Search by property
Jump to navigation
Jump to search
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Events + (Ideology events. Recover lost content from major rewrite OR revert to prior to rewrite)
- Flesh sack + (In-game loot verification, plus any missing infobox data. non maintenance category, reports of one always containing a shard, do enemies react to its destruction (note specifically which regardless of if answer is yes or not))
- Gaumaker dryad + (Inadequate description of mechannics and analysis, assumes baseline knowledge that new player would not have)
- Larva + (Inadequate summary, missing analysis. needs either links to page about wgg sacs (not hive queen) or egg sac mechanics on page or both. also clarify re: description saying is the juveliw form of other insects re maturing)
- Indoors (need) + (Incomplete(?) list of ideoligious effects)
- Life support unit + (Section:Need info on power generation)
- Void metal wall + (Infobox, other possible appearances, and whether to use 'voidmetal' or 'void metal')
- Salvagers + (Information about a recently-added hidden faction)
- Turret pack + (Integration with [[tactical turret]] … Integration with [[tactical turret]], effect of solar flares, stun damage, EMP, emi dynamos on the turret, both if they happen after deploying and before. Nudity mood interactions (infobox too) - test in-game before adding. analysis needs value proposition etc. Do smart raiders avoid deployed tactical turrets like they do normal turrets?tical turrets like they do normal turrets?)
- Wastepack infestation + (Interlink, orphan page etc)
- Trap + (Interlinking, analysis. Hunter and wasp traps)
- Cube sculpture + (Intro, analysis, additional infobox stats (e.g. minifiable))
- Sentience catalyst + (Intro, categories, cleanup, mechanical detail - including roaming and pen behaviour)
- Console edition + (Is there official confirmation of cessation of support at can link to now Console Edition is kill?)
- Sleep furniture + (Its half complete?)
- Faction base + (Lack of content, mechanics, and detail. Also lacks integration with rest of the wiki)
- Toughspike + (Lacking detail)
- Claim + (Lacking mechanical detail)
- Dryad cocoon + (Lacks all detail. Two way links)
- File:Example FloatMenuOptionProvider FirstOption.png + (Licence and non-maintenance categories)
- File:Example FloatMenuOptionProvider.png + (Licence and non-maintenance categories)
- Cerebrex core + (Section:1) Explain what raid point are rel … Section:1) Explain what raid point are relevant e.g. if only raid points on the mech core map </br>2) clarify betwen raid points and combat power where relevant</br>3) Text of messages/prompts when interacting with the core</br>4) Final choice details - options, outcomes Final choice details - options, outcomes)
- Hermetic crate + (Loot pool at regular ancient complexes. See discussion)
- Bird + (Many birds added by odyssey - when generalizations can be confirmed (e.g. they all provide birdskin), add to page)
- Nudity + (May eventually need to supercede [[Template:Apparel Nudity Note]])
- Hemogen Gain Multiplier + (Mechanical detail)
- Minimum Containment Strength + (Mechanical detail - what is the effect of being under the min strength, is it binary or some curve of effectiveness, is it < or is <=? StatWorker_MinimumContainmentStrength)
- Terror sculpture + (Mechanical detail needs verification and e … Mechanical detail needs verification and expansion - Terror mechanics are poorly documented and [[terror]], [[terror sculpture]], [[gibbet cage]], and [[skullspike]] all need detail. Analysis lacklustre and should go into depth about why apparel >> sculptures. Ensure page is in format that allows for parity with other terror sources so it can be copied overth other terror sources so it can be copied over)
- Gibbet cage + (Section:Inadequate summary and mechanics description)
- Skullspike + (Section:Duration of moodlet? Expansion on terror mechanics / what it actually does.)
- Animal Products Price Improvement + (Mechanical detail, order of operations, integration with market value and TPI here and in those pages)
- Pollution + (Mechanics (Pollution spread / acidic smog % chance / wastepack cocoons), detailed analysis)
- Mechanoid cluster + (Mechanics and Analysis)
- Fire + (Mechanics and numbers (heat production / fire spread / etc.). See also [[Damage Types#Flame|Flame Damage]])
- Large chemfuel tank + (Mechanics including loading (who by, how, limits etc), unlowding, placmeent on ship, lack of plumbing needed etc. Ensure parity with [[Small chemfuel tank]])
- Small chemfuel tank + (Mechanics including loading (who by, how, limits etc), unlowding, placmeent on ship, lack of plumbing needed etc. Ensure parity with [[large chemfuel tank]])
- Ovum + (Minimum medical skill + success chance for ovum extraction)
- Sentry drone + (Section:Links and additional detail like EMP. Adapt [[Template: Mechanoid Summary]] for basis)
- Pilot console + (Missing Summary and Analysis. Obviously analysis is going to be simplistic - cant gravship without the console but placement and protection and use can be analysed)
- Glow pod + (Missing a lot of detail - when do they spawn, unser what conditions, do replacements spawn if destroy but hive intact, do they actually spawn from the hive or just as part of the infestation, can they still be moved, if so when, etc.)
- Wolverine + (Missing analysis and (if required) summary)
- Mink + (Missing analysis and (if required) summary)
- Locust + (Missing analysis and inadequate summary - flight mechanics at lwast needed)
- Badger + (Missing analysis and summary if necessary)
- Walrus + (Missing analysis, inadequate summary)
- Bullfrog + (Missing analysis, summary inadequate - needs at least mention of lack of eggs and traditional amphibian lifecylce)
- Unobtainable items + (Missing many weapons, including biotech mech weapons, also missing mechanics about dropping and others.)
- Gravship substructure + (Missing mechanical detail and analysis. also Something needs to be done to make the deconstructed resource yield appear in the infobox)
- Events/Anomaly + (Missing most of the relevant events. Also, check the "default level" part: I believe it to be -1 for '''never interacted''' / '''DLC deactivated''' and 2 for '''ambient horror''')
- Environment + (Section:1) Relationship between light % an … Section:1) Relationship between light % and plant growth speed e.g. Tinctoria grows so slow in normal soil under torch light that it rots before it grows enough to harvest 2) Effects of [[Dark vision]] and [[Ideoligion#Lighting|Lighting:Darkness preferred]] on mentioned stat and mood penalties[[Ideoligion#Lighting|Lighting:Darkness preferred]] on mentioned stat and mood penalties)
- Void touched + (Missing some mechanical detail could use formatting/headings/colours/etc, two way links, etc)