Grand sculpture

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Grand sculpture

Base Stats

Type
Art
Mass
28 kg
Beauty
400
Flammability
100%

Building

Cover Effectiveness
50%

Creation

Crafted At
Art bench
Work To Make
105,000 ticks (29.17 mins)
Stuff Tags
Metallic, Woody, Stony
Resources to make
Stuff 400

Sculptures can quickly increase the Impressiveness of a room through Wealth and Beauty, in addition to fulfilling the actual beauty need. Certain rooms give increasing mood buffs for being more impressive:

  • Dining room
  • Rec room
  • Bedroom (inc. Barrack, Prison Room)
  • Hospital
  • Throne room Content added by the Royalty DLC & Ritual room Content added by the Ideology DLC

Other than these rooms, place art where pawns will stay for a long time, such as work stations. For extra efficiency, you can combine these rooms to make the most out of the sculptures. If Dining, Recreation, and Work all happen in the same room, then the same sculpture can apply to all 3 rooms, in addition to the general increase to Wealth.

Note that sculptures increase a room's beauty rating from anywhere inside, but will only fulfill the beauty need when in an 8-tile radius from a pawn.

Which sculpture to create

An initial consideration is the material the sculpture is to be constructed from - some materials, namely Gold, Marble blocks, Silver, Jade, have a beauty offset. This offset is added after the beauty multiplier and only applied once per item. As such, there is an advantage in beauty per tile for large sculptures over grand sculptures when made of one of those materials. For example, Jade has beauty factor of 2.5 and an offset of 10. As such a Jade grand sculpture would have a total beauty of (400 × 2.5) + 10 or 1010. Conversely, the 4 large sculptures you could construct with the same materials would have a total beauty of 1040. In a similar vein, there is an advantage in beauty per material for small sculptures and, to a lesser extent, large sculptures. The effects of this offset are most visible at lower qualities, and the other factors in choosing a sculpture size are usually more relevant, however, it should be considered if one of the aforementioned materials will be used.

Small sculptures are the worst for beauty. For each point of beauty, they require the most work and take up the most space. Yet, because small sculptures take the most work, they have the highest Market Value per material. Therefore, small sculptures are the most profitable to sell per material. Small sculptures also have another advantage when selling: quality is a multiplier to market value, but can only increase value up to a flat cap. Small sculptures, especially of gold or silver, are less impacted by the cap than the larger sculptures. Plus, traders likely won't have enough money to afford a masterwork grand sculpture.

Conversely, large and grand sculptures are better to actually place around your base. Both are equally as space efficient (before rounding). You can place 4 large sculptures in 4 separate locations, as opposed in a grand sculpture needing a 2x2 space. This makes large sculptures a better solution for bedrooms and other smaller rooms, and a more flexible option generally.

Making grand sculptures exhibits a greater risk - if it turns out awful, you've had wasted 4 sculpture's worth of time. Conversely, grand sculptures are the best when you have inspired creativity, assuming you can actually complete it. It may be wise to work on a grand sculpture, suspend it before it's completed, and finish it once the inspiration hits. Grand sculptures are also the most wealth efficient way to provide beauty of all sculptures, due to the aforementioned market value cap. A gold grand sculpture costs 40340 Silver at Normal quality and 43340 Silver at Legendary quality, an increase of 3000 Silver. Four large sculptures would cost 40380 Silver at Normal quality and 52380 Silver at Legendary quality, an increase of 12000 Silver.

Below is a table detailing statistics on grand sculptures in 1.1. The "Cost" field is the market value of the materials used.

  • Material Cost Work Beauty (Normal) Value (Normal) Max HP Flammability Value/Work
    Sandstone 360 1925 440 776 420 0 .403
    Marble 360 2013 541 795 360 0 .395
    Slate 360 2275 440 851 390 0 .374
    Limestone 360 2275 400 851 465 0 .374
    Granite 360 2275 400 851 510 0 .374
    Wood 480 1225 400 745 195 1 .608
    Steel 760 1750 400 1138 300 .4 .65
    Jade 2000 2450 1010 2529 150 0 1.03
    Uranium 2400 3325 200 3118 750 0 .938
    Plasteel 3600 3850 400 4432 840 0 1.15
    Silver 4000 1750 806 4378 210 .4 2.5
    Gold 40000 1575 1620 40340 180 .4 25.6
  • Version History

    • 0.9.722 - Sculptures now have sizes - small, large, and grand.
    • Beta 19 - Mass 5kg -> 3kg
    • 1.1.2654 - Increase psyfocus gain of sculptures by 2, up to a max of 28 at legendary quality.