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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.

Search by property

A list of all pages that have property "Maintenance Reason" with value "Stub: 1) Two-way links 2) Version history". Since there have been only a few results, also nearby values are displayed.

Showing below up to 28 results starting with #1.

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List of results

  • Sharp Damage  + (Section stub: General)
  • Signal chip  + (Stub: 1) Type (and Type 2) - see in game 2) Study time/xp/other details 3) Confirm that feral diaboli (player created ones gone uncontrolled) don't drop chips)
  • Cleaning Time Multiplier  + (Recode: Automate table)
  • Drug Sell Price Improvement  + (Stub: 1) Version history 2) Two-way links 3) Integrate with [[Trade]] / [[Market Value]]/[[Trade Price Improvement]])
  • Recreation Fall Rate  + (Stub: 1) Version history 2) Two-way links 3) mechanical detail and/or integration with and to [[Recreation]], recreation time till table with Neurosis Pulse with the new times would be useful on this page, recreation page, and psy ritual page)
  • Drug Crop Harvest Yield  + (Stub: 1) Version history 2) Two-way links 3) Integration with [[Plant Harvest Yield]])
  • Filth Multiplier  + (Stub: 1) Version history 2) Two-way links 3) Integrate with [[Property:Filth Multiplier]])
  • Bond Chance Factor  + (Stub: 1) Version history 2) Two-way links)
  • Caravan Riding Speed  + (Stub: 1) Version history 2) Two-way links)
  • Bed Hunger Rate Multiplier  + (Stub: 1) Version history 2) Two-way links)
  • Recreation Power  + (Stub: 1) Version history 2) Two-way links)
  • Work To Build  + (Stub: 1) Version history 2) Two-way links)
  • Psylink Level  + (Stub: 1) Version history 2) Two-way links)
  • Range (Ability)  + (Stub: 1) Version history 2) Two-way links)
  • Effect Radius  + (Stub: 1) Version history 2) Two-way links)
  • Comfort (Stat)  + (Stub: 1) Version history 2) Two-way links)
  • Nutrition (Stat)  + (Stub: 1) Version history 2) Two-way links)
  • Cleaning Speed Multiplier  + (Stub: 1) Version history 2) Two-way links 3) Corresponding Property)
  • Style Dominance  + (Stub: 1) Version history 2) Two-way links 3) mechanical detail)
  • EMP Resistance  + (Stub: 1) Version says added by DLC, but noStub: 1) Version says added by DLC, but not tagged as biotech, was it actually added as part of the free update to Core released alongside biotech, is it biotech, or did it migrate from biotech to core? 2) Add example of the math - i assume its EMP duration * (1-EMP resist) but clarity would be good* (1-EMP resist) but clarity would be good)
  • Meditation Psyfocus Bonus  + (Stub: 1) double check details of each building (inheritance etc.))
  • Melee DPS  + (Stub: 1) this page is dangerous as is becaStub: 1) this page is dangerous as is because it is very likely to confuse people about actual melee DPS vs the stat of the same name. this needs to be explictly and loudly spelled out here (i.e. more than just [[Template: About]] and the practical differences explained, to the point where we might consider.moving this page to Melee DPS (stat) and leaving a description here 2) Thorough explanation of StatWorker_MeleeDPS and all of its contributing factors towards the calculated melee DPSg factors towards the calculated melee DPS)
  • Psychoid plant  + (Stub: 1.4 nerf to fertility sense makes hydro psychoid much less viable but makes gravel psychoid much more viable. Work to product ratio is the same, so this can be a buff on some maps and a nerf on hydro reliant maps)