Difference between revisions of "Wooden foot"
Line 17: | Line 17: | ||
== Acquisition == | == Acquisition == | ||
− | + | Unlike most other prostheses, wooden feet don't have a separate item form and the materials require no previous work to turn into a prosthesis before installation. Instead, when ordering a [[Health#Operations|surgical operation]] on a pawn, a [[wood|wooden log]] is consumed and the wooden foot is added to the pawn. Notably, when removed the wooden foot turns back into a wooden log. | |
== Summary == | == Summary == |
Revision as of 03:47, 13 August 2022
Wooden foot
An installed wooden foot.
Base Stats
- Type
- Medical Items – Body Parts
- Weapon Class
- Medieval
Creation
- Work To Make
- 0 ticks (0 secs)
- techHediffsTags
- Poor
- tradeTags
- TechHediff
Wooden feet are medieval artificial body parts that replace a pawn's foot. They are better than having a missing foot or replacing the foot with a peg leg, but are inferior to all other options.
Acquisition
Unlike most other prostheses, wooden feet don't have a separate item form and the materials require no previous work to turn into a prosthesis before installation. Instead, when ordering a surgical operation on a pawn, a wooden log is consumed and the wooden foot is added to the pawn. Notably, when removed the wooden foot turns back into a wooden log.
Summary
Wooden feet replace the user's entire organic foot. The wooden foot has a part efficiency of 80%. This partially replaces the functionality of a normal foot - when coupled with the foot body part having a Moving importance of 50%, it results in restoring 40% moving per missing foot replaced, or a loss of 10% when replacing a healthy foot.
Moving, in turn, affects the following stats: Hunting Stealth, Melee Dodge Chance, Move Speed. This results in a directly proportional change to a pawn's move speed, and a change in melee dodge chance equivalent to losing 1.8 levels of Melee skill per foot replaced. Due to how the stat is fit to a post-process curve, this can result in the melee dodge chance dropping to 0% for pawns with skill under 7, when replacing one foot, or under 10 for both feet.
Each wooden foot results in -5% character quality and thus a 5% reduction in the affected individual's pawn value.
As an artificial part, wooden feet will give a mood buff to anyone with the Body modder trait, and a mood penalty to anyone with the Body purist trait.
Installation
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Installing the part requires 1,000 ticks (16.67 secs) of work, ?x medicine of ?? quality or better, and a Medical skill of 3.
Removing the part requires ? of work, ?x medicine of ?? quality or better, and a Medical skill of ?.
If the operation fails, the part has a chance[What Chance?] to be destroyed.
Analysis
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
The bottom line is that while a wooden foot is significantly better than having a missing foot or replacing a missing foot by installing a entire peg leg, its replacement with a modern prosthesis should be considered. Unfortunately, there are no "prosthetic" or "bionic feet", only full leg replacements, so from a wooden foot it's replace the whole leg or not at all.
The options are:
Name | Moving (1x) | Moving (2x) | Market Value |
---|---|---|---|
Peg leg | 80% | 60% | 1.2 |
Wooden foot | 90% | 80% | 1.2 |
Prosthetic leg | 92.5% | 85% | 260 |
Organic leg | 100% | 100% | - |
Bionic leg | 112.5% | 125% | 1,030 |
Archotech leg | 125% | 150% | 2,800 |
Version history
- 1.1.0 - Added