Torch lamp

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Revision as of 22:43, 13 October 2021 by Cheldra (talk | contribs) (description changes; type: Furniture -> Building; type2: - -> Furniture; placeable: True -> true; path cost: - -> 14; passability: - -> pass through only; minifiable: - -> false; mass base: 1 -> -; hp: 80 -> 75; glowradius: - -> 10; glowcolor: - -> (252, 187, 113); heatpersecond: - -> 3.5; maxheattemperature: - -> 23; terrain affordance: - -> light; styledominance: - -> 5; deconstruct yield: - -> nothing; destroyyield: - -> nothing;)
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Torch lamp

A wooden torch for lighting an area. People need light to move and work at full speed. Can be automatically refueled with wood. Produces a small amount of heat.

Base Stats

Type
BuildingFurniture
Market Value
24 Silver [Note]
Style Dominance
5
HP
75
Flammability
0%
Path Cost
14 (48%)

Building

Size
1 × 1
Minifiable
False
Placeable
True
Passability
pass through only
Cover Effectiveness
15%
Terrain Affordance
Light
Light Radius
7.17
Heat Per Second
3.5
Stops Heating At
23 °C (73.4 °F)

Creation

Work To Make
100 ticks (1.67 secs)
Resources to make
Wood 20
Deconstruct yield
nothing
Destroy yield
nothing

A wooden torch for lighting an area. Can be automatically refueled with wood. Produces a small amount of heat.

It lights an area of 5x5 around it to 50%, and gradually decreases further out from there. Note that this is not enough to grow plants, which require 51% or higher.

It is constructed with Wood 20 Wood in 100 ticks (1.67 secs).

It consumes 2.2 units of wood every day, so 20 wood is enough for 9 days and 2 hours.
When in snow or rain, it will consume 1 additional wood for every 27.78 seconds spent in rain.

It is generally not resource and work-time efficient to use once Electricity has been researched, however its grid independence and immunity to power outages and solar flares make it very useful in niche applications even beyond this point.