleasure pulse Content added by the Anomaly DLC Perform a psychic ritual that makes everyone in the region happier but reduces their desire to work. 30 Advanced psychic rituals Golden cube Psychic ritual Advanced
Neurosis pulse Content added by the Anomaly DLC Perform a psychic ritual that makes everyone in the region work faster but become more irritable. 40 Advanced psychic rituals Blood rain Psychic ritual Advanced
Blood rain Content added by the Anomaly DLC Perform a psychic ritual which causes blood-like psychofluid to fall from the sky. Anyone caught outside will soon be driven into a berserk rage. 50 Advanced psychic rituals Blood rain Psychic ritual Advanced
Brainwipe Content added by the Anomaly DLC Perform a psychic ritual which erases much of a person's episodic memories. Traumatic events will be forgotten. Resistant prisoners will become easier to recruit. Allows recruiting unwaveringly loyal prisoners. 40 Philophagy Revenant Psychic ritual Advanced


Serum synthesis Content added by the Anomaly DLC Build a serum lab to synthesize high-tech serums. Serums harness archotechnological power to bestow a temporary effect on the user. 15 Bioferrite shaping Serums Advanced
Metalblood serum Content added by the Anomaly DLC Synthesize metalblood serums that make the user more resistant to damage. 35 Serum synthesis Metalhorror Serums Advanced
Mind-numb serum Content added by the Anomaly DLC Synthesize a serum that stabilizes a person's mood, preventing mental breaks. 35 Serum synthesis Serums Advanced
Juggernaut serum Content added by the Anomaly DLC Synthesize a serum which temporarily increases the user's strength and speed, and allows them to recover from injuries faster. However, it reduces their mood. 35 Serum synthesis Chimera Serums Advanced


Bliss lobotomy Content added by the Anomaly DLC Perform a surgery that lobotomizes a person, making them happier while rendering them incapable of intellectual and skilled labor. 25 Bioferrite harvesting Gorehulk Misc Basic
Ghoul infusion Content added by the Anomaly DLC Perform a surgery that infuses a living person with an archotech shard, transforming them into a terrifying ghoul. Ghouls are strong melee combatants but are incapable of doing work. Ghouls will go mad if they are not fed enough raw meat. 30 Bioferrite harvesting Ghoul Misc Basic
Ghoul enhancements Content added by the Anomaly DLC Craft bioferrite prosthetics to make ghouls stronger. 40 Ghoul infusion Ghoul Misc Advanced
Ghoul resurrection Content added by the Anomaly DLC Synthesize a serum that can bring dead ghouls back to life. 20 Serum synthesis
Ghoul enhancements
Ghoul Misc Advanced
Deadlife dust Content added by the Anomaly DLC Craft devices that produce clouds of microscopic archites. The archites can reanimate corpses to produce deadly shamblers that will only attack your enemies. 60 Bioferrite shaping Death pall Misc Basic
Revenant invisibility Content added by the Anomaly DLC Modify a revenant spine so that it can be implanted in a human, allowing them to become temporarily invisible. 40 Disruptor flares Revenant Misc Advanced
A Progress towards anomaly research requires studying entities, and is separate from normal research progress.
B Basic and advanced techs require their respective entity tier to progress research.
C "The Anomaly" scenario starts with a single holding platform and proximity detector
D Anomaly research tree can be unlocked upon investigating a "fallen monolith"

Void study

The void study precept multiplies the amount of knowledge gained from studying by 50%, 75%, 125%, or 150%, depending on which level of the precept you have. For example, a sightstealer provides 1.7 basic study every 2 days, and with a 150% study rate, that would become 2.55 basic study every 2 days.