Wooden foot
Wooden foot
An installed wooden foot.
Base Stats
- Type
- Medical Items – Body Parts
- Weapon Class
- Medieval
Creation
- Work To Make
- 0 ticks (0 secs)
- techHediffsTags
- Poor
- tradeTags
- TechHediff
Wooden feet are medieval artificial body parts that replace a pawn's foot. They are better than having a missing foot or replacing the foot with a peg leg, but are inferior to all other options.
Acquisition
A wooden foot requires no previous work to turn into a prosthesis before installation. Instead, when ordering a surgical operation on a pawn, a wooden log is consumed and the wooden foot is added to the pawn. Notably, when removed the wooden foot turns back into a wooden log.
Installation
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Installing the part requires 1,000 ticks (16.67 secs) of work, ?x medicine of ?? quality or better, and a Medical skill of 3.
Removing the part requires ? of work, ?x medicine of ?? quality or better, and a Medical skill of ?.
If the operation fails, the part has a chance[What Chance?] to be destroyed.
Analysis
Wooden feet have 80% part efficiency. As a pawns Moving stat relies on both legs averaged, this translates to a 10% reduction in Move Speed to an otherwise healthy pawn (per wooden foot added), or 90% for one wooden foot. This is significantly better than having a disabled or missing foot however, which removes 50% mobility per foot.
A wooden foot is a noticeable impediment to any pawn that has most its activities involving walking. Additionally it also affects Melee Dodge Chance. With an 1800% importance placed on movement, the loss of 10% results in loss of dodge chance equivalent to 1.8 levels of melee skill. Due to how the stat is fit to a post-process curve, this can result in the melee dodge chance dropping to 0 for pawns with skill under 7.
The bottom line is that while a wooden foot is significantly better than having a missing foot or replacing a missing foot by installing a entire peg leg, its replacement with a modern prosthesis should be considered. Unfortunately, there currently(ver 1.3) is no "prosthetic/bionic foot", only full leg replacements, so from a wooden foot it's replace the whole leg or not at all.
So, remembering that 1 wooden foot leaves the colonist at 90% movement, the options are:
- prosthetic leg (market value 260/) 92.5% for 1 foot. Prosthetic legs are slower than natural legs and only barely faster than a wooden foot, so this minor upgrade might not be worth the trouble, depending. (It'd be more worth it for a peg leg, 80% to 92.5%, or a relative +16% increase in movement speed.)
- bionic leg (market value 1,030/) 112.5% for replacing 1 leg, which is a relative +25% improvement over 90%. Might be worth replacing both for 125% movement, if your colony, and the patient's mood, can afford it.
- archotech leg (market value 2,800/) 125% movement for 1 leg,150% movement for both!
Each wooden foot results in -5% character quality and thus a 5% reduction in the affected individual's pawn value, e.g. on the slave market or in raid calculations.
Wooden feet count as a foreign object attached to the body, no different than any other artificial limb, regardless of tech level. As such, they will give a mood buff to anyone with the Body modder trait, and a heavy penalty to anyone with the Body purist trait.
Version History
- 1.1.0 - Added