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A list of all pages that have property "Stub Reason" with value "Mechanical detail". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Cannibal platter  + (How much hunger does the platter fill. Are they found in cannibal pirate bases)
  • Events  + (Ideology events. Recover lost content from major rewrite OR revert to prior to rewrite)
  • Flesh sack  + (In-game loot verification, plus any missing infobox data. non maintenance category, reports of one always containing a shard, do enemies react to its destruction (note specifically which regardless of if answer is yes or not))
  • Gaumaker dryad  + (Inadequate description of mechannics and analysis, assumes baseline knowledge that new player would not have)
  • Indoors (need)  + (Incomplete(?) list of ideoligious effects)
  • Life support unit  + (Section:Need info on power generation)
  • Void metal wall  + (Infobox, other possible appearances, and whether to use 'voidmetal' or 'void metal')
  • Salvagers  + (Information about a recently-added hidden faction)
  • Turret pack  + (Integration with [[tactical turret]]Integration with [[tactical turret]], effect of solar flares, stun damage, EMP, emi dynamos on the turret, both if they happen after deploying and before. Nudity mood interactions (infobox too) - test in-game before adding. analysis needs value proposition etc. Do smart raiders avoid deployed tactical turrets like they do normal turrets?tical turrets like they do normal turrets?)
  • Wastepack infestation  + (Interlink, orphan page etc)
  • Trap  + (Interlinking, analysis. Hunter and wasp traps)
  • Cube sculpture  + (Intro, analysis, additional infobox stats (e.g. minifiable))
  • Sentience catalyst  + (Intro, categories, cleanup, mechanical detail - including roaming and pen behaviour)
  • Console edition  + (Is there official confirmation of cessation of support at can link to now Console Edition is kill?)
  • Sleep furniture  + (Its half complete?)
  • Faction base  + (Lack of content, mechanics, and detail. Also lacks integration with rest of the wiki)
  • Toughspike  + (Lacking detail)
  • Claim  + (Lacking mechanical detail)
  • Dryad cocoon  + (Lacks all detail. Two way links)
  • File:Example FloatMenuOptionProvider FirstOption.png  + (Licence and non-maintenance categories)
  • File:Example FloatMenuOptionProvider.png  + (Licence and non-maintenance categories)
  • Cerebrex core  + (Section:1) Explain what raid point are relSection:1) Explain what raid point are relevant e.g. if only raid points on the mech core map </br>2) clarify betwen raid points and combat power where relevant</br>3) Text of messages/prompts when interacting with the core</br>4) Final choice details - options, outcomes Final choice details - options, outcomes)
  • Hermetic crate  + (Loot pool at regular ancient complexes. See discussion)
  • Bird  + (Many birds added by odyssey - when generalizations can be confirmed (e.g. they all provide birdskin), add to page)
  • Nudity  + (May eventually need to supercede [[Template:Apparel Nudity Note]])
  • Minimum Containment Strength  + (Mechanical detail - what is the effect of being under the min strength, is it binary or some curve of effectiveness, is it < or is <=? StatWorker_MinimumContainmentStrength)
  • Terror sculpture  + (Mechanical detail needs verification and eMechanical detail needs verification and expansion - Terror mechanics are poorly documented and [[terror]], [[terror sculpture]], [[gibbet cage]], and [[skullspike]] all need detail. Analysis lacklustre and should go into depth about why apparel >> sculptures. Ensure page is in format that allows for parity with other terror sources so it can be copied overth other terror sources so it can be copied over)
  • Gibbet cage  + (Section:Inadequate summary and mechanics description)
  • Skullspike  + (Section:Duration of moodlet? Expansion on terror mechanics / what it actually does.)
  • Animal Products Price Improvement  + (Mechanical detail, order of operations, integration with market value and TPI here and in those pages)
  • Pollution  + (Mechanics (Pollution spread / acidic smog % chance / wastepack cocoons), detailed analysis)
  • Mechanoid cluster  + (Mechanics and Analysis)
  • Fire  + (Mechanics and numbers (heat production / fire spread / etc.). See also [[Damage Types#Flame|Flame Damage]])
  • Ovum  + (Minimum medical skill + success chance for ovum extraction)
  • Sentry drone  + (Section:Links and additional detail like EMP. Adapt [[Template: Mechanoid Summary]] for basis)
  • Glow pod  + (Missing a lot of detail - when do they spawn, unser what conditions, do replacements spawn if destroy but hive intact, do they actually spawn from the hive or just as part of the infestation, can they still be moved, if so when, etc.)
  • Unobtainable items  + (Missing many weapons, including biotech mech weapons, also missing mechanics about dropping and others.)
  • Gravship substructure  + (Missing mechanical detail and analysis. also Something needs to be done to make the deconstructed resource yield appear in the infobox)
  • Events/Anomaly  + (Missing most of the relevant events. Also, check the "default level" part: I believe it to be -1 for '''never interacted''' / '''DLC deactivated''' and 2 for '''ambient horror''')
  • Environment  + (Section:1) Relationship between light % anSection:1) Relationship between light % and plant growth speed e.g. Tinctoria grows so slow in normal soil under torch light that it rots before it grows enough to harvest 2) Effects of [[Dark vision]] and [[Ideoligion#Lighting|Lighting:Darkness preferred]] on mentioned stat and mood penalties[[Ideoligion#Lighting|Lighting:Darkness preferred]] on mentioned stat and mood penalties)
  • Void touched  + (Missing some mechanical detail could use formatting/headings/colours/etc, two way links, etc)
  • Gauranlen seed  + (Missing summary detail and analysis)
  • Fleshmass neural lump  + (More detailed summary and analysis, if any is needed)
  • Mechanoid ship chunk  + (More information required on spawning)
  • Novel  + (More robust comparison to non-book joy sources, including ease of acquisition)
  • Sealed container  + (Mostly copied from Hermetic crate for now. Missing picture. Contents and chances. There are two variants with different loot)
  • Apparel layers  + (Mouth coverage point (e.g. [[face mask]]))
  • Mech node  + (Moved from Royalty->Core, but where does it spawn? Does it only spawn if Royalty or Odyssey are enabled?)
  • Mini-slugger turret  + (Section:Spawning mechanics, combat power, terrain affordance etc.)
  • Auto inferno turret  + (Section:Spawning mechanics, combat power, terrain affordance etc.)