Difference between revisions of "Wooden foot"

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== Summary ==
 
== Summary ==
{{stub|section=1|reason=General stub but also needs numbers and comparison vs prosthetic leg (if missing foot only, is it better to replace whole leg or just foot) etc}}
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Wooden feet replace the user's [[Table of Human Body Parts|entire organic foot]]. The wooden foot has a part efficiency of 80%. This partially replaces the functionality of a normal foot - when coupled with the foot body part having a [[Moving]] importance of 50%, it results in restoring 40% [[moving]] per missing foot replaced, or a loss of 10% when replacing a healthy foot. Moving, in turn, affects the following [[stats]]: {{#ask: [[Moving Importance::+]]}}. This results in a directly proportional change to a pawn's [[move speed]], and a change in [[melee dodge chance]] equivalent to losing {{#expr: {{Q|Melee Dodge Chance|Moving Importance}}*0.1}} levels of [[Melee]] skill per foot replaced. Due to how the stat is fit to a post-process curve, this can result in the melee dodge chance dropping to 0% for pawns with skill under 7, when replacing one foot, or under 10 for both feet.
Wooden feet replace the user's foot, including any toes. The wooden foot has a part efficiency of 80%. This partially replaces the functionality of a normal foot - when coupled with the foot body part having a [[Moving]] importance of 50%, it results in a decrease in moving of 10% for each wooden foot installed. Moving, in turn, affects a several [[stats]]. Most relevantly, these include a 10% reduction in [[Move Speed]] and a reduction in [[Melee Dodge Chance]] equivalent to losing 1.8 levels of [[Melee]] skill. For a full further detail, see [[Moving#Affected stats|Moving]].
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Each wooden foot results in -5% character quality and thus a 5% reduction in the affected individual's pawn value.
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As an artificial part, wooden feet will give a mood buff to anyone with the [[Traits#Body modder|Body modder]] trait, and a mood penalty to anyone with the [[Traits#Body purist|Body purist]] trait.
  
 
===Installation===
 
===Installation===
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== Analysis ==  
 
== Analysis ==  
Wooden feet have 80% part efficiency. As a pawns [[Moving]] stat relies on both legs averaged, this translates to a 10% reduction in [[Move Speed]] to an otherwise healthy pawn (per wooden foot added), or 90% for one wooden foot. This is significantly better than having a disabled or missing foot however, which removes 50% mobility per foot.
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{{stub|section=1}}
 
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The bottom line is that while a wooden foot is significantly better than having a missing foot or replacing a missing foot by installing a entire [[peg leg]], its replacement with a modern prosthesis should be considered. Unfortunately, there are no "prosthetic" or "bionic feet", only full leg replacements, so from a wooden foot it's replace the whole leg or not at all.
A wooden foot is a noticeable impediment to any pawn that has most its activities involving walking, which includes most . Additionally it also affects [[Melee Dodge Chance]]. With an 1800% importance placed on movement, the loss of 10% results in loss of dodge chance equivalent to 1.8 levels of melee skill. Due to how the stat is fit to a post-process curve, this can result in the melee dodge chance dropping to 0 for pawns with skill under 7.
 
 
 
The bottom line is that while a wooden foot is significantly better than having a missing foot or replacing a missing foot by installing a entire [[peg leg]], its replacement with a modern prosthesis should be considered. Unfortunately, there are no "prosthetic/bionic feet", only full leg replacements, so from a wooden foot it's replace the whole leg or not at all.
 
  
 
The options are:
 
The options are:
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| [[Archotech leg]]  || <span style="color:forestgreen; font-weight:bold">125%</span>  || <span style="color:forestgreen; font-weight:bold">150%</span> || {{Q|Archotech leg|Market Value Base}} {{Icon small|Silver}}
 
| [[Archotech leg]]  || <span style="color:forestgreen; font-weight:bold">125%</span>  || <span style="color:forestgreen; font-weight:bold">150%</span> || {{Q|Archotech leg|Market Value Base}} {{Icon small|Silver}}
 
|}
 
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Each wooden foot results in -5% character quality and thus a 5% reduction in the affected individual's pawn value, e.g. on the [[slavery|slave market]] or in raid calculations.
 
 
Wooden feet count as an [[artificial body part]], no different than any other artificial limb, regardless of tech level. As such, they will give a mood buff to anyone with the [[Traits#Body modder|Body modder]] trait, and a heavy penalty to anyone with the [[Traits#Body purist|Body purist]] trait.
 
  
 
== Version history ==
 
== Version history ==

Revision as of 13:55, 10 August 2022

Wooden foot

Wooden foot

An installed wooden foot.

Base Stats

Type
Medical ItemsBody Parts
Weapon Class
Medieval
Market Value
1.2 Silver

Creation

Work To Make
ticks (0 secs)
Resources to make
Wood 1
Technical
techHediffsTags
Poor
tradeTags
TechHediff


Wooden feet are medieval artificial body parts that replace a pawn's foot. They are better than having a missing foot or replacing the foot with a peg leg, but are inferior to all other options.

Acquisition

A wooden foot requires no previous work to turn into a prosthesis before installation. Instead, when ordering a surgical operation on a pawn, a wooden log is consumed and the wooden foot is added to the pawn. Notably, when removed the wooden foot turns back into a wooden log.

Summary

Wooden feet replace the user's entire organic foot. The wooden foot has a part efficiency of 80%. This partially replaces the functionality of a normal foot - when coupled with the foot body part having a Moving importance of 50%, it results in restoring 40% moving per missing foot replaced, or a loss of 10% when replacing a healthy foot. Moving, in turn, affects the following stats: Hunting Stealth, Melee Dodge Chance, Move Speed. This results in a directly proportional change to a pawn's move speed, and a change in melee dodge chance equivalent to losing 1.8 levels of Melee skill per foot replaced. Due to how the stat is fit to a post-process curve, this can result in the melee dodge chance dropping to 0% for pawns with skill under 7, when replacing one foot, or under 10 for both feet.

Each wooden foot results in -5% character quality and thus a 5% reduction in the affected individual's pawn value.

As an artificial part, wooden feet will give a mood buff to anyone with the Body modder trait, and a mood penalty to anyone with the Body purist trait.

Installation

Installing the part requires 1,000 ticks (16.67 secs) of work, ?x medicine of ?? quality or better, and a Medical skill of 3.

Removing the part requires ? of work, ?x medicine of ?? quality or better, and a Medical skill of ?.

If the operation fails, the part has a chance[What Chance?] to be destroyed.

Analysis

The bottom line is that while a wooden foot is significantly better than having a missing foot or replacing a missing foot by installing a entire peg leg, its replacement with a modern prosthesis should be considered. Unfortunately, there are no "prosthetic" or "bionic feet", only full leg replacements, so from a wooden foot it's replace the whole leg or not at all.

The options are:

Name Moving (1x) Moving (2x) Market Value
Peg leg 80% 60% 1.2 Silver
Wooden foot 90% 80% 1.2 Silver
Prosthetic leg 92.5% 92.5 260 Silver
Prosthetic leg 100% 100% -
Bionic leg 112.5% 125% 1,030 Silver
Archotech leg 125% 150% 2,800 Silver

Version history