Search by property
Jump to navigation
Jump to search
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Insulation - Heat - Material Effect Multiplier + (Stub: 1) Two-way links)
- Reading Bonus + (Stub: 1) Two-way links)
- Ranged Damage Multiplier + (Stub: 1) Two-way links)
- Melee Damage Multiplier + (Stub: 1) Two-way links)
- Neural Heat Gain (Factor) + (Stub: 1) Two-way links)
- Honor Value + (Stub: 1) Two-way links)
- Goodwill Impact + (Section stub: General)
- Max Install Count + (Stub: 1) Two-way links)
- Cleanliness (Stat) + (Stub: 1) Two-way links)
- Animals Learning Factor + (Stub: 1) Two-way links)
- Mech Bandwidth + (Stub: 1) Two-way links)
- Mech Control Groups + (Stub: 1) Two-way links)
- Mech Remote Repair Distance + (Stub: 1) Two-way links)
- Mech Remote Shield Distance + (Stub: 1) Two-way links)
- Mech Repair Speed + (Stub: 1) Two-way links)
- Mech Work Speed Offset + (Stub: 1) Two-way links)
- Insulation - Cold + (Stub: 1) Two-way links)
- Insulation - Heat + (Stub: 1) Two-way links)
- Genetic Complexity Increase + (Section stub: General)
- Repair Energy Cost + (Stub: 1) Two-way links 2) Corresponding Property 3) Do StatDefs inherit attributes? (i.e. MayRequireAnyOf="Ludeon.RimWorld.Biotech,Ludeon.RimWorld.Anomaly" from MechStatBase))
- Bandwidth Cost + (Stub: 1) Two-way links 2) Do StatDefs inherit attributes? (i.e. MayRequireAnyOf="Ludeon.RimWorld.Biotech,Ludeon.RimWorld.Anomaly" from MechStatBase))
- Wastepacks Per Recharge + (Stub: 1) Two-way links 2) Do StatDefs inherit attributes? (i.e. MayRequireAnyOf="Ludeon.RimWorld.Biotech,Ludeon.RimWorld.Anomaly" from MechStatBase))
- Slave Suppression Offset + (Stub: 1) Two-way links 2) Explain mechanics because the name and the description from the game are terrible at explaining)
- Neural Heat Recovery Rate + (Stub: 1) Two-way links 2) Factor in additional offsets)
- Neural Heat Limit + (Stub: 1) Two-way links 2) Neural Heat Limit Offset 3) Significance of Gear Stat Offset Stat Part 4) Explanation and Factors cleanup)
- Max Nutrition + (Stub: 1) Two-way links 2) Verify pawn max nutrition in-game)
- Meditation Psyfocus Gain + (Stub: 1) Two-way links 2) Version history says added by DLC, no royaltybanner, is it defined in core? Did it swap over at some point? should the banner be added? 3) worked examples showing math)
- Accuracy (Close) + (Stub: 1) Two-way links 2) Version history)
- Accuracy (Long) + (Stub: 1) Two-way links 2) Version history)
- Accuracy (Medium) + (Stub: 1) Two-way links 2) Version history)
- Accuracy (Short) + (Stub: 1) Two-way links 2) Version history)
- Beauty (Stat) + (Stub: 1) Two-way links 2) Version history)
- Sharp Damage + (Section stub: General)
- Signal chip + (Stub: 1) Type (and Type 2) - see in game 2) Study time/xp/other details 3) Confirm that feral diaboli (player created ones gone uncontrolled) don't drop chips)
- Cleaning Time Multiplier + (Recode: Automate table)
- Drug Sell Price Improvement + (Stub: 1) Version history 2) Two-way links 3) Integrate with [[Trade]] / [[Market Value]]/[[Trade Price Improvement]])
- Recreation Fall Rate + (Stub: 1) Version history 2) Two-way links 3) mechanical detail and/or integration with and to [[Recreation]], recreation time till table with Neurosis Pulse with the new times would be useful on this page, recreation page, and psy ritual page)
- Drug Crop Harvest Yield + (Stub: 1) Version history 2) Two-way links 3) Integration with [[Plant Harvest Yield]])
- Filth Multiplier + (Stub: 1) Version history 2) Two-way links 3) Integrate with [[Property:Filth Multiplier]])
- Bond Chance Factor + (Stub: 1) Version history 2) Two-way links)
- Caravan Riding Speed + (Stub: 1) Version history 2) Two-way links)
- Bed Hunger Rate Multiplier + (Stub: 1) Version history 2) Two-way links)
- Recreation Power + (Stub: 1) Version history 2) Two-way links)
- Work To Build + (Stub: 1) Version history 2) Two-way links)
- Psylink Level + (Stub: 1) Version history 2) Two-way links)
- Range (Ability) + (Stub: 1) Version history 2) Two-way links)
- Effect Radius + (Stub: 1) Version history 2) Two-way links)
- Comfort (Stat) + (Stub: 1) Version history 2) Two-way links)
- Nutrition (Stat) + (Stub: 1) Version history 2) Two-way links)
- Cleaning Speed Multiplier + (Stub: 1) Version history 2) Two-way links 3) Corresponding Property)
- Style Dominance + (Stub: 1) Version history 2) Two-way links 3) mechanical detail)
- EMP Resistance + (Stub: 1) Version says added by DLC, but no … Stub: 1) Version says added by DLC, but not tagged as biotech, was it actually added as part of the free update to Core released alongside biotech, is it biotech, or did it migrate from biotech to core? 2) Add example of the math - i assume its EMP duration * (1-EMP resist) but clarity would be good* (1-EMP resist) but clarity would be good)
- Meditation Psyfocus Bonus + (Stub: 1) double check details of each building (inheritance etc.))
- Melee DPS + (Stub: 1) this page is dangerous as is beca … Stub: 1) this page is dangerous as is because it is very likely to confuse people about actual melee DPS vs the stat of the same name. this needs to be explictly and loudly spelled out here (i.e. more than just [[Template: About]] and the practical differences explained, to the point where we might consider.moving this page to Melee DPS (stat) and leaving a description here 2) Thorough explanation of StatWorker_MeleeDPS and all of its contributing factors towards the calculated melee DPSg factors towards the calculated melee DPS)
- Psychoid plant + (Stub: 1.4 nerf to fertility sense makes hydro psychoid much less viable but makes gravel psychoid much more viable. Work to product ratio is the same, so this can be a buff on some maps and a nerf on hydro reliant maps)